using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
public class VisualMapContext : MainComponentContext
{
///
/// 鼠标悬停选中的index
///
public int pointerIndex { get; set; }
public double pointerValue { get; set; }
public bool minDrag { get; internal set; }
public bool maxDrag { get; internal set; }
internal List inRangeColors = new List();
}
}