using UnityEditor; using UnityEngine; using XCharts.Runtime; namespace XCharts.Editor { [CustomPropertyDrawer(typeof(Location), true)] public class LocationDrawer : BasePropertyDrawer { public override string ClassName { get { return "Location"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeComponentFoldout(prop, "m_Align", true)) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Top"); PropertyField(prop, "m_Bottom"); PropertyField(prop, "m_Left"); PropertyField(prop, "m_Right"); --EditorGUI.indentLevel; } } } }