代码整理
分离ppoagent,AI memory,AI Recorder 优化Aimbot Env 正规化各类命名 Archive不使用的package
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.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@ -1,3 +1,5 @@
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{
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"python.linting.enabled": false
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"python.linting.enabled": false,
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"python.analysis.typeCheckingMode": "off",
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"commentTranslate.source": "intellsmi.deepl-translate-deepl"
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}
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@ -1,9 +1,16 @@
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import gym
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import numpy as np
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import uuid
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import airecorder
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from numpy import ndarray
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from mlagents_envs.base_env import ActionTuple
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from mlagents_envs.environment import UnityEnvironment
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from typing import Tuple, List
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from mlagents_envs.side_channel.side_channel import (
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SideChannel,
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IncomingMessage,
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OutgoingMessage,
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)
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class Aimbot(gym.Env):
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@ -61,7 +68,7 @@ class Aimbot(gym.Env):
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# agents number
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self.unity_agent_num = len(self.unity_agent_IDS)
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def reset(self):
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def reset(self)->Tuple[np.ndarray, List, List]:
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"""reset enviroment and get observations
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Returns:
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@ -69,7 +76,7 @@ class Aimbot(gym.Env):
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"""
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# reset env
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self.env.reset()
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nextState, reward, done = self.getSteps()
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nextState, reward, done = self.get_steps()
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return nextState, reward, done
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# TODO:
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@ -80,7 +87,7 @@ class Aimbot(gym.Env):
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def step(
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self,
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actions: ndarray,
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):
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)->Tuple[np.ndarray, List, List]:
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"""change ations list to ActionTuple then send it to enviroment
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Args:
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@ -114,10 +121,10 @@ class Aimbot(gym.Env):
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self.env.set_actions(behavior_name=self.unity_beha_name, action=thisActionTuple)
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self.env.step()
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# get nextState & reward & done after this action
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nextStates, rewards, dones = self.getSteps()
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nextStates, rewards, dones = self.get_steps()
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return nextStates, rewards, dones
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def getSteps(self):
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def get_steps(self)->Tuple[np.ndarray, List, List]:
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"""get enviroment now observations.
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Include State, Reward, Done
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@ -127,28 +134,92 @@ class Aimbot(gym.Env):
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ndarray: nextState, reward, done
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"""
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# get nextState & reward & done
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decisionSteps, terminalSteps = self.env.get_steps(self.unity_beha_name)
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nextStates = []
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decision_steps, terminal_steps = self.env.get_steps(self.unity_beha_name)
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next_states = []
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dones = []
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rewards = []
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for thisAgentID in self.unity_agent_IDS:
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for this_agent_ID in self.unity_agent_IDS:
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# while Episode over agentID will both in decisionSteps and terminalSteps.
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# avoid redundant state and reward,
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# use agentExist toggle to check if agent is already exist.
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agentExist = False
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agent_exist = False
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# game done
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if thisAgentID in terminalSteps:
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nextStates.append(terminalSteps[thisAgentID].obs[0])
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if this_agent_ID in terminal_steps:
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next_states.append(terminal_steps[this_agent_ID].obs[0])
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dones.append(True)
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rewards.append(terminalSteps[thisAgentID].reward)
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agentExist = True
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rewards.append(terminal_steps[this_agent_ID].reward)
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agent_exist = True
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# game not over yet and agent not in terminalSteps
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if (thisAgentID in decisionSteps) and (not agentExist):
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nextStates.append(decisionSteps[thisAgentID].obs[0])
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if (this_agent_ID in decision_steps) and (not agent_exist):
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next_states.append(decision_steps[this_agent_ID].obs[0])
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dones.append(False)
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rewards.append(decisionSteps[thisAgentID].reward)
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rewards.append(decision_steps[this_agent_ID].reward)
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return np.asarray(nextStates), rewards, dones
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return np.asarray(next_states), rewards, dones
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def close(self):
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self.env.close()
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class AimbotSideChannel(SideChannel):
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def __init__(self, channel_id: uuid.UUID) -> None:
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super().__init__(channel_id)
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def on_message_received(self, msg: IncomingMessage) -> None:
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"""
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Note: We must implement this method of the SideChannel interface to
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receive messages from Unity
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Message will be sent like this:
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"Warning|Message1|Message2|Message3" or
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"Error|Message1|Message2|Message3"
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"""
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this_message = msg.read_string()
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this_result = this_message.split("|")
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if(this_result[0] == "result"):
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airecorder.total_rounds[this_result[1]]+=1
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if(this_result[2] == "Win"):
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airecorder.win_rounds[this_result[1]]+=1
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#print(TotalRounds)
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#print(WinRounds)
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elif(this_result[0] == "Error"):
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print(this_message)
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# # while Message type is Warning
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# if(thisResult[0] == "Warning"):
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# # while Message1 is result means one game is over
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# if (thisResult[1] == "Result"):
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# TotalRounds[thisResult[2]]+=1
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# # while Message3 is Win means this agent win this game
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# if(thisResult[3] == "Win"):
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# WinRounds[thisResult[2]]+=1
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# # while Message1 is GameState means this game is just start
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# # and tell python which game mode is
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# elif (thisResult[1] == "GameState"):
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# SCrecieved = 1
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# # while Message type is Error
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# elif(thisResult[0] == "Error"):
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# print(thisMessage)
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# 发送函数
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def send_string(self, data: str) -> None:
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# send a string toC#
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msg = OutgoingMessage()
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msg.write_string(data)
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super().queue_message_to_send(msg)
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def send_bool(self, data: bool) -> None:
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msg = OutgoingMessage()
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msg.write_bool(data)
