170 lines
7.5 KiB
C#
170 lines
7.5 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using XUGL;
|
|
|
|
namespace XCharts.Runtime
|
|
{
|
|
[UnityEngine.Scripting.Preserve]
|
|
internal sealed class RadarCoordHandler : MainComponentHandler<RadarCoord>
|
|
{
|
|
private const string INDICATOR_TEXT = "indicator";
|
|
|
|
public override void InitComponent()
|
|
{
|
|
InitRadarCoord(component);
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
if (!chart.isPointerInChart)
|
|
{
|
|
component.context.isPointerEnter = false;
|
|
return;
|
|
}
|
|
var radar = component;
|
|
radar.context.isPointerEnter = radar.show &&
|
|
Vector3.Distance(radar.context.center, chart.pointerPos) <= radar.context.radius;
|
|
}
|
|
|
|
public override void DrawBase(VertexHelper vh)
|
|
{
|
|
DrawRadarCoord(vh, component);
|
|
}
|
|
|
|
private void InitRadarCoord(RadarCoord radar)
|
|
{
|
|
float txtHig = 20;
|
|
radar.painter = chart.GetPainter(radar.index);
|
|
radar.refreshComponent = delegate()
|
|
{
|
|
radar.UpdateRadarCenter(chart.chartPosition, chart.chartWidth, chart.chartHeight);
|
|
var radarObject = ChartHelper.AddObject("Radar" + radar.index, chart.transform, chart.chartMinAnchor,
|
|
chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
|
|
radar.gameObject = radarObject;
|
|
radar.gameObject.hideFlags = chart.chartHideFlags;
|
|
ChartHelper.HideAllObject(radarObject.transform, INDICATOR_TEXT);
|
|
for (int i = 0; i < radar.indicatorList.Count; i++)
|
|
{
|
|
var indicator = radar.indicatorList[i];
|
|
var pos = radar.GetIndicatorPosition(i);
|
|
var objName = INDICATOR_TEXT + "_" + i;
|
|
|
|
var label = ChartHelper.AddChartLabel(objName, radarObject.transform, radar.axisName.labelStyle,
|
|
chart.theme.common, radar.GetFormatterIndicatorContent(i), Color.clear, TextAnchor.MiddleCenter);
|
|
label.SetActive(radar.indicator && radar.axisName.labelStyle.show);
|
|
AxisHelper.AdjustCircleLabelPos(label, pos, radar.context.center, txtHig, radar.axisName.labelStyle.offset);
|
|
}
|
|
chart.RefreshBasePainter();
|
|
};
|
|
radar.refreshComponent.Invoke();
|
|
}
|
|
|
|
private void DrawRadarCoord(VertexHelper vh, RadarCoord radar)
|
|
{
|
|
if (!radar.show) return;
|
|
radar.UpdateRadarCenter(chart.chartPosition, chart.chartWidth, chart.chartHeight);
|
|
if (radar.shape == RadarCoord.Shape.Circle)
|
|
{
|
|
DrawCricleRadar(vh, radar);
|
|
}
|
|
else
|
|
{
|
|
DrawPolygonRadar(vh, radar);
|
|
}
|
|
}
|
|
|
|
private void DrawCricleRadar(VertexHelper vh, RadarCoord radar)
|
|
{
|
|
float insideRadius = 0, outsideRadius = 0;
|
|
float block = radar.context.radius / radar.splitNumber;
|
|
int indicatorNum = radar.indicatorList.Count;
|
|
Vector3 p = radar.context.center;
|
|
Vector3 p1;
|
|
float angle = 2 * Mathf.PI / indicatorNum;
|
|
var lineColor = radar.axisLine.GetColor(chart.theme.axis.splitLineColor);
|
|
var lineWidth = radar.axisLine.GetWidth(chart.theme.axis.lineWidth);
|
|
var lineType = radar.axisLine.GetType(chart.theme.axis.lineType);
|
|
var splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor);
|
|
var splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth);
|
|
for (int i = 0; i < radar.splitNumber; i++)
|
|
{
|
|
var color = radar.splitArea.GetColor(i, chart.theme.axis);
|
|
outsideRadius = insideRadius + block;
|
|
if (radar.splitArea.show)
|
|
{
|
|
UGL.DrawDoughnut(vh, p, insideRadius, outsideRadius, color, Color.clear,
|
|
0, 360, chart.settings.cicleSmoothness);
|
|
}
|
|
if (radar.splitLine.show)
|
|
{
|
|
UGL.DrawEmptyCricle(vh, p, outsideRadius, splitLineWidth, splitLineColor,
|
|
Color.clear, chart.settings.cicleSmoothness);
|
|
}
|
|
insideRadius = outsideRadius;
|
|
}
|
|
if (radar.axisLine.show)
|
|
{
|
|
for (int j = 0; j <= indicatorNum; j++)
|
|
{
|
|
float currAngle = j * angle;
|
|
p1 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
|
|
p.y + outsideRadius * Mathf.Cos(currAngle));
|
|
ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p1, lineColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DrawPolygonRadar(VertexHelper vh, RadarCoord radar)
|
|
{
|
|
float insideRadius = 0, outsideRadius = 0;
|
|
float block = radar.context.radius / radar.splitNumber;
|
|
int indicatorNum = radar.indicatorList.Count;
|
|
Vector3 p1, p2, p3, p4;
|
|
Vector3 p = radar.context.center;
|
|
float angle = 2 * Mathf.PI / indicatorNum;
|
|
var lineColor = radar.axisLine.GetColor(chart.theme.axis.splitLineColor);
|
|
var lineWidth = radar.axisLine.GetWidth(chart.theme.axis.lineWidth);
|
|
var lineType = radar.axisLine.GetType(chart.theme.axis.lineType);
|
|
var splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor);
|
|
var splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth);
|
|
var splitLineType = radar.splitLine.GetType(chart.theme.axis.splitLineType);
|
|
for (int i = 0; i < radar.splitNumber; i++)
|
|
{
|
|
var color = radar.splitArea.GetColor(i, chart.theme.axis);
|
|
outsideRadius = insideRadius + block;
|
|
p1 = new Vector3(p.x + insideRadius * Mathf.Sin(0), p.y + insideRadius * Mathf.Cos(0));
|
|
p2 = new Vector3(p.x + outsideRadius * Mathf.Sin(0), p.y + outsideRadius * Mathf.Cos(0));
|
|
for (int j = 0; j <= indicatorNum; j++)
|
|
{
|
|
float currAngle = j * angle;
|
|
p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
|
|
p.y + outsideRadius * Mathf.Cos(currAngle));
|
|
p4 = new Vector3(p.x + insideRadius * Mathf.Sin(currAngle),
|
|
p.y + insideRadius * Mathf.Cos(currAngle));
|
|
if (radar.splitArea.show)
|
|
{
|
|
UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, color);
|
|
}
|
|
if (radar.splitLine.NeedShow(i))
|
|
{
|
|
ChartDrawer.DrawLineStyle(vh, splitLineType, splitLineWidth, p2, p3, splitLineColor);
|
|
}
|
|
p1 = p4;
|
|
p2 = p3;
|
|
}
|
|
insideRadius = outsideRadius;
|
|
}
|
|
if (radar.axisLine.show)
|
|
{
|
|
for (int j = 0; j <= indicatorNum; j++)
|
|
{
|
|
float currAngle = j * angle;
|
|
p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
|
|
p.y + outsideRadius * Mathf.Cos(currAngle));
|
|
ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p3, lineColor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |