using UnityEngine; using XCharts.Runtime; namespace XCharts.Example { [DisallowMultipleComponent] [ExecuteInEditMode] public class Example11_AddSinCurve : MonoBehaviour { private float time; public int angle; private LineChart chart; void Awake() { chart = gameObject.GetComponent(); if (chart == null) { chart = gameObject.AddComponent(); } chart.GetChartComponent().show = true; chart.GetChartComponent<Title>().text = "Sin Curve"; chart.GetChartComponent<Tooltip>().show = true; chart.GetChartComponent<Legend>().show = false; var xAxis = chart.GetChartComponent<XAxis>(); var yAxis = chart.GetChartComponent<YAxis>(); xAxis.show = true; yAxis.show = true; xAxis.type = Axis.AxisType.Value; yAxis.type = Axis.AxisType.Value; xAxis.boundaryGap = false; xAxis.maxCache = 0; chart.series[0].maxCache = 0; chart.RemoveData(); var serie = chart.AddSerie<Line>(); serie.symbol.show = false; serie.lineType = LineType.Normal; for (angle = 0; angle < 1080; angle++) { float xvalue = Mathf.PI / 180 * angle; float yvalue = Mathf.Sin(xvalue); chart.AddData(0, xvalue, yvalue); } } void Update() { if (angle > 3000) return; angle++; float xvalue = Mathf.PI / 180 * angle; float yvalue = Mathf.Sin(xvalue); chart.AddData(0, xvalue, yvalue); } } }