代码整理

分离ppoagent,AI memory,AI Recorder
优化Aimbot Env
正规化各类命名
Archive不使用的package
This commit is contained in:
Koha9 2023-07-22 19:26:39 +09:00
parent 177974888a
commit a21fd724af
11 changed files with 438 additions and 340 deletions

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@ -1,3 +1,5 @@
{
"python.linting.enabled": false
"python.linting.enabled": false,
"python.analysis.typeCheckingMode": "off",
"commentTranslate.source": "intellsmi.deepl-translate-deepl"
}

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@ -1,9 +1,16 @@
import gym
import numpy as np
import uuid
import airecorder
from numpy import ndarray
from mlagents_envs.base_env import ActionTuple
from mlagents_envs.environment import UnityEnvironment
from typing import Tuple, List
from mlagents_envs.side_channel.side_channel import (
SideChannel,
IncomingMessage,
OutgoingMessage,
)
class Aimbot(gym.Env):
@ -61,7 +68,7 @@ class Aimbot(gym.Env):
# agents number
self.unity_agent_num = len(self.unity_agent_IDS)
def reset(self):
def reset(self)->Tuple[np.ndarray, List, List]:
"""reset enviroment and get observations
Returns:
@ -69,7 +76,7 @@ class Aimbot(gym.Env):
"""
# reset env
self.env.reset()
nextState, reward, done = self.getSteps()
nextState, reward, done = self.get_steps()
return nextState, reward, done
# TODO:
@ -80,7 +87,7 @@ class Aimbot(gym.Env):
def step(
self,
actions: ndarray,
):
)->Tuple[np.ndarray, List, List]:
"""change ations list to ActionTuple then send it to enviroment
Args:
@ -114,10 +121,10 @@ class Aimbot(gym.Env):
self.env.set_actions(behavior_name=self.unity_beha_name, action=thisActionTuple)
self.env.step()
# get nextState & reward & done after this action
nextStates, rewards, dones = self.getSteps()
nextStates, rewards, dones = self.get_steps()
return nextStates, rewards, dones
def getSteps(self):
def get_steps(self)->Tuple[np.ndarray, List, List]:
"""get enviroment now observations.
Include State, Reward, Done
@ -127,28 +134,92 @@ class Aimbot(gym.Env):
ndarray: nextState, reward, done
"""
# get nextState & reward & done
decisionSteps, terminalSteps = self.env.get_steps(self.unity_beha_name)
nextStates = []
decision_steps, terminal_steps = self.env.get_steps(self.unity_beha_name)
next_states = []
dones = []
rewards = []
for thisAgentID in self.unity_agent_IDS:
for this_agent_ID in self.unity_agent_IDS:
# while Episode over agentID will both in decisionSteps and terminalSteps.
# avoid redundant state and reward,
# use agentExist toggle to check if agent is already exist.
agentExist = False
agent_exist = False
# game done
if thisAgentID in terminalSteps:
nextStates.append(terminalSteps[thisAgentID].obs[0])
if this_agent_ID in terminal_steps:
next_states.append(terminal_steps[this_agent_ID].obs[0])
dones.append(True)
rewards.append(terminalSteps[thisAgentID].reward)
agentExist = True
rewards.append(terminal_steps[this_agent_ID].reward)
agent_exist = True
# game not over yet and agent not in terminalSteps
if (thisAgentID in decisionSteps) and (not agentExist):
nextStates.append(decisionSteps[thisAgentID].obs[0])
if (this_agent_ID in decision_steps) and (not agent_exist):
next_states.append(decision_steps[this_agent_ID].obs[0])
dones.append(False)
rewards.append(decisionSteps[thisAgentID].reward)
rewards.append(decision_steps[this_agent_ID].reward)
return np.asarray(nextStates), rewards, dones
return np.asarray(next_states), rewards, dones
def close(self):
self.env.close()
class AimbotSideChannel(SideChannel):
def __init__(self, channel_id: uuid.UUID) -> None:
super().__init__(channel_id)
def on_message_received(self, msg: IncomingMessage) -> None:
"""
Note: We must implement this method of the SideChannel interface to
receive messages from Unity
Message will be sent like this:
"Warning|Message1|Message2|Message3" or
"Error|Message1|Message2|Message3"
"""
this_message = msg.read_string()
this_result = this_message.split("|")
if(this_result[0] == "result"):
airecorder.total_rounds[this_result[1]]+=1
if(this_result[2] == "Win"):
airecorder.win_rounds[this_result[1]]+=1
#print(TotalRounds)
#print(WinRounds)
elif(this_result[0] == "Error"):
print(this_message)
# # while Message type is Warning
# if(thisResult[0] == "Warning"):
# # while Message1 is result means one game is over
# if (thisResult[1] == "Result"):
# TotalRounds[thisResult[2]]+=1
# # while Message3 is Win means this agent win this game
# if(thisResult[3] == "Win"):
# WinRounds[thisResult[2]]+=1
# # while Message1 is GameState means this game is just start
# # and tell python which game mode is
# elif (thisResult[1] == "GameState"):
# SCrecieved = 1
# # while Message type is Error
# elif(thisResult[0] == "Error"):
# print(thisMessage)
# 发送函数
def send_string(self, data: str) -> None:
# send a string toC#
msg = OutgoingMessage()
msg.write_string(data)
super().queue_message_to_send(msg)
def send_bool(self, data: bool) -> None:
msg = OutgoingMessage()
msg.write_bool(data)
super().queue_message_to_send(msg)
def send_int(self, data: int) -> None:
msg = OutgoingMessage()
msg.write_int32(data)
super().queue_message_to_send(msg)
def send_float(self, data: float) -> None:
msg = OutgoingMessage()
msg.write_float32(data)
super().queue_message_to_send(msg)
def send_float_list(self, data: List[float]) -> None:
msg = OutgoingMessage()
msg.write_float32_list(data)
super().queue_message_to_send(msg)

View File

@ -141,6 +141,63 @@
"asd.func()\n",
"print(asd.outa) # 输出 100"
]
},
{
"cell_type": "code",
"execution_count": 2,
"metadata": {},
"outputs": [
{
"name": "stderr",
"output_type": "stream",
"text": [
"usage: ipykernel_launcher.py [-h] [--seed SEED]\n",
"ipykernel_launcher.py: error: unrecognized arguments: --ip=127.0.0.1 --stdin=9003 --control=9001 --hb=9000 --Session.signature_scheme=\"hmac-sha256\" --Session.key=b\"46ef9317-59fb-4ab6-ae4e-6b35744fc423\" --shell=9002 --transport=\"tcp\" --iopub=9004 --f=c:\\Users\\UCUNI\\AppData\\Roaming\\jupyter\\runtime\\kernel-v2-311926K1uko38tdWb.json\n"
]
},
{
"ename": "SystemExit",
"evalue": "2",
"output_type": "error",
"traceback": [
"An exception has occurred, use %tb to see the full traceback.\n",
"\u001b[1;31mSystemExit\u001b[0m\u001b[1;31m:\u001b[0m 2\n"
]
}
],
"source": [
"import argparse\n",
"\n",
"def parse_args():\n",
" parser = argparse.ArgumentParser()\n",
" parser.add_argument(\"--seed\", type=int, default=11,\n",
" help=\"seed of the experiment\")\n",
" args = parser.parse_args()\n",
" return args\n",
"\n",
"arggg = parse_args()\n",
"print(type(arggg))"
]
},
{
"cell_type": "code",
"execution_count": 1,
"metadata": {},
"outputs": [
{
"name": "stdout",
"output_type": "stream",
"text": [
"(1.2, 3.2)\n",
"1.2\n"
]
}
],
"source": [
"aaa = (1.2,3.2)\n",
"print(aaa)\n",
"print(aaa[0])"
]
}
],
"metadata": {

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@ -10,16 +10,15 @@ import atexit
from aimbotEnv import Aimbot
from aimbotEnv import AimbotSideChannel
from ppoagent import PPOAgent
from ppoagent import GAE
from ppoagent import AimbotSideChannel
from airecorder import WandbRecorder
from aimemory import PPOMem
from aimemory import Targets
from enum import Enum
from distutils.util import strtobool
bestReward = -1
SCrecieved = 0
best_reward = -1
DEFAULT_SEED = 9331
ENV_PATH = "../Build/2.9/Goto-NonNormalization/Aimbot-ParallelEnv"
@ -29,8 +28,8 @@ WORKER_ID = 1
BASE_PORT = 1000
# tensorboard names
game_name = "Aimbot_Target_Hybrid_PMNN_V3"
game_type = "Mix_Verification"
GAME_NAME = "Aimbot_Target_Hybrid_PMNN_V3"
GAME_TYPE = "Mix_Verification"
