using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
public class DataZoomContext : MainComponentContext
{
public float x { get; internal set; }
public float y { get; internal set; }
public float width { get; internal set; }
public float height { get; internal set; }
public bool isDrag { get; internal set; }
public bool isCoordinateDrag { get; internal set; }
public bool isStartDrag { get; internal set; }
public bool isEndDrag { get; internal set; }
///
/// 运行时实际范围的开始值
///
public double startValue { get; set; }
///
/// 运行时实际范围的结束值
///
public double endValue { get; set; }
public bool invert { get; set; }
}
}