using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts.Runtime
{
public class RadarCoordContext : MainComponentContext
{
///
/// the center position of radar in container.
/// |雷达图在容器中的具体中心点。
///
public Vector3 center { get; internal set; }
///
/// the true radius of radar.
/// |雷达图的运行时实际半径。
///
public float radius { get; internal set; }
public float dataRadius { get; internal set; }
public bool isPointerEnter { get; set; }
}
}