Unity Fix Timelimit UI didn't work

Unity Fix Timelimit UI didn't work
This commit is contained in:
Koha9 2022-10-24 00:14:06 +09:00
parent 818928a5aa
commit cf2e4cee2c
3 changed files with 8 additions and 8 deletions

View File

@ -1 +1 @@
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{"count":1,"self":12.279527999999999,"total":12.4987023,"children":{"InitializeActuators":{"count":2,"self":0.0009998,"total":0.0009998,"children":null},"InitializeSensors":{"count":2,"self":0.0014946,"total":0.0014946,"children":null},"AgentSendState":{"count":391,"self":0.0045030999999999995,"total":0.08056519999999999,"children":{"CollectObservations":{"count":391,"self":0.0745624,"total":0.0745624,"children":null},"WriteActionMask":{"count":391,"self":0,"total":0,"children":null},"RequestDecision":{"count":391,"self":0.0014996999999999999,"total":0.0014996999999999999,"children":null}}},"DecideAction":{"count":391,"self":0.0040221,"total":0.0040221,"children":null},"AgentAct":{"count":391,"self":0.1305816,"total":0.1305816,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1666536692","unity_version":"2020.3.19f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2020.3.19f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-PPO\\Aimbot-PPO-MultiScene -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-UCUNI -hubSessionId d9586dc0-52db-11ed-b872-a92f6803ef60 -accessToken fnNcXGed14xZ4T2QDjYvkfHJGstBdUCo4Db2J0SHVQY00ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.0","scene_name":"InGame","end_time_seconds":"1666536704"}}

View File

@ -375,9 +375,9 @@ MonoBehaviour:
m_OnValueChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: StartSceneTimeLimChanger, Assembly-CSharp
m_MethodName: onValueTimeChanged
- m_Target: {fileID: 2024406051}
m_TargetAssemblyTypeName: EnvArgsChanger, Assembly-CSharp
m_MethodName: onTimeValueChanged
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -4933,7 +4933,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 30
m_Text: 15
--- !u!222 &1199381302
CanvasRenderer:
m_ObjectHideFlags: 0
@ -5473,7 +5473,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: -10.0
m_Text: -0.05
--- !u!222 &1507283001
CanvasRenderer:
m_ObjectHideFlags: 0

View File

@ -12,7 +12,7 @@ public class StartSeneData : MonoBehaviour
public float hitRewardDefault = 5.0f;
public float killRewardDefault = 10.0f;
public float winRewardDefault = 20.0f;
public float loseRewardDefault = -10.0f;
public float loseRewardDefault = -0.05f;
public bool lockMouse = false;
public bool defaultTPCamera = true;
@ -37,7 +37,7 @@ public class StartSeneData : MonoBehaviour
[System.NonSerialized] public int EnemyNum = 3;
// TimeLimit
[System.NonSerialized] public int Timelim = 30;
[System.NonSerialized] public int Timelim = 15;
private void Start()
{