# max round steps per agent is 2500/Decision_period, 25 seconds
# !!!check every parameters before run!!!
@ -61,13 +60,6 @@ WANDB_TACK = False
LOAD_DIR = None
#LOAD_DIR = "../PPO-Model/PList_Go_LeakyReLU_9331_1677965178_bestGoto/PList_Go_LeakyReLU_9331_1677965178_10.709002.pt"
# public data
class Targets(Enum):
Free = 0
Go = 1
Attack = 2
Defence = 3
Num = 4
TARGET_STATE_SIZE = 6
INAREA_STATE_SIZE = 1
TIME_STATE_SIZE = 1
@ -159,21 +151,6 @@ def parse_args():
return args
def broadCastEndReward(rewardBF:list,remainTime:float):
thisRewardBF = rewardBF
if (rewardBF[-1]<=-500):
# print("Lose DO NOT BROAD CAST",rewardBF[-1])
thisRewardBF[-1] = rewardBF[-1]-BASE_LOSEREWARD
elif (rewardBF[-1]>=500):
# print("Win! Broadcast reward!",rewardBF[-1])
print(sum(thisRewardBF)/len(thisRewardBF))
thisRewardBF[-1] = rewardBF[-1]-BASE_WINREWARD
thisRewardBF = (np.asarray(thisRewardBF)+(remainTime*args.result_broadcast_ratio)).tolist()
else:
print("!!!!!DIDNT GET RESULT REWARD!!!!!!",rewardBF[-1])
return torch.Tensor(thisRewardBF).to(device)
if __name__ == "__main__":
args = parse_args()
random.seed(args.seed)
@ -183,18 +160,20 @@ if __name__ == "__main__":
device = torch.device("cuda" if torch.cuda.is_available() and args.cuda else "cpu")
# Initialize environment anget optimizer
aimBotsideChannel = AimbotSideChannel(SIDE_CHANNEL_UUID);
env = Aimbot(envPath=args.path, workerID=args.workerID, basePort=args.baseport,side_channels=[aimBotsideChannel])
aimbot_sidechannel = AimbotSideChannel(SIDE_CHANNEL_UUID);
env = Aimbot(envPath=args.path, workerID=args.workerID, basePort=args.baseport,side_channels=[aimbot_sidechannel])
if args.load_dir is None:
agent = PPOAgent(
env = env,
trainAgent=args.train,
targetNum=TARGETNUM,
this_args=args,
train_agent=args.train,
target_num=TARGETNUM,
target_state_size= TARGET_STATE_SIZE,
time_state_size=TIME_STATE_SIZE,
gun_state_size=GUN_STATE_SIZE,
my_state_size=MY_STATE_SIZE,
total_t_size=TOTAL_T_SIZE,
device=device,
).to(device)
else:
agent = torch.load(args.load_dir)
@ -210,8 +189,8 @@ if __name__ == "__main__":
optimizer = optim.Adam(agent.parameters(), lr=args.lr, eps=1e-5)
# Tensorboard and WandB Recorder
run_name = f"{game_type}_{args.seed}_{int(time.time())}"
wdb_recorder = WandbRecorder(game_name, game_type, run_name, args)
run_name = f"{GAME_TYPE}_{args.seed}_{int(time.time())}"
wdb_recorder = WandbRecorder(GAME_NAME, GAME_TYPE, run_name, args)
@atexit.register
def save_model():
@ -219,60 +198,49 @@ if __name__ == "__main__":
env.close()
if args.save_model:
# save model while exit
saveDir = "../PPO-Model/"+ run_name + "_last.pt"
torch.save(agent, saveDir)
print("save model to " + saveDir)
# Trajectory Buffer
ob_bf = [[] for i in range(env.unity_agent_num)]
act_bf = [[] for i in range(env.unity_agent_num)]
dis_logprobs_bf = [[] for i in range(env.unity_agent_num)]
con_logprobs_bf = [[] for i in range(env.unity_agent_num)]
rewards_bf = [[] for i in range(env.unity_agent_num)]
dones_bf = [[] for i in range(env.unity_agent_num)]
values_bf = [[] for i in range(env.unity_agent_num)]
save_dir = "../PPO-Model/"+ run_name + "_last.pt"
torch.save(agent, save_dir)
print("save model to " + save_dir)
