using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StartSceneTimeLimChanger : MonoBehaviour { public GameObject DataTransfer; public Text TimeLimText; public InputField TimelimInput; public void onValueTimeChanged() { if (TimelimInput.GetComponent().text == "" || TimelimInput.GetComponent().text.Contains("-")) { TimeLimText.color = Color.gray; } else { TimeLimText.color = Color.yellow; DataTransfer.GetComponent().Timelim = Math.Abs(int.Parse(TimelimInput.GetComponent().text)); } } }