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super().queue_message_to_send(msg)
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def send_int(self, data: int) -> None:
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msg = OutgoingMessage()
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msg.write_int32(data)
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super().queue_message_to_send(msg)
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def send_float(self, data: float) -> None:
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msg = OutgoingMessage()
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msg.write_float32(data)
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super().queue_message_to_send(msg)
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def send_float_list(self, data: List[float]) -> None:
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msg = OutgoingMessage()
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msg.write_float32_list(data)
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super().queue_message_to_send(msg)
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@ -141,6 +141,63 @@
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"asd.func()\n",
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"print(asd.outa) # 输出 100"
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]
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},
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{
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"cell_type": "code",
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"execution_count": 2,
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"metadata": {},
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"outputs": [
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{
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"name": "stderr",
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"output_type": "stream",
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"text": [
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"usage: ipykernel_launcher.py [-h] [--seed SEED]\n",
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"ipykernel_launcher.py: error: unrecognized arguments: --ip=127.0.0.1 --stdin=9003 --control=9001 --hb=9000 --Session.signature_scheme=\"hmac-sha256\" --Session.key=b\"46ef9317-59fb-4ab6-ae4e-6b35744fc423\" --shell=9002 --transport=\"tcp\" --iopub=9004 --f=c:\\Users\\UCUNI\\AppData\\Roaming\\jupyter\\runtime\\kernel-v2-311926K1uko38tdWb.json\n"
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]
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},
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{
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"ename": "SystemExit",
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"evalue": "2",
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"output_type": "error",
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"traceback": [
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"An exception has occurred, use %tb to see the full traceback.\n",
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"\u001b[1;31mSystemExit\u001b[0m\u001b[1;31m:\u001b[0m 2\n"
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]
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}
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],
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"source": [
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"import argparse\n",
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"\n",
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"def parse_args():\n",
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" parser = argparse.ArgumentParser()\n",
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" parser.add_argument(\"--seed\", type=int, default=11,\n",
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" help=\"seed of the experiment\")\n",
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" args = parser.parse_args()\n",
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" return args\n",
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"\n",
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"arggg = parse_args()\n",
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"print(type(arggg))"
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]
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},
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{
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"cell_type": "code",
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"execution_count": 1,
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"metadata": {},
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"outputs": [
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{
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"name": "stdout",
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"output_type": "stream",
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"text": [
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"(1.2, 3.2)\n",
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"1.2\n"
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]
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}
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],
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"source": [
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"aaa = (1.2,3.2)\n",
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"print(aaa)\n",
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"print(aaa[0])"
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]
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}
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],
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"metadata": {
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@ -10,16 +10,15 @@ import atexit
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from aimbotEnv import Aimbot
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from aimbotEnv import AimbotSideChannel
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from ppoagent import PPOAgent
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from ppoagent import GAE
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from ppoagent import AimbotSideChannel
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from airecorder import WandbRecorder
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from aimemory import PPOMem
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from aimemory import Targets
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from enum import Enum
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from distutils.util import strtobool
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bestReward = -1
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SCrecieved = 0
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best_reward = -1
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DEFAULT_SEED = 9331
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ENV_PATH = "../Build/2.9/Goto-NonNormalization/Aimbot-ParallelEnv"
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@ -29,8 +28,8 @@ WORKER_ID = 1
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BASE_PORT = 1000
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# tensorboard names
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game_name = "Aimbot_Target_Hybrid_PMNN_V3"
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game_type = "Mix_Verification"
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GAME_NAME = "Aimbot_Target_Hybrid_PMNN_V3"
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GAME_TYPE = "Mix_Verification"
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# max round steps per agent is 2500/Decision_period, 25 seconds
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# !!!check every parameters before run!!!
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@ -61,13 +60,6 @@ WANDB_TACK = False
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LOAD_DIR = None
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#LOAD_DIR = "../PPO-Model/PList_Go_LeakyReLU_9331_1677965178_bestGoto/PList_Go_LeakyReLU_9331_1677965178_10.709002.pt"
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# public data
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class Targets(Enum):
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Free = 0
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Go = 1
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Attack = 2
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Defence = 3
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Num = 4
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TARGET_STATE_SIZE = 6
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INAREA_STATE_SIZE = 1
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TIME_STATE_SIZE = 1
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@ -159,21 +151,6 @@ def parse_args():
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return args
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def broadCastEndReward(rewardBF:list,remainTime:float):
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thisRewardBF = rewardBF
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if (rewardBF[-1]<=-500):
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# print("Lose DO NOT BROAD CAST",rewardBF[-1])
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thisRewardBF[-1] = rewardBF[-1]-BASE_LOSEREWARD
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elif (rewardBF[-1]>=500):
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# print("Win! Broadcast reward!",rewardBF[-1])
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print(sum(thisRewardBF)/len(thisRewardBF))
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thisRewardBF[-1] = rewardBF[-1]-BASE_WINREWARD
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thisRewardBF = (np.asarray(thisRewardBF)+(remainTime*args.result_broadcast_ratio)).tolist()
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else:
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print("!!!!!DIDNT GET RESULT REWARD!!!!!!",rewardBF[-1])
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return torch.Tensor(thisRewardBF).to(device)
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if __name__ == "__main__":
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args = parse_args()
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random.seed(args.seed)
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@ -183,18 +160,20 @@ if __name__ == "__main__":
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device = torch.device("cuda" if torch.cuda.is_available() and args.cuda else "cpu")
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# Initialize environment anget optimizer
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aimBotsideChannel = AimbotSideChannel(SIDE_CHANNEL_UUID);
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env = Aimbot(envPath=args.path, workerID=args.workerID, basePort=args.baseport,side_channels=[aimBotsideChannel])
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aimbot_sidechannel = AimbotSideChannel(SIDE_CHANNEL_UUID);
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env = Aimbot(envPath=args.path, workerID=args.workerID, basePort=args.baseport,side_channels=[aimbot_sidechannel])
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if args.load_dir is None:
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agent = PPOAgent(
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env = env,
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trainAgent=args.train,
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targetNum=TARGETNUM,
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this_args=args,
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train_agent=args.train,
