using UnityEngine; namespace XCharts.Runtime { [AddComponentMenu("XCharts/CandlestickChart", 23)] [ExecuteInEditMode] [RequireComponent(typeof(RectTransform))] [DisallowMultipleComponent] public class CandlestickChart : BaseChart { protected override void DefaultChart() { AddChartComponentWhenNoExist(); AddChartComponentWhenNoExist(); AddChartComponentWhenNoExist(); var tooltip = GetOrAddChartComponent(); tooltip.type = Tooltip.Type.Shadow; tooltip.trigger = Tooltip.Trigger.Axis; RemoveData(); var serie = Candlestick.AddDefaultSerie(this, GenerateDefaultSerieName()); for (int i = 0; i < serie.dataCount; i++) { AddXAxisData("x" + (i + 1)); } } } }