using UnityEditor; using UnityEngine; using XCharts.Runtime; namespace XCharts.Editor { [CustomPropertyDrawer(typeof(AnimationStyle), true)] public class AnimationDrawer : BasePropertyDrawer { public override string ClassName { get { return "Animation"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeComponentFoldout(prop, "m_Enable", true)) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Type"); PropertyField(prop, "m_FadeInDuration"); PropertyField(prop, "m_FadeInDelay"); PropertyField(prop, "m_FadeOutDuration"); PropertyField(prop, "m_FadeOutDelay"); PropertyField(prop, "m_DataChangeEnable"); PropertyField(prop, "m_DataChangeDuration"); PropertyField(prop, "m_ActualDuration"); --EditorGUI.indentLevel; } } } }