using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { public class VisualMapContext : MainComponentContext { /// <summary> /// 鼠标悬停选中的index /// </summary> public int pointerIndex { get; set; } public double pointerValue { get; set; } public bool minDrag { get; internal set; } public bool maxDrag { get; internal set; } internal List<Color32> inRangeColors = new List<Color32>(); } }