# start the game
total_update_step = using_targets_num * args.total_timesteps // args.datasetSize
target_steps = [0 for i in range(TARGETNUM)]
start_time = time.time()
state, _, done = env.reset()
# state = torch.Tensor(next_obs).to(device)
# next_done = torch.zeros(env.unity_agent_num).to(device)
# initialize empty training datasets
obs = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,env.unity_observation_size)
actions = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,env.unity_action_size)
dis_logprobs = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
con_logprobs = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
rewards = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
values = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
advantages = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
returns = [torch.tensor([]).to(device) for i in range(TARGETNUM)] # (TARGETNUM,n,1)
# initialize AI memories
ppo_memories = PPOMem(
env = env,
device = device,
args=args,
target_num = TARGETNUM,
target_state_size = TARGET_STATE_SIZE,
base_lose_reward = BASE_LOSEREWARD,
base_win_reward = BASE_WINREWARD,
)
for total_steps in range(total_update_step):
# discunt learning rate, while step == total_update_step lr will be 0
if args.annealLR:
finalRatio = TARGET_LEARNING_RATE/args.lr
final_lr_ratio = TARGET_LEARNING_RATE/args.lr
frac = 1.0 - ((total_steps + 1.0) / total_update_step)
lrnow = frac * args.lr
optimizer.param_groups[0]["lr"] = lrnow
lr_now = frac * args.lr
optimizer.param_groups[0]["lr"] = lr_now
else:
lrnow = args.lr
print("new episode",total_steps,"learning rate = ",lrnow)
lr_now = args.lr
print("new episode",total_steps,"learning rate = ",lr_now)
# MAIN LOOP: run agent in environment
step = 0
training = False
trainQueue = []
train_queue = []
last_reward = [0.for i in range(env.unity_agent_num)]
while True:
if step % args.decision_period == 0:
step += 1
# Choose action by agent
with torch.no_grad():
# predict actions
action, dis_logprob, _, con_logprob, _, value = agent.get_actions_value(
@ -289,61 +257,27 @@ if __name__ == "__main__":
next_state, reward, next_done = env.step(action_cpu)
# save memories
for i in range(env.unity_agent_num):
# save memories to buffers
ob_bf[i].append(state[i])
act_bf[i].append(action_cpu[i])
dis_logprobs_bf[i].append(dis_logprob_cpu[i])
con_logprobs_bf[i].append(con_logprob_cpu[i])
rewards_bf[i].append(reward[i]+last_reward[i])
dones_bf[i].append(done[i])
values_bf[i].append(value_cpu[i])
remainTime = state[i,TARGET_STATE_SIZE]
if next_done[i] == True:
# finished a round, send finished memories to training datasets
# compute advantage and discounted reward
#print(i,"over")
roundTargetType = int(state[i,0])
thisRewardsTensor = broadCastEndReward(rewards_bf[i],remainTime)
adv, rt = GAE(
agent,
args,
thisRewardsTensor,
torch.Tensor(dones_bf[i]).to(device),
torch.tensor(values_bf[i]).to(device),
torch.tensor(next_state[i]).to(device).unsqueeze(0),
torch.Tensor([next_done[i]]).to(device),
device,
)
# send memories to training datasets
obs[roundTargetType] = torch.cat((obs[roundTargetType], torch.tensor(ob_bf[i]).to(device)), 0)
actions[roundTargetType] = torch.cat((actions[roundTargetType], torch.tensor(act_bf[i]).to(device)), 0)
