107 lines
3.0 KiB
C#
107 lines
3.0 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class EnvArgsChanger : MonoBehaviour
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{
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public GameObject DataTransfer;
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[Header("EnemyNum")]
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public Text EnemyNumText;
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public InputField EnemyNumInput;
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[Header("TimeLimit")]
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public Text TimeLimText;
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public InputField TimelimInput;
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[Header("Decision Period")]
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public Slider DecisionPeriodSlide;
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public Text DecisionPeriodDataText;
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public Toggle TakeActionsBetweenDecisionsToggle;
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[Header("Lock Mouse")]
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public Toggle LockMouseToggle;
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[Header("Default Camera")]
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public Toggle FPToggle;
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public Text FPText;
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public Toggle TPToggle;
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public Text TPText;
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private StartSeneData startSeneData;
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private void Start()
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{
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startSeneData = DataTransfer.GetComponent<StartSeneData>();
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}
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public void onEnemynumValueChanged()
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{
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// enemy total num value control
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if (EnemyNumInput.GetComponent<InputField>().text == "" || EnemyNumInput.GetComponent<InputField>().text.Contains("-"))
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{
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EnemyNumText.color = Color.gray;
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}
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else
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{
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EnemyNumText.color = Color.yellow;
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startSeneData.EnemyNum = Math.Abs(int.Parse(EnemyNumInput.GetComponent<InputField>().text));
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}
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}
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public void onTimeValueChanged()
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{
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// time limit value control
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if (TimelimInput.GetComponent<InputField>().text == "" || TimelimInput.GetComponent<InputField>().text.Contains("-"))
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{
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TimeLimText.color = Color.gray;
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}
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else
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{
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TimeLimText.color = Color.yellow;
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startSeneData.Timelim = Math.Abs(int.Parse(TimelimInput.GetComponent<InputField>().text));
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}
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}
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public void onDPSlideValueChanged()
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{
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// DecisionPeriod(DP) value Control
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startSeneData.DecisionPeriod = (int)(DecisionPeriodSlide.GetComponent<Slider>().value);
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DecisionPeriodDataText.text = startSeneData.DecisionPeriod.ToString();
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}
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public void onABDToggleChanged()
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{
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// Actions Between Decisions(ABD) Toggle Control
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startSeneData.ActionsBetweenDecisions = TakeActionsBetweenDecisionsToggle.isOn;
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}
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public void onLockMouseToggleChanged()
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{
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// lock mouse or not
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startSeneData.lockMouse = LockMouseToggle.isOn;
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}
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public void onTPCamToggleChanged()
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{
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startSeneData.defaultTPCamera = true;
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FPToggle.interactable = true;
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FPToggle.SetIsOnWithoutNotify(false);
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FPText.color = Color.gray;
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TPToggle.SetIsOnWithoutNotify(true);
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TPToggle.interactable = false;
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TPText.color = Color.green;
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}
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public void onFPCameToggleChanged()
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{
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startSeneData.defaultTPCamera = false;
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TPToggle.interactable = true;
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TPToggle.SetIsOnWithoutNotify(false);
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TPText.color = Color.gray;
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FPToggle.SetIsOnWithoutNotify(true);
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FPToggle.interactable = false;
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FPText.color = Color.green;
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}
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}
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