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target_num=TARGETNUM,
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target_state_size= TARGET_STATE_SIZE,
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time_state_size=TIME_STATE_SIZE,
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gun_state_size=GUN_STATE_SIZE,
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my_state_size=MY_STATE_SIZE,
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total_t_size=TOTAL_T_SIZE,
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device=device,
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).to(device)
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else:
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agent = torch.load(args.load_dir)
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@ -210,8 +189,8 @@ if __name__ == "__main__":
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optimizer = optim.Adam(agent.parameters(), lr=args.lr, eps=1e-5)
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# Tensorboard and WandB Recorder
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run_name = f"{game_type}_{args.seed}_{int(time.time())}"
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wdb_recorder = WandbRecorder(game_name, game_type, run_name, args)
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run_name = f"{GAME_TYPE}_{args.seed}_{int(time.time())}"
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wdb_recorder = WandbRecorder(GAME_NAME, GAME_TYPE, run_name, args)
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@atexit.register
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def save_model():
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@ -219,60 +198,49 @@ if __name__ == "__main__":
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env.close()
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if args.save_model:
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# save model while exit
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saveDir = "../PPO-Model/"+ run_name + "_last.pt"
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torch.save(agent, saveDir)
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print("save model to " + saveDir)
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# Trajectory Buffer
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ob_bf = [[] for i in range(env.unity_agent_num)]
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act_bf = [[] for i in range(env.unity_agent_num)]
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dis_logprobs_bf = [[] for i in range(env.unity_agent_num)]
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con_logprobs_bf = [[] for i in range(env.unity_agent_num)]
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rewards_bf = [[] for i in range(env.unity_agent_num)]
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dones_bf = [[] for i in range(env.unity_agent_num)]
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values_bf = [[] for i in range(env.unity_agent_num)]
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save_dir = "../PPO-Model/"+ run_name + "_last.pt"
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torch.save(agent, save_dir)
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print("save model to " + save_dir)
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# start the game
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total_update_step = using_targets_num * args.total_timesteps // args.datasetSize
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target_steps = [0 for i in range(TARGETNUM)]
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start_time = time.time()
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state, _, done = env.reset()
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# state = torch.Tensor(next_obs).to(device)
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# next_done = torch.zeros(env.unity_agent_num).to(device)
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# initialize empty training datasets
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obs = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,env.unity_observation_size)
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actions = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,env.unity_action_size)
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dis_logprobs = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
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con_logprobs = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
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rewards = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
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values = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
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advantages = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
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returns = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
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# initialize AI memories
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ppo_memories = PPOMem(
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env = env,
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device = device,
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args=args,
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target_num = TARGETNUM,
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target_state_size = TARGET_STATE_SIZE,
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base_lose_reward = BASE_LOSEREWARD,
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base_win_reward = BASE_WINREWARD,
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)
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for total_steps in range(total_update_step):
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# discunt learning rate, while step == total_update_step lr will be 0
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if args.annealLR:
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finalRatio = TARGET_LEARNING_RATE/args.lr
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final_lr_ratio = TARGET_LEARNING_RATE/args.lr
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frac = 1.0 - ((total_steps + 1.0) / total_update_step)
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lrnow = frac * args.lr
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optimizer.param_groups[0]["lr"] = lrnow
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lr_now = frac * args.lr
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optimizer.param_groups[0]["lr"] = lr_now
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else:
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lrnow = args.lr
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print("new episode",total_steps,"learning rate = ",lrnow)
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lr_now = args.lr
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print("new episode",total_steps,"learning rate = ",lr_now)
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# MAIN LOOP: run agent in environment
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step = 0
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training = False
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trainQueue = []
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train_queue = []
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last_reward = [0.for i in range(env.unity_agent_num)]
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while True:
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if step % args.decision_period == 0:
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step += 1
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# Choose action by agent
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with torch.no_grad():
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# predict actions
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action, dis_logprob, _, con_logprob, _, value = agent.get_actions_value(
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@ -289,61 +257,27 @@ if __name__ == "__main__":
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next_state, reward, next_done = env.step(action_cpu)
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# save memories
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for i in range(env.unity_agent_num):
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# save memories to buffers
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ob_bf[i].append(state[i])
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act_bf[i].append(action_cpu[i])
|
||||
dis_logprobs_bf[i].append(dis_logprob_cpu[i])
|
||||
con_logprobs_bf[i].append(con_logprob_cpu[i])
|
||||
rewards_bf[i].append(reward[i]+last_reward[i])
|
||||
dones_bf[i].append(done[i])
|
||||
values_bf[i].append(value_cpu[i])
|
||||
remainTime = state[i,TARGET_STATE_SIZE]
|
||||
if next_done[i] == True:
|
||||
# finished a round, send finished memories to training datasets
|
||||
# compute advantage and discounted reward
|
||||
#print(i,"over")
|
||||
roundTargetType = int(state[i,0])
|
||||
thisRewardsTensor = broadCastEndReward(rewards_bf[i],remainTime)
|
||||
adv, rt = GAE(
|
||||
agent,
|
||||
args,
|
||||
thisRewardsTensor,
|
||||
torch.Tensor(dones_bf[i]).to(device),
|
||||
torch.tensor(values_bf[i]).to(device),
|
||||
torch.tensor(next_state[i]).to(device).unsqueeze(0),
|
||||
torch.Tensor([next_done[i]]).to(device),
|
||||
device,
|
||||
)
|
||||
# send memories to training datasets
|
||||
obs[roundTargetType] = torch.cat((obs[roundTargetType], torch.tensor(ob_bf[i]).to(device)), 0)
|
||||
actions[roundTargetType] = torch.cat((actions[roundTargetType], torch.tensor(act_bf[i]).to(device)), 0)
|
||||
dis_logprobs[roundTargetType] = torch.cat(
|
||||
(dis_logprobs[roundTargetType], torch.tensor(dis_logprobs_bf[i]).to(device)), 0
|
||||
)
|
||||
con_logprobs[roundTargetType] = torch.cat(
|
||||
(con_logprobs[roundTargetType], torch.tensor(con_logprobs_bf[i]).to(device)), 0
|
||||
)
|
||||
rewards[roundTargetType] = torch.cat((rewards[roundTargetType], thisRewardsTensor), 0)
|
||||
values[roundTargetType] = torch.cat((values[roundTargetType], torch.tensor(values_bf[i]).to(device)), 0)
|
||||
advantages[roundTargetType] = torch.cat((advantages[roundTargetType], adv), 0)
|
||||
returns[roundTargetType] = torch.cat((returns[roundTargetType], rt), 0)
|
||||
|
||||
# clear buffers
|
||||
ob_bf[i] = []
|
||||
act_bf[i] = []
|
||||
dis_logprobs_bf[i] = []
|
||||
con_logprobs_bf[i] = []
|
||||
rewards_bf[i] = []
|
||||
dones_bf[i] = []
|
||||
values_bf[i] = []
|
||||
print(f"train dataset {Targets(roundTargetType).name} added:{obs[roundTargetType].size()[0]}/{args.datasetSize}")
|
||||
ppo_memories.save_memories(
|
||||
now_step = step,
|
||||
agent = agent,
|
||||
state = state,
|
||||
action_cpu = action_cpu,
|
||||
dis_logprob_cpu = dis_logprob_cpu,
|
||||
con_logprob_cpu = con_logprob_cpu,
|
||||
reward = reward,
|
||||
done = done,
|
||||
value_cpu = value_cpu,
|
||||
last_reward = last_reward,
|
||||
next_done = next_done,
|
||||
next_state=next_state,
|
||||
)
|
||||
|
||||
# check if any training dataset is full and ready to train
|
||||
for i in range(TARGETNUM):
|
||||
if obs[i].size()[0] >= args.datasetSize:
|
||||
if ppo_memories.obs[i].size()[0] >= args.datasetSize:
|
||||
# start train NN
|
||||
trainQueue.append(i)
|
||||
if(len(trainQueue)>0):
|
||||
train_queue.append(i)
|
||||
if(len(train_queue)>0):
|
||||
break
|
||||
state, done = next_state, next_done
|
||||
else:
|
||||
@ -351,76 +285,40 @@ if __name__ == "__main__":
|
||||
# skip this step use last predict action
|
||||
next_state, reward, next_done = env.step(action_cpu)
|
||||
# save memories
|
||||
for i in range(env.unity_agent_num):
|
||||
if next_done[i] == True:
|
||||
#print(i,"over???")