dis_logprobs[roundTargetType] = torch.cat(
(dis_logprobs[roundTargetType], torch.tensor(dis_logprobs_bf[i]).to(device)), 0
)
con_logprobs[roundTargetType] = torch.cat(
(con_logprobs[roundTargetType], torch.tensor(con_logprobs_bf[i]).to(device)), 0
)
rewards[roundTargetType] = torch.cat((rewards[roundTargetType], thisRewardsTensor), 0)
values[roundTargetType] = torch.cat((values[roundTargetType], torch.tensor(values_bf[i]).to(device)), 0)
advantages[roundTargetType] = torch.cat((advantages[roundTargetType], adv), 0)
returns[roundTargetType] = torch.cat((returns[roundTargetType], rt), 0)
# clear buffers
ob_bf[i] = []
act_bf[i] = []
dis_logprobs_bf[i] = []
con_logprobs_bf[i] = []
rewards_bf[i] = []
dones_bf[i] = []
values_bf[i] = []
print(f"train dataset {Targets(roundTargetType).name} added:{obs[roundTargetType].size()[0]}/{args.datasetSize}")
ppo_memories.save_memories(
now_step = step,
agent = agent,
state = state,
action_cpu = action_cpu,
dis_logprob_cpu = dis_logprob_cpu,
con_logprob_cpu = con_logprob_cpu,
reward = reward,
done = done,
value_cpu = value_cpu,
last_reward = last_reward,
next_done = next_done,
next_state=next_state,
)
# check if any training dataset is full and ready to train
for i in range(TARGETNUM):
if obs[i].size()[0] >= args.datasetSize:
if ppo_memories.obs[i].size()[0] >= args.datasetSize:
# start train NN
trainQueue.append(i)
if(len(trainQueue)>0):
train_queue.append(i)
if(len(train_queue)>0):
break
state, done = next_state, next_done
else:
@ -351,76 +285,40 @@ if __name__ == "__main__":
# skip this step use last predict action
next_state, reward, next_done = env.step(action_cpu)
# save memories
for i in range(env.unity_agent_num):
if next_done[i] == True:
#print(i,"over???")
# save memories to buffers
ob_bf[i].append(state[i])
act_bf[i].append(action_cpu[i])
dis_logprobs_bf[i].append(dis_logprob_cpu[i])
con_logprobs_bf[i].append(con_logprob_cpu[i])
rewards_bf[i].append(reward[i])
dones_bf[i].append(done[i])
values_bf[i].append(value_cpu[i])
remainTime = state[i,TARGET_STATE_SIZE]
# finished a round, send finished memories to training datasets
# compute advantage and discounted reward
roundTargetType = int(state[i,0])
thisRewardsTensor = broadCastEndReward(rewards_bf[i],remainTime)
adv, rt = GAE(
agent,
args,
thisRewardsTensor,
torch.Tensor(dones_bf[i]).to(device),
torch.tensor(values_bf[i]).to(device),
torch.Tensor(next_state[i]).to(device).unsqueeze(dim = 0),
torch.Tensor([next_done[i]]).to(device),
device
)
# send memories to training datasets
obs[roundTargetType] = torch.cat((obs[roundTargetType], torch.tensor(ob_bf[i]).to(device)), 0)
actions[roundTargetType] = torch.cat((actions[roundTargetType], torch.tensor(act_bf[i]).to(device)), 0)
dis_logprobs[roundTargetType] = torch.cat(
(dis_logprobs[roundTargetType], torch.tensor(dis_logprobs_bf[i]).to(device)), 0
)
con_logprobs[roundTargetType] = torch.cat(
(con_logprobs[roundTargetType], torch.tensor(con_logprobs_bf[i]).to(device)), 0
)
rewards[roundTargetType] = torch.cat((rewards[roundTargetType], thisRewardsTensor), 0)
values[roundTargetType] = torch.cat((values[roundTargetType], torch.tensor(values_bf[i]).to(device)), 0)
advantages[roundTargetType] = torch.cat((advantages[roundTargetType], adv), 0)
