using UnityEditor; using UnityEngine; using XCharts.Runtime; namespace XCharts.Editor { [CustomPropertyDrawer(typeof(TextPadding), true)] public class TextPaddingDrawer : BasePropertyDrawer { public override string ClassName { get { return "Padding"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeComponentFoldout(prop, "m_Show", true)) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Top"); PropertyField(prop, "m_Right"); PropertyField(prop, "m_Bottom"); PropertyField(prop, "m_Left"); --EditorGUI.indentLevel; } } } }