using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XUGL; namespace XCharts.Runtime { [UnityEngine.Scripting.Preserve] internal sealed class RadarCoordHandler : MainComponentHandler { private const string INDICATOR_TEXT = "indicator"; public override void InitComponent() { InitRadarCoord(component); } public override void Update() { if (!chart.isPointerInChart) { component.context.isPointerEnter = false; return; } var radar = component; radar.context.isPointerEnter = radar.show && Vector3.Distance(radar.context.center, chart.pointerPos) <= radar.context.radius; } public override void DrawBase(VertexHelper vh) { DrawRadarCoord(vh, component); } private void InitRadarCoord(RadarCoord radar) { float txtHig = 20; radar.painter = chart.GetPainter(radar.index); radar.refreshComponent = delegate() { radar.UpdateRadarCenter(chart.chartPosition, chart.chartWidth, chart.chartHeight); var radarObject = ChartHelper.AddObject("Radar" + radar.index, chart.transform, chart.chartMinAnchor, chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta); radar.gameObject = radarObject; radar.gameObject.hideFlags = chart.chartHideFlags; ChartHelper.HideAllObject(radarObject.transform, INDICATOR_TEXT); for (int i = 0; i < radar.indicatorList.Count; i++) { var indicator = radar.indicatorList[i]; var pos = radar.GetIndicatorPosition(i); var objName = INDICATOR_TEXT + "_" + i; var label = ChartHelper.AddChartLabel(objName, radarObject.transform, radar.axisName.labelStyle, chart.theme.common, radar.GetFormatterIndicatorContent(i), Color.clear, TextAnchor.MiddleCenter); label.SetActive(radar.indicator && radar.axisName.labelStyle.show); AxisHelper.AdjustCircleLabelPos(label, pos, radar.context.center, txtHig, radar.axisName.labelStyle.offset); } chart.RefreshBasePainter(); }; radar.refreshComponent.Invoke(); } private void DrawRadarCoord(VertexHelper vh, RadarCoord radar) { if (!radar.show) return; radar.UpdateRadarCenter(chart.chartPosition, chart.chartWidth, chart.chartHeight); if (radar.shape == RadarCoord.Shape.Circle) { DrawCricleRadar(vh, radar); } else { DrawPolygonRadar(vh, radar); } } private void DrawCricleRadar(VertexHelper vh, RadarCoord radar) { float insideRadius = 0, outsideRadius = 0; float block = radar.context.radius / radar.splitNumber; int indicatorNum = radar.indicatorList.Count; Vector3 p = radar.context.center; Vector3 p1; float angle = 2 * Mathf.PI / indicatorNum; var lineColor = radar.axisLine.GetColor(chart.theme.axis.splitLineColor); var lineWidth = radar.axisLine.GetWidth(chart.theme.axis.lineWidth); var lineType = radar.axisLine.GetType(chart.theme.axis.lineType); var splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor); var splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth); for (int i = 0; i < radar.splitNumber; i++) { var color = radar.splitArea.GetColor(i, chart.theme.axis); outsideRadius = insideRadius + block; if (radar.splitArea.show) { UGL.DrawDoughnut(vh, p, insideRadius, outsideRadius, color, Color.clear, 0, 360, chart.settings.cicleSmoothness); } if (radar.splitLine.show) { UGL.DrawEmptyCricle(vh, p, outsideRadius, splitLineWidth, splitLineColor, Color.clear, chart.settings.cicleSmoothness); } insideRadius = outsideRadius; } if (radar.axisLine.show) { for (int j = 0; j <= indicatorNum; j++) { float currAngle = j * angle; p1 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle), p.y + outsideRadius * Mathf.Cos(currAngle)); ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p1, lineColor); } } } private void DrawPolygonRadar(VertexHelper vh, RadarCoord radar) { float insideRadius = 0, outsideRadius = 0; float block = radar.context.radius / radar.splitNumber; int indicatorNum = radar.indicatorList.Count; Vector3 p1, p2, p3, p4; Vector3 p = radar.context.center; float angle = 2 * Mathf.PI / indicatorNum; var lineColor = radar.axisLine.GetColor(chart.theme.axis.splitLineColor); var lineWidth = radar.axisLine.GetWidth(chart.theme.axis.lineWidth); var lineType = radar.axisLine.GetType(chart.theme.axis.lineType); var splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor); var splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth); var splitLineType = radar.splitLine.GetType(chart.theme.axis.splitLineType); for (int i = 0; i < radar.splitNumber; i++) { var color = radar.splitArea.GetColor(i, chart.theme.axis); outsideRadius = insideRadius + block; p1 = new Vector3(p.x + insideRadius * Mathf.Sin(0), p.y + insideRadius * Mathf.Cos(0)); p2 = new Vector3(p.x + outsideRadius * Mathf.Sin(0), p.y + outsideRadius * Mathf.Cos(0)); for (int j = 0; j <= indicatorNum; j++) { float currAngle = j * angle; p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle), p.y + outsideRadius * Mathf.Cos(currAngle)); p4 = new Vector3(p.x + insideRadius * Mathf.Sin(currAngle), p.y + insideRadius * Mathf.Cos(currAngle)); if (radar.splitArea.show) { UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, color); } if (radar.splitLine.NeedShow(i)) { ChartDrawer.DrawLineStyle(vh, splitLineType, splitLineWidth, p2, p3, splitLineColor); } p1 = p4; p2 = p3; } insideRadius = outsideRadius; } if (radar.axisLine.show) { for (int j = 0; j <= indicatorNum; j++) { float currAngle = j * angle; p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle), p.y + outsideRadius * Mathf.Cos(currAngle)); ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p3, lineColor); } } } } }