using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { public class DataZoomContext : MainComponentContext { public float x { get; internal set; } public float y { get; internal set; } public float width { get; internal set; } public float height { get; internal set; } public bool isDrag { get; internal set; } public bool isCoordinateDrag { get; internal set; } public bool isStartDrag { get; internal set; } public bool isEndDrag { get; internal set; } /// /// 运行时实际范围的开始值 /// public double startValue { get; set; } /// /// 运行时实际范围的结束值 /// public double endValue { get; set; } public bool invert { get; set; } } }