using UnityEditor; using UnityEngine; using XCharts.Runtime; namespace XCharts.Editor { [CustomPropertyDrawer(typeof(CommentItem), true)] public class CommentItemDrawer : BasePropertyDrawer { public override string ClassName { get { return "CommentItem"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeComponentFoldout(prop, "m_Show", "m_Content", true)) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Content"); PropertyField(prop, "m_Position"); //PropertyField(prop, "m_MarkRect"); //PropertyField(prop, "m_MarkStyle"); PropertyField(prop, "m_LabelStyle"); --EditorGUI.indentLevel; } } } }