using UnityEngine; namespace XCharts.Runtime { internal static class PolarHelper { public static void UpdatePolarCenter(PolarCoord polar, Vector3 chartPosition, float chartWidth, float chartHeight) { if (polar.center.Length < 2) return; var centerX = polar.center[0] <= 1 ? chartWidth * polar.center[0] : polar.center[0]; var centerY = polar.center[1] <= 1 ? chartHeight * polar.center[1] : polar.center[1]; polar.context.center = chartPosition + new Vector3(centerX, centerY); if (polar.radius <= 0) { polar.context.radius = 0; } else if (polar.radius <= 1) { polar.context.radius = Mathf.Min(chartWidth, chartHeight) * polar.radius; } else { polar.context.radius = polar.radius; } } } }