using System; using System.Collections.Generic; using System.IO; using UnityEngine; #if dUI_TextMeshPro using TMPro; #endif #if UNITY_EDITOR using UnityEditor; #endif namespace XCharts.Runtime { [Serializable] #if UNITY_2018_3 [ExcludeFromPresetAttribute] #endif public class XCSettings : ScriptableObject { public readonly static string THEME_ASSET_NAME_PREFIX = "XCTheme-"; public readonly static string THEME_ASSET_FOLDER = "Assets/XCharts/Resources"; [SerializeField] private Lang m_Lang = null; [SerializeField] private Font m_Font = null; #if dUI_TextMeshPro [SerializeField] private TMP_FontAsset m_TMPFont = null; #endif [SerializeField][Range(1, 200)] private int m_FontSizeLv1 = 28; [SerializeField][Range(1, 200)] private int m_FontSizeLv2 = 24; [SerializeField][Range(1, 200)] private int m_FontSizeLv3 = 20; [SerializeField][Range(1, 200)] private int m_FontSizeLv4 = 18; [SerializeField] private LineStyle.Type m_AxisLineType = LineStyle.Type.Solid; [SerializeField][Range(0, 20)] private float m_AxisLineWidth = 0.8f; [SerializeField] private LineStyle.Type m_AxisSplitLineType = LineStyle.Type.Solid; [SerializeField][Range(0, 20)] private float m_AxisSplitLineWidth = 0.8f; [SerializeField][Range(0, 20)] private float m_AxisTickWidth = 0.8f; [SerializeField][Range(0, 20)] private float m_AxisTickLength = 5f; [SerializeField][Range(0, 200)] private float m_GaugeAxisLineWidth = 15f; [SerializeField][Range(0, 20)] private float m_GaugeAxisSplitLineWidth = 0.8f; [SerializeField][Range(0, 20)] private float m_GaugeAxisSplitLineLength = 15f; [SerializeField][Range(0, 20)] private float m_GaugeAxisTickWidth = 0.8f; [SerializeField][Range(0, 20)] private float m_GaugeAxisTickLength = 5f; [SerializeField][Range(0, 20)] private float m_TootipLineWidth = 0.8f; [SerializeField][Range(0, 20)] private float m_DataZoomBorderWidth = 0.5f; [SerializeField][Range(0, 20)] private float m_DataZoomDataLineWidth = 0.5f; [SerializeField][Range(0, 20)] private float m_VisualMapBorderWidth = 0f; [SerializeField][Range(0, 20)] private float m_SerieLineWidth = 1.8f; [SerializeField][Range(0, 200)] private float m_SerieLineSymbolSize = 5f; [SerializeField][Range(0, 200)] private float m_SerieScatterSymbolSize = 20f; [SerializeField][Range(0, 200)] private float m_SerieSelectedRate = 1.3f; [SerializeField][Range(0, 10)] private float m_SerieCandlestickBorderWidth = 1f; [SerializeField] private bool m_EditorShowAllListData = false; [SerializeField][Range(1, 20)] protected int m_MaxPainter = 10; [SerializeField][Range(1, 10)] protected float m_LineSmoothStyle = 3f; [SerializeField][Range(1f, 20)] protected float m_LineSmoothness = 2f; [SerializeField][Range(1f, 20)] protected float m_LineSegmentDistance = 3f; [SerializeField][Range(1, 10)] protected float m_CicleSmoothness = 2f; [SerializeField][Range(10, 50)] protected float m_VisualMapTriangeLen = 20f; [SerializeField][Range(1, 20)] protected float m_PieTooltipExtraRadius = 8f; [SerializeField][Range(1, 20)] protected float m_PieSelectedOffset = 8f; [SerializeField] protected List m_CustomThemes = new List(); public static Lang lang { get { return Instance.m_Lang; } } public static Font font { get { return Instance.m_Font; } } #if dUI_TextMeshPro public static TMP_FontAsset tmpFont { get { return Instance.m_TMPFont; } } #endif /// /// 一级字体大小。 /// public static int fontSizeLv1 { get { return Instance.m_FontSizeLv1; } } public static int fontSizeLv2 { get { return Instance.m_FontSizeLv2; } } public static int fontSizeLv3 { get { return Instance.m_FontSizeLv3; } } public static int fontSizeLv4 { get { return Instance.m_FontSizeLv4; } } public static LineStyle.Type axisLineType { get { return Instance.m_AxisLineType; } } public static float axisLineWidth { get { return Instance.m_AxisLineWidth; } } public static LineStyle.Type axisSplitLineType { get { return Instance.m_AxisSplitLineType; } } public static float axisSplitLineWidth { get { return Instance.m_AxisSplitLineWidth; } } public static float axisTickWidth { get { return Instance.m_AxisTickWidth; } } public static float axisTickLength { get { return Instance.m_AxisTickLength; } } public static float gaugeAxisLineWidth { get { return Instance.m_GaugeAxisLineWidth; } } public static float gaugeAxisSplitLineWidth { get { return Instance.m_GaugeAxisSplitLineWidth; } } public static float gaugeAxisSplitLineLength { get { return Instance.m_GaugeAxisSplitLineLength; } } public static float gaugeAxisTickWidth { get { return Instance.m_GaugeAxisTickWidth; } } public static float gaugeAxisTickLength { get { return Instance.m_GaugeAxisTickLength; } } public static float tootipLineWidth { get { return Instance.m_TootipLineWidth; } } public static float dataZoomBorderWidth { get { return Instance.m_DataZoomBorderWidth; } } public static float dataZoomDataLineWidth { get { return Instance.m_DataZoomDataLineWidth; } } public static float visualMapBorderWidth { get { return Instance.m_VisualMapBorderWidth; } } #region serie public static float serieLineWidth { get { return Instance.m_SerieLineWidth; } } public static float serieLineSymbolSize { get { return Instance.m_SerieLineSymbolSize; } } public static float serieScatterSymbolSize { get { return Instance.m_SerieScatterSymbolSize; } } public static float serieSelectedRate { get { return Instance.m_SerieSelectedRate; } } public static float serieCandlestickBorderWidth { get { return Instance.m_SerieCandlestickBorderWidth; } } #endregion #region editor public static bool editorShowAllListData { get { return Instance.m_EditorShowAllListData; } } #endregion #region graphic public static int maxPainter { get { return Instance.m_MaxPainter; } } public static float lineSmoothStyle { get { return Instance.m_LineSmoothStyle; } } public static float lineSmoothness { get { return Instance.m_LineSmoothness; } } public static float lineSegmentDistance { get { return Instance.m_LineSegmentDistance; } } public static float cicleSmoothness { get { return Instance.m_CicleSmoothness; } } public static float visualMapTriangeLen { get { return Instance.m_VisualMapTriangeLen; } } public static float pieTooltipExtraRadius { get { return Instance.m_PieTooltipExtraRadius; } } public static float pieSelectedOffset { get { return Instance.m_PieSelectedOffset; } } #endregion public static List customThemes { get { return Instance.m_CustomThemes; } } private static XCSettings s_Instance; public static XCSettings Instance { get { if (s_Instance == null) { s_Instance = Resources.Load("XCSettings"); #if UNITY_EDITOR if (s_Instance == null) { var assetPath = GetSettingAssetPath(); if (string.IsNullOrEmpty(assetPath)) XCResourceImporterWindow.ShowPackageImporterWindow(); else s_Instance = AssetDatabase.LoadAssetAtPath(assetPath); } else { if (s_Instance.m_Lang == null) s_Instance.m_Lang = Resources.Load("XCLang-EN"); if (s_Instance.m_Lang == null) s_Instance.m_Lang = ScriptableObject.CreateInstance(); if (s_Instance.m_Font == null) s_Instance.m_Font = Resources.GetBuiltinResource("Arial.ttf"); #if dUI_TextMeshPro if (s_Instance.m_TMPFont == null) s_Instance.m_TMPFont = Resources.Load("LiberationSans SDF"); #endif } #endif } return s_Instance; } } #if UNITY_EDITOR public static bool ExistAssetFile() { return System.IO.File.Exists("Assets/XCharts/Resources/XCSettings.asset"); } public static string GetSettingAssetPath() { var path = "Assets/XCharts/Resources/XCSettings.asset"; if (File.Exists(path)) return path; var dir = Application.dataPath; string[] matchingPaths = Directory.GetDirectories(dir); foreach (var match in matchingPaths) { if (match.Contains("XCharts")) { var jsonPath = string.Format("{0}/package.json", match); if (File.Exists(jsonPath)) { var jsonText = File.ReadAllText(jsonPath); if (jsonText.Contains("\"displayName\": \"XCharts\"")) { path = string.Format("{0}/Resources/XCSettings.asset", match.Replace('\\', '/')); if (File.Exists(path)) return path.Substring(path.IndexOf("/Assets/") + 1); } } } } return null; } #endif public static bool AddCustomTheme(Theme theme) { if (theme == null) return false; if (Instance == null || Instance.m_CustomThemes == null) return false; if (!Instance.m_CustomThemes.Contains(theme)) { Instance.m_CustomThemes.Add(theme); #if UNITY_EDITOR EditorUtility.SetDirty(Instance); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); #endif return true; } return false; } } }