using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace XCharts.Runtime { public static class MathUtil { public static double Abs(double d) { return d > 0 ? d : -d; } public static double Clamp(double d, double min, double max) { if (d >= min && d <= max) return d; else if (d < min) return min; else return max; } public static bool Approximately(double a, double b) { return Math.Abs(b - a) < Math.Max(0.000001f * Math.Max(Math.Abs(a), Math.Abs(b)), Mathf.Epsilon * 8); } public static double Clamp01(double value) { if (value < 0F) return 0F; else if (value > 1F) return 1F; else return value; } public static double Lerp(double a, double b, double t) { return a + (b - a) * Clamp01(t); } } }