using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraChange : MonoBehaviour { public Camera FPSCamera; public Camera TPSCamera; public GameObject AgentOBJ; public void switchCamera() { if (TPSCamera.enabled && !FPSCamera.enabled) { ShowFPSView(); }else if(FPSCamera.enabled && !TPSCamera.enabled) { ShowTPSView(); } else { ShowFPSView(); } } public void ShowTPSView() { TPSCamera.enabled = true; FPSCamera.enabled = false; AgentOBJ.GetComponent().showInGameRay = true; } public void ShowFPSView() { FPSCamera.enabled = true; TPSCamera.enabled = false; AgentOBJ.GetComponent().showInGameRay = false; } }