|
||||
# save memories to buffers
|
||||
ob_bf[i].append(state[i])
|
||||
act_bf[i].append(action_cpu[i])
|
||||
dis_logprobs_bf[i].append(dis_logprob_cpu[i])
|
||||
con_logprobs_bf[i].append(con_logprob_cpu[i])
|
||||
rewards_bf[i].append(reward[i])
|
||||
dones_bf[i].append(done[i])
|
||||
values_bf[i].append(value_cpu[i])
|
||||
remainTime = state[i,TARGET_STATE_SIZE]
|
||||
# finished a round, send finished memories to training datasets
|
||||
# compute advantage and discounted reward
|
||||
roundTargetType = int(state[i,0])
|
||||
thisRewardsTensor = broadCastEndReward(rewards_bf[i],remainTime)
|
||||
adv, rt = GAE(
|
||||
agent,
|
||||
args,
|
||||
thisRewardsTensor,
|
||||
torch.Tensor(dones_bf[i]).to(device),
|
||||
torch.tensor(values_bf[i]).to(device),
|
||||
torch.Tensor(next_state[i]).to(device).unsqueeze(dim = 0),
|
||||
torch.Tensor([next_done[i]]).to(device),
|
||||
device
|
||||
)
|
||||
# send memories to training datasets
|
||||
obs[roundTargetType] = torch.cat((obs[roundTargetType], torch.tensor(ob_bf[i]).to(device)), 0)
|
||||
actions[roundTargetType] = torch.cat((actions[roundTargetType], torch.tensor(act_bf[i]).to(device)), 0)
|
||||
dis_logprobs[roundTargetType] = torch.cat(
|
||||
(dis_logprobs[roundTargetType], torch.tensor(dis_logprobs_bf[i]).to(device)), 0
|
||||
)
|
||||
con_logprobs[roundTargetType] = torch.cat(
|
||||
(con_logprobs[roundTargetType], torch.tensor(con_logprobs_bf[i]).to(device)), 0
|
||||
)
|
||||
rewards[roundTargetType] = torch.cat((rewards[roundTargetType], thisRewardsTensor), 0)
|
||||
values[roundTargetType] = torch.cat((values[roundTargetType], torch.tensor(values_bf[i]).to(device)), 0)
|
||||
advantages[roundTargetType] = torch.cat((advantages[roundTargetType], adv), 0)
|
||||
returns[roundTargetType] = torch.cat((returns[roundTargetType], rt), 0)
|
||||
|
||||
# clear buffers
|
||||
ob_bf[i] = []
|
||||
act_bf[i] = []
|
||||
dis_logprobs_bf[i] = []
|
||||
con_logprobs_bf[i] = []
|
||||
rewards_bf[i] = []
|
||||
dones_bf[i] = []
|
||||
values_bf[i] = []
|
||||
print(f"train dataset {Targets(roundTargetType).name} added:{obs[roundTargetType].size()[0]}/{args.datasetSize}")
|
||||
ppo_memories.save_memories(
|
||||
now_step = step,
|
||||
agent = agent,
|
||||
state = state,
|
||||
action_cpu = action_cpu,
|
||||
dis_logprob_cpu = dis_logprob_cpu,
|
||||
con_logprob_cpu = con_logprob_cpu,
|
||||
reward = reward,
|
||||
done = done,
|
||||
value_cpu = value_cpu,
|
||||
last_reward = last_reward,
|
||||
next_done = next_done,
|
||||
next_state=next_state,
|
||||
)
|
||||
|
||||
state = next_state
|
||||
last_reward = reward
|
||||
i += 1
|
||||
|
||||
if args.train:
|
||||
# train mode on
|
||||
meanRewardList = [] # for WANDB
|
||||
mean_reward_list = [] # for WANDB
|
||||
# loop all tarining queue
|
||||
for thisT in trainQueue:
|
||||
for thisT in train_queue:
|
||||
# sart time
|
||||
startTime = time.time()
|
||||
start_time = time.time()
|
||||
target_steps[thisT]+=1
|
||||
# flatten the batch
|
||||
b_obs = obs[thisT].reshape((-1,) + env.unity_observation_shape)
|
||||
b_dis_logprobs = dis_logprobs[thisT].reshape(-1)
|
||||
b_con_logprobs = con_logprobs[thisT].reshape(-1)
|
||||
b_actions = actions[thisT].reshape((-1,) + (env.unity_action_size,))
|
||||
b_advantages = advantages[thisT].reshape(-1)
|
||||
b_returns = returns[thisT].reshape(-1)
|
||||
b_values = values[thisT].reshape(-1)
|
||||
b_obs = ppo_memories.obs[thisT].reshape((-1,) + env.unity_observation_shape)
|
||||
b_dis_logprobs = ppo_memories.dis_logprobs[thisT].reshape(-1)
|
||||
b_con_logprobs = ppo_memories.con_logprobs[thisT].reshape(-1)
|
||||
b_actions = ppo_memories.actions[thisT].reshape((-1,) + (env.unity_action_size,))
|
||||
b_advantages = ppo_memories.advantages[thisT].reshape(-1)
|
||||
b_returns = ppo_memories.returns[thisT].reshape(-1)
|
||||
b_values = ppo_memories.values[thisT].reshape(-1)
|
||||
b_size = b_obs.size()[0]
|
||||
# Optimizing the policy and value network
|
||||
b_inds = np.arange(b_size)
|
||||
@ -529,19 +427,12 @@ if __name__ == "__main__":
|
||||
"""
|
||||
# record mean reward before clear history
|
||||
print("done")
|
||||
targetRewardMean = np.mean(rewards[thisT].to("cpu").detach().numpy().copy())
|
||||
meanRewardList.append(targetRewardMean)
|
||||
targetRewardMean = np.mean(ppo_memories.rewards[thisT].to("cpu").detach().numpy().copy())
|
||||
mean_reward_list.append(targetRewardMean)
|
||||
targetName = Targets(thisT).name
|
||||
|
||||
# clear this target trainning set buffer
|
||||
obs[thisT] = torch.tensor([]).to(device)
|
