using UnityEngine; namespace XCharts.Runtime { [UnityEngine.Scripting.Preserve] internal sealed class EffectScatterHandler : BaseScatterHandler { private float m_EffectScatterSpeed = 15; public override void Update() { base.Update(); var symbolSize = serie.symbol.GetSize(null, chart.theme.serie.scatterSymbolSize); for (int i = 0; i < serie.symbol.animationSize.Count; ++i) { serie.symbol.animationSize[i] += m_EffectScatterSpeed * Time.deltaTime; if (serie.symbol.animationSize[i] > symbolSize) { serie.symbol.animationSize[i] = i * 5; } chart.RefreshPainter(serie); } } } }