using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { public class VisualMapContext : MainComponentContext { /// /// 鼠标悬停选中的index /// public int pointerIndex { get; set; } public double pointerValue { get; set; } public bool minDrag { get; internal set; } public bool maxDrag { get; internal set; } internal List inRangeColors = new List(); } }