using UnityEngine; using XCharts.Runtime; namespace XCharts.Example { [DisallowMultipleComponent] [ExecuteInEditMode] public class Example31_PieUpdateName : MonoBehaviour { PieChart chart; void Awake() { chart = gameObject.GetComponent(); if (chart == null) { chart = gameObject.AddComponent(); } var serieIndex = 0; var serie = chart.GetSerie(serieIndex); if (serie == null) return; serie.AddExtraComponent(); serie.label.show = true; serie.label.position = LabelStyle.Position.Outside; } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { ClearAndAddData(); //UpdateDataName(); //UpdateDataName(); } } void UpdateDataName() { var serieIndex = 0; var serie = chart.GetSerie(serieIndex); if (serie == null) return; for (int i = 0; i < serie.dataCount; i++) { var value = Random.Range(10, 100); chart.UpdateData(serieIndex, i, value); chart.UpdateDataName(serieIndex, i, "value=" + value); } } void ResetSameName() { var serieIndex = 0; var serie = chart.GetSerie(serieIndex); if (serie == null) return; for (int i = 0; i < serie.dataCount; i++) { chart.UpdateDataName(serieIndex, i, "piename"); } } void ClearAndAddData() { var serieIndex = 0; var serie = chart.GetSerie(serieIndex); if (serie == null) return; int count = serie.dataCount; serie.ClearData(); for (int i = 0; i < count; i++) { chart.AddData(0, Random.Range(0, 100), "pie" + i); } } } }