using UnityEditor; using UnityEngine; using XCharts.Runtime; namespace XCharts.Editor { [CustomPropertyDrawer(typeof(AreaStyle), true)] public class AreaStyleDrawer : BasePropertyDrawer { public override string ClassName { get { return "AreaStyle"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeComponentFoldout(prop, "m_Show", true)) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Origin"); PropertyField(prop, "m_Color"); PropertyField(prop, "m_ToColor"); PropertyField(prop, "m_HighlightColor"); PropertyField(prop, "m_HighlightToColor"); PropertyField(prop, "m_Opacity"); --EditorGUI.indentLevel; } } } }