41 lines
804 B
C#
41 lines
804 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Enemy : MonoBehaviour
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{
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float EnemyHP = 100;
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public float EnemyMaxHP = 100;
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void Start()
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{
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EnemyHP = EnemyMaxHP;
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}
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// Update is called once per frame
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void Update()
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{
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detactDeath();
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}
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private void detactDeath()
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{
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if (EnemyHP <= 0){
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Destroy(this.gameObject);
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}
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}
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public void ReactToHit(float Damage,GameObject damageSource)
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{
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EnemyHP -= Damage;
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Debug.Log("HP:"+ EnemyHP);
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if(EnemyHP <= 0)
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{
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damageSource.GetComponent<AgentWithGun>().GotKill();
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Destroy(this.gameObject);
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}
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}
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public float getnowHP()
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{
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return EnemyHP;
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}
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}
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