returns[roundTargetType] = torch.cat((returns[roundTargetType], rt), 0)
# clear buffers
ob_bf[i] = []
act_bf[i] = []
dis_logprobs_bf[i] = []
con_logprobs_bf[i] = []
rewards_bf[i] = []
dones_bf[i] = []
values_bf[i] = []
print(f"train dataset {Targets(roundTargetType).name} added:{obs[roundTargetType].size()[0]}/{args.datasetSize}")
ppo_memories.save_memories(
now_step = step,
agent = agent,
state = state,
action_cpu = action_cpu,
dis_logprob_cpu = dis_logprob_cpu,
con_logprob_cpu = con_logprob_cpu,
reward = reward,
done = done,
value_cpu = value_cpu,
last_reward = last_reward,
next_done = next_done,
next_state=next_state,
)
state = next_state
last_reward = reward
i += 1
if args.train:
# train mode on
meanRewardList = [] # for WANDB
mean_reward_list = [] # for WANDB
# loop all tarining queue
for thisT in trainQueue:
for thisT in train_queue:
# sart time
startTime = time.time()
start_time = time.time()
target_steps[thisT]+=1
# flatten the batch
b_obs = obs[thisT].reshape((-1,) + env.unity_observation_shape)
b_dis_logprobs = dis_logprobs[thisT].reshape(-1)
b_con_logprobs = con_logprobs[thisT].reshape(-1)
b_actions = actions[thisT].reshape((-1,) + (env.unity_action_size,))
b_advantages = advantages[thisT].reshape(-1)
b_returns = returns[thisT].reshape(-1)
b_values = values[thisT].reshape(-1)
b_obs = ppo_memories.obs[thisT].reshape((-1,) + env.unity_observation_shape)
b_dis_logprobs = ppo_memories.dis_logprobs[thisT].reshape(-1)
b_con_logprobs = ppo_memories.con_logprobs[thisT].reshape(-1)
b_actions = ppo_memories.actions[thisT].reshape((-1,) + (env.unity_action_size,))
b_advantages = ppo_memories.advantages[thisT].reshape(-1)
b_returns = ppo_memories.returns[thisT].reshape(-1)
b_values = ppo_memories.values[thisT].reshape(-1)
b_size = b_obs.size()[0]
# Optimizing the policy and value network
b_inds = np.arange(b_size)
@ -529,19 +427,12 @@ if __name__ == "__main__":
"""
# record mean reward before clear history
print("done")
targetRewardMean = np.mean(rewards[thisT].to("cpu").detach().numpy().copy())
meanRewardList.append(targetRewardMean)
targetRewardMean = np.mean(ppo_memories.rewards[thisT].to("cpu").detach().numpy().copy())
mean_reward_list.append(targetRewardMean)
targetName = Targets(thisT).name
# clear this target trainning set buffer
obs[thisT] = torch.tensor([]).to(device)
actions[thisT] = torch.tensor([]).to(device)
dis_logprobs[thisT] = torch.tensor([]).to(device)
con_logprobs[thisT] = torch.tensor([]).to(device)
rewards[thisT] = torch.tensor([]).to(device)
values[thisT] = torch.tensor([]).to(device)
advantages[thisT] = torch.tensor([]).to(device)
returns[thisT] = torch.tensor([]).to(device)
ppo_memories.clear_training_datasets(thisT)
# record rewards for plotting purposes
wdb_recorder.add_target_scalar(
@ -556,7 +447,7 @@ if __name__ == "__main__":
target_steps,
)
print(f"episode over Target{targetName} mean reward:", targetRewardMean)
TotalRewardMean = np.mean(meanRewardList)
TotalRewardMean = np.mean(mean_reward_list)
wdb_recorder.add_global_scalar(
TotalRewardMean,
optimizer.param_groups[0]["lr"],
@ -565,35 +456,29 @@ if __name__ == "__main__":
# print cost time as seconds
print("cost time:", time.time() - start_time)
