using UnityEngine; namespace XCharts.Runtime { [System.Serializable] [SerieHandler(typeof(ScatterHandler), true)] [CoordOptions(typeof(GridCoord), typeof(SingleAxisCoord))] [SerieExtraComponent(typeof(LabelStyle), typeof(EmphasisItemStyle), typeof(EmphasisLabelStyle))] [SerieDataExtraComponent(typeof(ItemStyle), typeof(LabelStyle), typeof(EmphasisItemStyle), typeof(EmphasisLabelStyle))] [SerieDataExtraField("m_Radius")] public class Scatter : BaseScatter { public static Serie AddDefaultSerie(BaseChart chart, string serieName) { var serie = chart.AddSerie(serieName); serie.symbol.show = true; serie.symbol.type = SymbolType.Circle; serie.itemStyle.opacity = 0.8f; serie.clip = false; for (int i = 0; i < 10; i++) { chart.AddData(serie.index, Random.Range(10, 100), Random.Range(10, 100)); } return serie; } } }