using System;
using UnityEngine;
namespace XCharts.Runtime
{
///
///
[Serializable]
public class LineArrow : ChildComponent, ISerieExtraComponent
{
public enum Position
{
///
/// 末端箭头
///
End,
///
/// 头端箭头
///
Start
}
[SerializeField] private bool m_Show;
[SerializeField] private Position m_Position;
[SerializeField]
private ArrowStyle m_Arrow = new ArrowStyle()
{
width = 10,
height = 15,
offset = 0,
dent = 3
};
///
/// Whether to show the arrow.
/// |是否显示箭头。
///
public bool show
{
get { return m_Show; }
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
}
///
/// The position of arrow.
/// |箭头位置。
///
public Position position
{
get { return m_Position; }
set { if (PropertyUtil.SetStruct(ref m_Position, value)) SetVerticesDirty(); }
}
///
/// the arrow of line.
/// |箭头。
///
public ArrowStyle arrow
{
get { return m_Arrow; }
set { if (PropertyUtil.SetClass(ref m_Arrow, value)) SetVerticesDirty(); }
}
}
}