using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts.Runtime
{
public class SerieDataContext
{
public Vector3 labelPosition;
///
/// 开始角度
///
public float startAngle;
///
/// 结束角度
///
public float toAngle;
///
/// 一半时的角度
///
public float halfAngle;
///
/// 当前角度
///
public float currentAngle;
///
/// 饼图数据项的内半径
///
public float insideRadius;
///
/// 饼图数据项的偏移半径
///
public float offsetRadius;
public float outsideRadius;
public Vector3 position;
public List dataPoints = new List();
public List dataLabels = new List();
public List children = new List();
///
/// 绘制区域。
///
public Rect rect;
public Rect backgroundRect;
public Rect subRect;
public int level;
public SerieData parent;
public Color32 color;
public double area;
public float angle;
public Vector3 offsetCenter;
public Vector3 areaCenter;
public float stackHeight;
public bool isClip;
public bool canShowLabel = true;
public Image symbol;
///
/// Whether the data item is highlighted.
/// |该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
///
public bool highlight
{
get { return m_Highligth; }
set
{
m_Highligth = value;
}
}
private bool m_Highligth;
public bool selected;
public void Reset()
{
canShowLabel = true;
highlight = false;
parent = null;
symbol = null;
rect = Rect.zero;
subRect = Rect.zero;
children.Clear();
dataPoints.Clear();
dataLabels.Clear();
}
}
}