using System;
using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
///
/// comment of chart.
/// |图表注解组件。
///
[Serializable]
[ComponentHandler(typeof(CommentHander), true)]
public class Comment : MainComponent
{
[SerializeField] private bool m_Show = true;
[SerializeField] private LabelStyle m_LabelStyle = new LabelStyle();
[SerializeField] private CommentMarkStyle m_MarkStyle;
[SerializeField] private List m_Items = new List() { new CommentItem() };
///
/// Set this to false to prevent the comment from showing.
/// |是否显示注解组件。
///
public bool show { get { return m_Show; } set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); } }
public List items { get { return m_Items; } set { m_Items = value; SetComponentDirty(); } }
///
/// The text style of all comments.
/// |所有组件的文本样式。
///
public LabelStyle labelStyle
{
get { return m_LabelStyle; }
set { if (PropertyUtil.SetClass(ref m_LabelStyle, value)) SetComponentDirty(); }
}
///
/// The text style of all comments.
/// |所有组件的文本样式。
///
public CommentMarkStyle markStyle
{
get { return m_MarkStyle; }
set { if (PropertyUtil.SetClass(ref m_MarkStyle, value)) SetVerticesDirty(); }
}
public LabelStyle GetLabelStyle(int index)
{
if (index >= 0 && index < items.Count)
{
var labelStyle = items[index].labelStyle;
if (labelStyle.show) return labelStyle;
}
return m_LabelStyle;
}
public CommentMarkStyle GetMarkStyle(int index)
{
if (index >= 0 && index < items.Count)
{
var markStyle = items[index].markStyle;
if (markStyle.show) return markStyle;
}
return m_MarkStyle;
}
}
}