using UnityEditor; using UnityEngine; using XCharts.Runtime; namespace XCharts.Editor { [CustomPropertyDrawer(typeof(ItemStyle), true)] public class ItemStyleDrawer : BasePropertyDrawer { public override string ClassName { get { return "ItemStyle"; } } public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { base.OnGUI(pos, prop, label); if (MakeComponentFoldout(prop, "m_Show", false)) { ++EditorGUI.indentLevel; PropertyField(prop, "m_Color"); PropertyField(prop, "m_Color0"); PropertyField(prop, "m_ToColor"); PropertyField(prop, "m_ToColor2"); PropertyField(prop, "m_BackgroundColor"); PropertyField(prop, "m_BackgroundWidth"); PropertyField(prop, "m_CenterColor"); PropertyField(prop, "m_CenterGap"); PropertyField(prop, "m_BorderWidth"); PropertyField(prop, "m_BorderGap"); PropertyField(prop, "m_BorderColor"); PropertyField(prop, "m_BorderColor0"); PropertyField(prop, "m_BorderToColor"); PropertyField(prop, "m_Opacity"); PropertyField(prop, "m_ItemMarker"); PropertyField(prop, "m_ItemFormatter"); PropertyField(prop, "m_NumericFormatter"); PropertyListField(prop, "m_CornerRadius", true); --EditorGUI.indentLevel; } } } }