using System.Collections; using System.Collections.Generic; using UnityEngine; public class gameFlowController : MonoBehaviour { public GameObject Agent; AgentWithGun agentWithGun; // Start is called before the first frame update void Start() { agentWithGun = Agent.GetComponent(); } // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } if (Input.GetKey(KeyCode.L)) { agentWithGun.lockMouse = !agentWithGun.lockMouse; } } }