# New Record!
if TotalRewardMean > bestReward and args.save_model:
bestReward = targetRewardMean
if TotalRewardMean > best_reward and args.save_model:
best_reward = targetRewardMean
saveDir = "../PPO-Model/" + run_name +"_"+ str(TotalRewardMean) + ".pt"
torch.save(agent, saveDir)
else:
# train mode off
meanRewardList = [] # for WANDB
mean_reward_list = [] # for WANDB
# while not in training mode, clear the buffer
for thisT in trainQueue:
for thisT in train_queue:
target_steps[thisT]+=1
targetName = Targets(thisT).name
targetRewardMean = np.mean(rewards[thisT].to("cpu").detach().numpy().copy())
meanRewardList.append(targetRewardMean)
targetRewardMean = np.mean(ppo_memories.rewards[thisT].to("cpu").detach().numpy().copy())
mean_reward_list.append(targetRewardMean)
print(target_steps[thisT])
obs[thisT] = torch.tensor([]).to(device)
actions[thisT] = torch.tensor([]).to(device)
dis_logprobs[thisT] = torch.tensor([]).to(device)
con_logprobs[thisT] = torch.tensor([]).to(device)
rewards[thisT] = torch.tensor([]).to(device)
values[thisT] = torch.tensor([]).to(device)
advantages[thisT] = torch.tensor([]).to(device)
returns[thisT] = torch.tensor([]).to(device)
# clear this target trainning set buffer
ppo_memories.clear_training_datasets(thisT)
# record rewards for plotting purposes
wdb_recorder.writer.add_scalar(f"Target{targetName}/Reward", targetRewardMean, target_steps[thisT])
wdb_recorder.add_win_ratio(targetName,target_steps[thisT])
print(f"episode over Target{targetName} mean reward:", targetRewardMean)
TotalRewardMean = np.mean(meanRewardList)
TotalRewardMean = np.mean(mean_reward_list)
wdb_recorder.writer.add_scalar("GlobalCharts/TotalRewardMean", TotalRewardMean, total_steps)
saveDir = "../PPO-Model/"+ run_name + "_last.pt"

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@ -0,0 +1,146 @@
import torch
import numpy as np
import argparse
from aimbotEnv import Aimbot
from ppoagent import PPOAgent
from enum import Enum
# public data
class Targets(Enum):
Free = 0
Go = 1
Attack = 2
Defence = 3
Num = 4
class PPOMem:
def __init__(
self,
env: Aimbot,
args: argparse.Namespace,
device: torch.device,
target_num: int,
target_state_size: int,
base_lose_reward: int,
base_win_reward: int,
) -> None:
self.data_set_size = args.datasetSize
self.result_broadcast_ratio = args.result_broadcast_ratio
self.decision_period = args.decision_period
self.unity_agent_num = env.unity_agent_num
self.base_lose_reward = base_lose_reward
self.base_win_reward = base_win_reward
self.target_state_size = target_state_size
self.device = device
# Trajectory Buffer
self.ob_bf = [[] for i in range(env.unity_agent_num)]
self.act_bf = [[] for i in range(env.unity_agent_num)]
self.dis_logprobs_bf = [[] for i in range(env.unity_agent_num)]
self.con_logprobs_bf = [[] for i in range(env.unity_agent_num)]
self.rewards_bf = [[] for i in range(env.unity_agent_num)]
self.dones_bf = [[] for i in range(env.unity_agent_num)]
self.values_bf = [[] for i in range(env.unity_agent_num)]
# initialize empty training datasets
self.obs = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,env.unity_observation_size)
self.actions = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,env.unity_action_size)
self.dis_logprobs = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
self.con_logprobs = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
self.rewards = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
