using UnityEditor; using UnityEngine; using XCharts.Runtime; namespace XCharts.Editor { [CustomPropertyDrawer(typeof(DebugInfo), true)] public class DebugInfoDrawer : BasePropertyDrawer { public override string ClassName { get { return "Debug"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeComponentFoldout(prop, "m_Show", false)) { ++EditorGUI.indentLevel; PropertyField(prop, "m_FoldSeries"); PropertyField(prop, "m_ShowDebugInfo"); PropertyField(prop, "m_ShowAllChartObject"); PropertyField(prop, "m_LabelStyle"); --EditorGUI.indentLevel; } } } }