using UnityEngine; namespace XCharts.Runtime { internal static class SerieDataPool { private static readonly ObjectPool s_ListPool = new ObjectPool(null, OnClear); static void OnGet(SerieData serieData) { } static void OnClear(SerieData serieData) { serieData.Reset(); } public static SerieData Get() { return s_ListPool.Get(); } public static void Release(SerieData toRelease) { s_ListPool.Release(toRelease); } } }