using System; using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { /// /// comment of chart. /// |图表注解组件。 /// [Serializable] [ComponentHandler(typeof(CommentHander), true)] public class Comment : MainComponent { [SerializeField] private bool m_Show = true; [SerializeField] private LabelStyle m_LabelStyle = new LabelStyle(); [SerializeField] private CommentMarkStyle m_MarkStyle; [SerializeField] private List m_Items = new List() { new CommentItem() }; /// /// Set this to false to prevent the comment from showing. /// |是否显示注解组件。 /// public bool show { get { return m_Show; } set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); } } public List items { get { return m_Items; } set { m_Items = value; SetComponentDirty(); } } /// /// The text style of all comments. /// |所有组件的文本样式。 /// public LabelStyle labelStyle { get { return m_LabelStyle; } set { if (PropertyUtil.SetClass(ref m_LabelStyle, value)) SetComponentDirty(); } } /// /// The text style of all comments. /// |所有组件的文本样式。 /// public CommentMarkStyle markStyle { get { return m_MarkStyle; } set { if (PropertyUtil.SetClass(ref m_MarkStyle, value)) SetVerticesDirty(); } } public LabelStyle GetLabelStyle(int index) { if (index >= 0 && index < items.Count) { var labelStyle = items[index].labelStyle; if (labelStyle.show) return labelStyle; } return m_LabelStyle; } public CommentMarkStyle GetMarkStyle(int index) { if (index >= 0 && index < items.Count) { var markStyle = items[index].markStyle; if (markStyle.show) return markStyle; } return m_MarkStyle; } } }