using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
public class LegendContext : MainComponentContext
{
///
/// 运行时图例的总宽度
///
public float width { get; internal set; }
///
/// 运行时图例的总高度
///
public float height { get; internal set; }
///
/// the button list of legend.
/// |图例按钮列表。
///
internal Dictionary buttonList = new Dictionary();
///
/// 多列时每列的宽度
///
internal Dictionary eachWidthDict = new Dictionary();
///
/// 单列高度
///
internal float eachHeight { get; set; }
}
}