using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Runtime
{
[System.Serializable]
public class Level : ChildComponent
{
[SerializeField] private LabelStyle m_Label = new LabelStyle();
[SerializeField] private LabelStyle m_UpperLabel = new LabelStyle();
[SerializeField] private ItemStyle m_ItemStyle = new ItemStyle();
///
/// 文本标签样式。
///
public LabelStyle label { get { return m_Label; } }
///
/// 上方的文本标签样式。
///
public LabelStyle upperLabel { get { return m_UpperLabel; } }
///
/// 数据项样式。
///
public ItemStyle itemStyle { get { return m_ItemStyle; } }
}
[System.Serializable]
public class LevelStyle : ChildComponent
{
[SerializeField] private bool m_Show = false;
[SerializeField] private List m_Levels = new List() { new Level() };
///
/// 是否启用LevelStyle
///
public bool show { get { return m_Show; } set { m_Show = value; } }
///
/// 各层节点对应的配置。当enableLevels为true时生效,levels[0]对应的第一层的配置,levels[1]对应第二层,依次类推。当levels中没有对应层时用默认的设置。
///
public List levels { get { return m_Levels; } }
}
}