||||
actions[thisT] = torch.tensor([]).to(device)
|
||||
dis_logprobs[thisT] = torch.tensor([]).to(device)
|
||||
con_logprobs[thisT] = torch.tensor([]).to(device)
|
||||
rewards[thisT] = torch.tensor([]).to(device)
|
||||
values[thisT] = torch.tensor([]).to(device)
|
||||
advantages[thisT] = torch.tensor([]).to(device)
|
||||
returns[thisT] = torch.tensor([]).to(device)
|
||||
ppo_memories.clear_training_datasets(thisT)
|
||||
|
||||
# record rewards for plotting purposes
|
||||
wdb_recorder.add_target_scalar(
|
||||
@ -556,7 +447,7 @@ if __name__ == "__main__":
|
||||
target_steps,
|
||||
)
|
||||
print(f"episode over Target{targetName} mean reward:", targetRewardMean)
|
||||
TotalRewardMean = np.mean(meanRewardList)
|
||||
TotalRewardMean = np.mean(mean_reward_list)
|
||||
wdb_recorder.add_global_scalar(
|
||||
TotalRewardMean,
|
||||
optimizer.param_groups[0]["lr"],
|
||||
@ -565,35 +456,29 @@ if __name__ == "__main__":
|
||||
# print cost time as seconds
|
||||
print("cost time:", time.time() - start_time)
|
||||
# New Record!
|
||||
if TotalRewardMean > bestReward and args.save_model:
|
||||
bestReward = targetRewardMean
|
||||
if TotalRewardMean > best_reward and args.save_model:
|
||||
best_reward = targetRewardMean
|
||||
saveDir = "../PPO-Model/" + run_name +"_"+ str(TotalRewardMean) + ".pt"
|
||||
torch.save(agent, saveDir)
|
||||
else:
|
||||
# train mode off
|
||||
meanRewardList = [] # for WANDB
|
||||
mean_reward_list = [] # for WANDB
|
||||
# while not in training mode, clear the buffer
|
||||
for thisT in trainQueue:
|
||||
for thisT in train_queue:
|
||||
target_steps[thisT]+=1
|
||||
targetName = Targets(thisT).name
|
||||
targetRewardMean = np.mean(rewards[thisT].to("cpu").detach().numpy().copy())
|
||||
meanRewardList.append(targetRewardMean)
|
||||
targetRewardMean = np.mean(ppo_memories.rewards[thisT].to("cpu").detach().numpy().copy())
|
||||
mean_reward_list.append(targetRewardMean)
|
||||
print(target_steps[thisT])
|
||||
|
||||
obs[thisT] = torch.tensor([]).to(device)
|
||||
actions[thisT] = torch.tensor([]).to(device)
|
||||
dis_logprobs[thisT] = torch.tensor([]).to(device)
|
||||
con_logprobs[thisT] = torch.tensor([]).to(device)
|
||||
rewards[thisT] = torch.tensor([]).to(device)
|
||||
values[thisT] = torch.tensor([]).to(device)
|
||||
advantages[thisT] = torch.tensor([]).to(device)
|
||||
returns[thisT] = torch.tensor([]).to(device)
|
||||
# clear this target trainning set buffer
|
||||
ppo_memories.clear_training_datasets(thisT)
|
||||
|
||||
# record rewards for plotting purposes
|
||||
wdb_recorder.writer.add_scalar(f"Target{targetName}/Reward", targetRewardMean, target_steps[thisT])
|
||||
wdb_recorder.add_win_ratio(targetName,target_steps[thisT])
|
||||
print(f"episode over Target{targetName} mean reward:", targetRewardMean)
|
||||
TotalRewardMean = np.mean(meanRewardList)
|
||||
TotalRewardMean = np.mean(mean_reward_list)
|
||||
wdb_recorder.writer.add_scalar("GlobalCharts/TotalRewardMean", TotalRewardMean, total_steps)
|
||||
|
||||
saveDir = "../PPO-Model/"+ run_name + "_last.pt"
|
||||
|
146
Aimbot-PPO-Python/Pytorch/aimemory.py
Normal file
146
Aimbot-PPO-Python/Pytorch/aimemory.py
Normal file
@ -0,0 +1,146 @@
|
||||
import torch
|
||||
import numpy as np
|
||||
import argparse
|
||||
from aimbotEnv import Aimbot
|
||||
from ppoagent import PPOAgent
|
||||
from enum import Enum
|
||||
|
||||
# public data
|
||||
class Targets(Enum):
|
||||
Free = 0
|
||||
Go = 1
|
||||
Attack = 2
|
||||
Defence = 3
|
||||
Num = 4
|
||||
|
||||
class PPOMem:
|
||||
def __init__(
|
||||
self,
|
||||
env: Aimbot,
|
||||
args: argparse.Namespace,
|
||||
device: torch.device,
|
||||
target_num: int,
|
||||
target_state_size: int,
|
||||
base_lose_reward: int,
|
||||
base_win_reward: int,
|
||||
) -> None:
|
||||
self.data_set_size = args.datasetSize
|
||||
self.result_broadcast_ratio = args.result_broadcast_ratio
|
||||
self.decision_period = args.decision_period
|
||||
self.unity_agent_num = env.unity_agent_num
|
||||
|
||||
self.base_lose_reward = base_lose_reward
|
||||
self.base_win_reward = base_win_reward
|
||||
self.target_state_size = target_state_size
|
||||
self.device = device
|
||||
|
||||
# Trajectory Buffer
|
||||
self.ob_bf = [[] for i in range(env.unity_agent_num)]
|
||||
self.act_bf = [[] for i in range(env.unity_agent_num)]
|
||||
self.dis_logprobs_bf = [[] for i in range(env.unity_agent_num)]
|
||||
self.con_logprobs_bf = [[] for i in range(env.unity_agent_num)]
|
||||
self.rewards_bf = [[] for i in range(env.unity_agent_num)]
|
||||
