using System.Collections.Generic; using UnityEditor; using UnityEngine; using XCharts.Runtime; namespace XCharts.Editor { [CustomPropertyDrawer(typeof(SymbolStyle), true)] public class SymbolStyleDrawer : BasePropertyDrawer { public override string ClassName { get { return "Symbol"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeComponentFoldout(prop, "m_Show", true)) { ++EditorGUI.indentLevel; var type = (SymbolType) prop.FindPropertyRelative("m_Type").enumValueIndex; PropertyField(prop, "m_Type"); if (type == SymbolType.Custom) { PropertyField(prop, "m_Image"); PropertyField(prop, "m_ImageType"); PropertyField(prop, "m_Width"); PropertyField(prop, "m_Height"); // PropertyField(prop, "m_Offset"); } PropertyField(prop, "m_Color"); PropertyField(prop, "m_Size"); PropertyField(prop, "m_Gap"); --EditorGUI.indentLevel; } } } }