Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Component/Child/ImageStyle.cs
Koha9 2d404cfdf2 Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
2022-09-05 20:46:08 +09:00

81 lines
2.7 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace XCharts.Runtime
{
[System.Serializable]
public class ImageStyle : ChildComponent, ISerieExtraComponent, ISerieDataComponent
{
[SerializeField] private bool m_Show = true;
[SerializeField] private Sprite m_Sprite;
[SerializeField] private Image.Type m_Type;
[SerializeField] private bool m_AutoColor;
[SerializeField] private Color m_Color = Color.clear;
[SerializeField] private float m_Width = 0;
[SerializeField] private float m_Height = 0;
public void Reset()
{
m_Show = false;
m_Type = Image.Type.Simple;
m_Sprite = null;
m_AutoColor = false;
m_Color = Color.white;
m_Width = 0;
m_Height = 0;
}
/// <summary>
/// Whether the data icon is show.
/// |是否显示图标。
/// </summary>
public bool show { get { return m_Show; } set { m_Show = value; } }
/// <summary>
/// The image of icon.
/// |图标的图片。
/// </summary>
public Sprite sprite { get { return m_Sprite; } set { m_Sprite = value; } }
/// <summary>
/// How to display the image.
/// |图片的显示类型。
/// </summary>
public Image.Type type { get { return m_Type; } set { m_Type = value; } }
/// <summary>
/// 是否自动颜色。
/// </summary>
public bool autoColor { get { return m_AutoColor; } set { m_AutoColor = value; } }
/// <summary>
/// 图标颜色。
/// </summary>
public Color color { get { return m_Color; } set { m_Color = value; } }
/// <summary>
/// 图标宽。
/// </summary>
public float width { get { return m_Width; } set { m_Width = value; } }
/// <summary>
/// 图标高。
/// </summary>
public float height { get { return m_Height; } set { m_Height = value; } }
public ImageStyle Clone()
{
var imageStyle = new ImageStyle();
imageStyle.type = type;
imageStyle.sprite = sprite;
imageStyle.autoColor = autoColor;
imageStyle.color = color;
imageStyle.width = width;
imageStyle.height = height;
return imageStyle;
}
public void Copy(ImageStyle imageStyle)
{
type = imageStyle.type;
sprite = imageStyle.sprite;
autoColor = imageStyle.autoColor;
color = imageStyle.color;
width = imageStyle.width;
height = imageStyle.height;
}
}
}