self.dones_bf = [[] for i in range(env.unity_agent_num)]
|
||||
self.values_bf = [[] for i in range(env.unity_agent_num)]
|
||||
|
||||
# initialize empty training datasets
|
||||
self.obs = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,env.unity_observation_size)
|
||||
self.actions = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,env.unity_action_size)
|
||||
self.dis_logprobs = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
|
||||
self.con_logprobs = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
|
||||
self.rewards = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
|
||||
self.values = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
|
||||
self.advantages = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
|
||||
self.returns = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
|
||||
|
||||
def broad_cast_end_reward(self, rewardBF: list, remainTime: float) -> torch.Tensor:
|
||||
thisRewardBF = rewardBF.copy()
|
||||
if rewardBF[-1] <= -500:
|
||||
# print("Lose DO NOT BROAD CAST",rewardBF[-1])
|
||||
thisRewardBF[-1] = rewardBF[-1] - self.base_lose_reward
|
||||
elif rewardBF[-1] >= 500:
|
||||
# print("Win! Broadcast reward!",rewardBF[-1])
|
||||
print(sum(thisRewardBF) / len(thisRewardBF))
|
||||
thisRewardBF[-1] = rewardBF[-1] - self.base_win_reward
|
||||
thisRewardBF = (np.asarray(thisRewardBF) + (remainTime * self.result_broadcast_ratio)).tolist()
|
||||
else:
|
||||
print("!!!!!DIDNT GET RESULT REWARD!!!!!!", rewardBF[-1])
|
||||
return torch.Tensor(thisRewardBF).to(self.device)
|
||||
|
||||
def save_memories(
|
||||
self,
|
||||
now_step: int,
|
||||
agent: PPOAgent,
|
||||
state: np.ndarray,
|
||||
action_cpu: np.ndarray,
|
||||
dis_logprob_cpu: np.ndarray,
|
||||
con_logprob_cpu: np.ndarray,
|
||||
reward: list,
|
||||
done: list,
|
||||
value_cpu: np.ndarray,
|
||||
last_reward: list,
|
||||
next_done: list,
|
||||
next_state: np.ndarray,
|
||||
):
|
||||
for i in range(self.unity_agent_num):
|
||||
if now_step % self.decision_period == 0 or next_done[i] == True:
|
||||
# only on decision period or finished a round, save memories to buffer
|
||||
self.ob_bf[i].append(state[i])
|
||||
self.act_bf[i].append(action_cpu[i])
|
||||
self.dis_logprobs_bf[i].append(dis_logprob_cpu[i])
|
||||
self.con_logprobs_bf[i].append(con_logprob_cpu[i])
|
||||
self.dones_bf[i].append(done[i])
|
||||
self.values_bf[i].append(value_cpu[i])
|
||||
if now_step % self.decision_period == 0:
|
||||
# on decision period, add last skiped round's reward
|
||||
self.rewards_bf[i].append(reward[i] + last_reward[i])
|
||||
else:
|
||||
# not on decision period, only add this round's reward
|
||||
self.rewards_bf[i].append(reward[i])
|
||||
if next_done[i] == True:
|
||||
# finished a round, send finished memories to training datasets
|
||||
# compute advantage and discounted reward
|
||||
remainTime = state[i, self.target_state_size]
|
||||
roundTargetType = int(state[i, 0])
|
||||
thisRewardsTensor = self.broad_cast_end_reward(self.rewards_bf[i], remainTime)
|
||||
adv, rt = agent.gae(
|
||||
rewards=thisRewardsTensor,
|
||||
dones=torch.Tensor(self.dones_bf[i]).to(self.device),
|
||||
values=torch.tensor(self.values_bf[i]).to(self.device),
|
||||
next_obs=torch.tensor(next_state[i]).to(self.device).unsqueeze(0),
|
||||
next_done=torch.Tensor([next_done[i]]).to(self.device),
|
||||
)
|
||||
# send memories to training datasets
|
||||
self.obs[roundTargetType] = torch.cat((self.obs[roundTargetType], torch.tensor(self.ob_bf[i]).to(self.device)), 0)
|
||||
self.actions[roundTargetType] = torch.cat((self.actions[roundTargetType], torch.tensor(self.act_bf[i]).to(self.device)), 0)
|
||||
self.dis_logprobs[roundTargetType] = torch.cat((self.dis_logprobs[roundTargetType], torch.tensor(self.dis_logprobs_bf[i]).to(self.device)), 0)
|
||||
self.con_logprobs[roundTargetType] = torch.cat((self.con_logprobs[roundTargetType], torch.tensor(self.con_logprobs_bf[i]).to(self.device)), 0)
|
||||
self.rewards[roundTargetType] = torch.cat((self.rewards[roundTargetType], thisRewardsTensor), 0)
|
||||
self.values[roundTargetType] = torch.cat((self.values[roundTargetType], torch.tensor(self.values_bf[i]).to(self.device)), 0)
|
||||
self.advantages[roundTargetType] = torch.cat((self.advantages[roundTargetType], adv), 0)
|
||||
self.returns[roundTargetType] = torch.cat((self.returns[roundTargetType], rt), 0)
|
||||
|
||||
# clear buffers
|
||||
self.clear_buffers(i)
|
||||
print(f"train dataset {Targets(roundTargetType).name} added:{self.obs[roundTargetType].size()[0]}/{self.data_set_size}")
|
||||
|
