using System.Collections; using UnityEngine; using XCharts.Runtime; namespace XCharts.Example { [DisallowMultipleComponent] public class Example21_BarRace : MonoBehaviour { private BarChart chart; private float lastTime; void Awake() { chart = gameObject.GetComponent(); chart.ClearData(); for (int i = 0; i < 5; i++) { chart.AddYAxisData("y" + i); chart.AddData(0, Random.Range(0, 200)); } } void Update() { if (Time.time - lastTime >= 3f) { lastTime = Time.time; UpdateData(); } } void UpdateData() { var serie = chart.GetSerie(0); for (int i = 0; i < serie.dataCount; i++) { if (Random.Range(0, 1f) > 0.9f) chart.UpdateData(0, i, chart.GetData(0, i) + Mathf.Round(Random.Range(0, 2000))); else chart.UpdateData(0, i, chart.GetData(0, i) + Mathf.Round(Random.Range(0, 200))); } } } }