using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartSeneData : MonoBehaviour { public string LoadDirDate = "0"; public string LoadDirTime = "0"; [Header("Default Rewards")] public float nonRewardDefault = -0.05f; public float shootRewardDefault = -0.06f; public float shootWithoutReadyRewardDefault = -0.06f; public float hitRewardDefault = 5.0f; public float killRewardDefault = 10.0f; public float winRewardDefault = 20.0f; public float loseRewardDefault = -10.0f; [Header("Rewards for Transfer")] public float nonReward; public float shootReward; public float shootWithoutReadyReward; public float hitReward; public float killReward; public float winReward; public float loseReward; [Header("Decision Period")] public int DecisionPeriod = 1; public bool ActionsBetweenDecisions = true; private void Start() { nonReward = nonRewardDefault; shootReward = shootRewardDefault; shootWithoutReadyReward = shootWithoutReadyRewardDefault; hitReward = hitRewardDefault; killReward = killRewardDefault; winReward = winRewardDefault; loseReward = loseRewardDefault; } // Update is called once per frame void Awake() { DontDestroyOnLoad(transform.gameObject); } }