||||
def clear_buffers(self,ind:int):
|
||||
# clear buffers
|
||||
self.ob_bf[ind] = []
|
||||
self.act_bf[ind] = []
|
||||
self.dis_logprobs_bf[ind] = []
|
||||
self.con_logprobs_bf[ind] = []
|
||||
self.rewards_bf[ind] = []
|
||||
self.dones_bf[ind] = []
|
||||
self.values_bf[ind] = []
|
||||
|
||||
def clear_training_datasets(self,ind:int):
|
||||
# clear training datasets
|
||||
self.obs[ind] = torch.tensor([]).to(self.device)
|
||||
self.actions[ind] = torch.tensor([]).to(self.device)
|
||||
self.dis_logprobs[ind] = torch.tensor([]).to(self.device)
|
||||
self.con_logprobs[ind] = torch.tensor([]).to(self.device)
|
||||
self.rewards[ind] = torch.tensor([]).to(self.device)
|
||||
self.values[ind] = torch.tensor([]).to(self.device)
|
||||
self.advantages[ind] = torch.tensor([]).to(self.device)
|
||||
self.returns[ind] = torch.tensor([]).to(self.device)
|
@ -1,17 +1,11 @@
|
||||
import numpy as np
|
||||
import torch
|
||||
import uuid
|
||||
import airecorder
|
||||
import argparse
|
||||
|
||||
from torch import nn
|
||||
from typing import List
|
||||
from aimbotEnv import Aimbot
|
||||
from torch.distributions.normal import Normal
|
||||
from torch.distributions.categorical import Categorical
|
||||
from mlagents_envs.side_channel.side_channel import (
|
||||
SideChannel,
|
||||
IncomingMessage,
|
||||
OutgoingMessage,
|
||||
)
|
||||
|
||||
|
||||
def layer_init(layer, std=np.sqrt(2), bias_const=0.0):
|
||||
@ -24,17 +18,21 @@ class PPOAgent(nn.Module):
|
||||
def __init__(
|
||||
self,
|
||||
env: Aimbot,
|
||||
trainAgent: bool,
|
||||
targetNum: int,
|
||||
this_args:argparse.Namespace,
|
||||
train_agent: bool,
|
||||
target_num: int,
|
||||
target_state_size: int,
|
||||
time_state_size: int,
|
||||
gun_state_size: int,
|
||||
my_state_size: int,
|
||||
total_t_size: int,
|
||||
device: torch.device,
|
||||
):
|
||||
super(PPOAgent, self).__init__()
|
||||
self.trainAgent = trainAgent
|
||||
self.targetNum = targetNum
|
||||
self.device = device
|
||||
self.args = this_args
|
||||
self.trainAgent = train_agent
|
||||
self.targetNum = target_num
|
||||
self.stateSize = env.unity_observation_shape[0]
|
||||
self.agentNum = env.unity_agent_num
|
||||
self.targetSize = target_state_size
|
||||
@ -56,28 +54,28 @@ class PPOAgent(nn.Module):
|
||||
self.targetNetworks = nn.ModuleList(
|
||||
[
|
||||
nn.Sequential(layer_init(nn.Linear(self.nonRaySize, 100)), nn.LeakyReLU())
|
||||
for i in range(targetNum)
|
||||
for i in range(target_num)
|
||||
]
|
||||
)
|
||||
self.middleNetworks = nn.ModuleList(
|
||||
[
|
||||
nn.Sequential(layer_init(nn.Linear(300, 200)), nn.LeakyReLU())
|
||||
for i in range(targetNum)
|
||||
for i in range(target_num)
|
||||
]
|
||||
)
|
||||
self.actor_dis = nn.ModuleList(
|
||||
[layer_init(nn.Linear(200, self.discrete_size), std=0.5) for i in range(targetNum)]
|
||||
[layer_init(nn.Linear(200, self.discrete_size), std=0.5) for i in range(target_num)]
|
||||
)
|
||||
self.actor_mean = nn.ModuleList(
|
||||
[layer_init(nn.Linear(200, self.continuous_size), std=0.5) for i in range(targetNum)]
|
||||
[layer_init(nn.Linear(200, self.continuous_size), std=0.5) for i in range(target_num)]
|
||||
)
|
||||
# self.actor_logstd = nn.ModuleList([layer_init(nn.Linear(200, self.continuous_size), std=1) for i in range(targetNum)])
|
||||
# self.actor_logstd = nn.Parameter(torch.zeros(1, self.continuous_size))
|
||||
self.actor_logstd = nn.ParameterList(
|
||||
[nn.Parameter(torch.zeros(1, self.continuous_size)) for i in range(targetNum)]
|
||||
[nn.Parameter(torch.zeros(1, self.continuous_size)) for i in range(target_num)]
|
||||
) # nn.Parameter(torch.zeros(1, self.continuous_size))
|
||||
self.critic = nn.ModuleList(
|
||||
[layer_init(nn.Linear(200, 1), std=1) for i in range(targetNum)]
|
||||
[layer_init(nn.Linear(200, 1), std=1) for i in range(target_num)]
|
||||
)
|
||||
|
||||
def get_value(self, state: torch.Tensor):
|
||||
@ -165,103 +163,42 @@ class PPOAgent(nn.Module):
|
||||
criticV,
|
||||
)
|
||||
|
||||
|
||||
def GAE(agent, args, rewards, dones, values, next_obs, next_done, device):
|
||||
# GAE
|
||||
with torch.no_grad():
|
||||
next_value = agent.get_value(next_obs).reshape(1, -1)
|
||||
data_size = rewards.size()[0]
|
||||
if args.gae:
|
||||
advantages = torch.zeros_like(rewards).to(device)
|
||||
lastgaelam = 0
|
||||
for t in reversed(range(data_size)):
|
||||
if t == data_size - 1:
|
||||
nextnonterminal = 1.0 - next_done
|
||||
nextvalues = next_value
|
||||
else:
|
||||
nextnonterminal = 1.0 - dones[t + 1]
|
||||
nextvalues = values[t + 1]
|
