Add Message Box & TimeLimit Change Button. Start Using XXManager to keep script, now changed in UIManger GameObject.
55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class RealTimeTimeLimitChanger : MonoBehaviour
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{
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public GameObject Agent;
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public InputField TimeLimInputField;
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public Text TimeLimPlaceholder;
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public void BTPressed()
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{
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AgentWithGun agentWithGun = Agent.GetComponent<AgentWithGun>();
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InGameMessages messenger = gameObject.GetComponent<InGameMessages>();
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int timeLimit = Math.Abs(int.Parse(TimeLimInputField.GetComponent<InputField>().text));
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if (TimeLimInputField.GetComponent<InputField>().text == "-")
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{
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// input chara not illegal
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TimeLimPlaceholder.color = Color.red;
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TimeLimPlaceholder.text = "Wrong Type!";
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TimeLimInputField.GetComponent<InputField>().text = "";
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messenger.SendMessagetoBox("Wrong timeLimit Type!", Message.MessageType.error);
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}
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else if (TimeLimInputField.GetComponent<InputField>().text == "")
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{
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// empty chara
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TimeLimPlaceholder.color = Color.gray;
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TimeLimPlaceholder.text = "TimeLim";
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}
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else
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{
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int remainTime = agentWithGun.remainTime;
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// make sure new timeLimit is greater than remainTime;
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if (timeLimit <= remainTime)
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{
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TimeLimPlaceholder.color = Color.red;
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TimeLimPlaceholder.text = "Error";
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messenger.SendMessagetoBox($"New time should greater than remainTime({remainTime})",Message.MessageType.error);
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}
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else
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{
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// good to go~
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TimeLimPlaceholder.color = Color.gray;
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TimeLimPlaceholder.text = "TimeLim";
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agentWithGun.timeLimit = timeLimit;
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TimeLimInputField.GetComponent<InputField>().text = "";
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messenger.SendMessagetoBox($"Time Limit changed to {timeLimit}",Message.MessageType.success);
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}
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}
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}
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}
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