||||
delta = rewards[t] + args.gamma * nextvalues * nextnonterminal - values[t]
|
||||
advantages[t] = lastgaelam = (
|
||||
delta + args.gamma * args.gaeLambda * nextnonterminal * lastgaelam
|
||||
)
|
||||
returns = advantages + values
|
||||
else:
|
||||
returns = torch.zeros_like(rewards).to(device)
|
||||
for t in reversed(range(data_size)):
|
||||
if t == data_size - 1:
|
||||
nextnonterminal = 1.0 - next_done
|
||||
next_return = next_value
|
||||
else:
|
||||
nextnonterminal = 1.0 - dones[t + 1]
|
||||
next_return = returns[t + 1]
|
||||
returns[t] = rewards[t] + args.gamma * nextnonterminal * next_return
|
||||
advantages = returns - values
|
||||
return advantages, returns
|
||||
|
||||
|
||||
class AimbotSideChannel(SideChannel):
|
||||
def __init__(self, channel_id: uuid.UUID) -> None:
|
||||
super().__init__(channel_id)
|
||||
|
||||
def on_message_received(self, msg: IncomingMessage) -> None:
|
||||
global SCrecieved # make sure this variable is global
|
||||
"""
|
||||
Note: We must implement this method of the SideChannel interface to
|
||||
receive messages from Unity
|
||||
Message will be sent like this:
|
||||
"Warning|Message1|Message2|Message3" or
|
||||
"Error|Message1|Message2|Message3"
|
||||
"""
|
||||
thisMessage = msg.read_string()
|
||||
thisResult = thisMessage.split("|")
|
||||
if(thisResult[0] == "result"):
|
||||
airecorder.total_rounds[thisResult[1]]+=1
|
||||
if(thisResult[2] == "Win"):
|
||||
airecorder.win_rounds[thisResult[1]]+=1
|
||||
#print(TotalRounds)
|
||||
#print(WinRounds)
|
||||
elif(thisResult[0] == "Error"):
|
||||
print(thisMessage)
|
||||
|
||||
# # while Message type is Warning
|
||||
# if(thisResult[0] == "Warning"):
|
||||
# # while Message1 is result means one game is over
|
||||
# if (thisResult[1] == "Result"):
|
||||
# TotalRounds[thisResult[2]]+=1
|
||||
# # while Message3 is Win means this agent win this game
|
||||
# if(thisResult[3] == "Win"):
|
||||
# WinRounds[thisResult[2]]+=1
|
||||
# # while Message1 is GameState means this game is just start
|
||||
# # and tell python which game mode is
|
||||
# elif (thisResult[1] == "GameState"):
|
||||
# SCrecieved = 1
|
||||
# # while Message type is Error
|
||||
# elif(thisResult[0] == "Error"):
|
||||
# print(thisMessage)
|
||||
# 发送函数
|
||||
def send_string(self, data: str) -> None:
|
||||
# send a string toC#
|
||||
msg = OutgoingMessage()
|
||||
msg.write_string(data)
|
||||
super().queue_message_to_send(msg)
|
||||
|
||||
def send_bool(self, data: bool) -> None:
|
||||
msg = OutgoingMessage()
|
||||
msg.write_bool(data)
|
||||
super().queue_message_to_send(msg)
|
||||
|
||||
def send_int(self, data: int) -> None:
|
||||
msg = OutgoingMessage()
|
||||
msg.write_int32(data)
|
||||
super().queue_message_to_send(msg)
|
||||
|
||||
def send_float(self, data: float) -> None:
|
||||
msg = OutgoingMessage()
|
||||
msg.write_float32(data)
|
||||
super().queue_message_to_send(msg)
|
||||
|
||||
def send_float_list(self, data: List[float]) -> None:
|
||||
msg = OutgoingMessage()
|
||||
msg.write_float32_list(data)
|
||||
super().queue_message_to_send(msg)
|
||||
def gae(
|
||||
self,
|
||||
rewards: torch.Tensor,
|
||||
dones: torch.Tensor,
|
||||
values: torch.tensor,
|
||||
next_obs: torch.tensor,
|
||||
next_done: torch.Tensor,
|
||||
) -> tuple:
|
||||
# GAE
|
||||
with torch.no_grad():
|
||||
next_value = self.get_value(next_obs).reshape(1, -1)
|
||||
data_size = rewards.size()[0]
|
||||
if self.args.gae:
|
||||
advantages = torch.zeros_like(rewards).to(self.device)
|
||||
last_gae_lam = 0
|
||||
for t in reversed(range(data_size)):
|
||||
if t == data_size - 1:
|
||||
nextnonterminal = 1.0 - next_done
|
||||
next_values = next_value
|
||||
else:
|
||||
nextnonterminal = 1.0 - dones[t + 1]
|
||||
next_values = values[t + 1]
|
||||
delta = rewards[t] + self.args.gamma * next_values * nextnonterminal - values[t]
|
||||
advantages[t] = last_gae_lam = (
|
||||
delta + self.args.gamma * self.args.gaeLambda * nextnonterminal * last_gae_lam
|
||||
)
|
||||
returns = advantages + values
|
||||
else:
|
||||
returns = torch.zeros_like(rewards).to(self.device)
|
||||
for t in reversed(range(data_size)):
|
||||
if t == data_size - 1:
|
||||
nextnonterminal = 1.0 - next_done
|
||||
next_return = next_value
|
||||
else:
|
||||
nextnonterminal = 1.0 - dones[t + 1]
|
||||
next_return = returns[t + 1]
|
||||
returns[t] = rewards[t] + self.args.gamma * nextnonterminal * next_return
|
||||
advantages = returns - values
|
||||
return advantages, returns
|
Loading…
Reference in New Issue
Block a user