self.values = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
self.advantages = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
self.returns = [torch.tensor([]).to(device) for i in range(target_num)] # (TARGETNUM,n,1)
def broad_cast_end_reward(self, rewardBF: list, remainTime: float) -> torch.Tensor:
thisRewardBF = rewardBF.copy()
if rewardBF[-1] <= -500:
# print("Lose DO NOT BROAD CAST",rewardBF[-1])
thisRewardBF[-1] = rewardBF[-1] - self.base_lose_reward
elif rewardBF[-1] >= 500:
# print("Win! Broadcast reward!",rewardBF[-1])
print(sum(thisRewardBF) / len(thisRewardBF))
thisRewardBF[-1] = rewardBF[-1] - self.base_win_reward
thisRewardBF = (np.asarray(thisRewardBF) + (remainTime * self.result_broadcast_ratio)).tolist()
else:
print("!!!!!DIDNT GET RESULT REWARD!!!!!!", rewardBF[-1])
return torch.Tensor(thisRewardBF).to(self.device)
def save_memories(
self,
now_step: int,
agent: PPOAgent,
state: np.ndarray,
action_cpu: np.ndarray,
dis_logprob_cpu: np.ndarray,
con_logprob_cpu: np.ndarray,
reward: list,
done: list,
value_cpu: np.ndarray,
last_reward: list,
next_done: list,
next_state: np.ndarray,
):
for i in range(self.unity_agent_num):
if now_step % self.decision_period == 0 or next_done[i] == True:
# only on decision period or finished a round, save memories to buffer
self.ob_bf[i].append(state[i])
self.act_bf[i].append(action_cpu[i])
self.dis_logprobs_bf[i].append(dis_logprob_cpu[i])
self.con_logprobs_bf[i].append(con_logprob_cpu[i])
self.dones_bf[i].append(done[i])
self.values_bf[i].append(value_cpu[i])
if now_step % self.decision_period == 0:
# on decision period, add last skiped round's reward
self.rewards_bf[i].append(reward[i] + last_reward[i])
else:
# not on decision period, only add this round's reward
self.rewards_bf[i].append(reward[i])
if next_done[i] == True:
# finished a round, send finished memories to training datasets
# compute advantage and discounted reward
remainTime = state[i, self.target_state_size]
roundTargetType = int(state[i, 0])
thisRewardsTensor = self.broad_cast_end_reward(self.rewards_bf[i], remainTime)
adv, rt = agent.gae(
rewards=thisRewardsTensor,
dones=torch.Tensor(self.dones_bf[i]).to(self.device),
values=torch.tensor(self.values_bf[i]).to(self.device),
next_obs=torch.tensor(next_state[i]).to(self.device).unsqueeze(0),
next_done=torch.Tensor([next_done[i]]).to(self.device),
)
# send memories to training datasets
self.obs[roundTargetType] = torch.cat((self.obs[roundTargetType], torch.tensor(self.ob_bf[i]).to(self.device)), 0)
self.actions[roundTargetType] = torch.cat((self.actions[roundTargetType], torch.tensor(self.act_bf[i]).to(self.device)), 0)
self.dis_logprobs[roundTargetType] = torch.cat((self.dis_logprobs[roundTargetType], torch.tensor(self.dis_logprobs_bf[i]).to(self.device)), 0)
self.con_logprobs[roundTargetType] = torch.cat((self.con_logprobs[roundTargetType], torch.tensor(self.con_logprobs_bf[i]).to(self.device)), 0)
self.rewards[roundTargetType] = torch.cat((self.rewards[roundTargetType], thisRewardsTensor), 0)
self.values[roundTargetType] = torch.cat((self.values[roundTargetType], torch.tensor(self.values_bf[i]).to(self.device)), 0)
self.advantages[roundTargetType] = torch.cat((self.advantages[roundTargetType], adv), 0)
self.returns[roundTargetType] = torch.cat((self.returns[roundTargetType], rt), 0)
# clear buffers
self.clear_buffers(i)
print(f"train dataset {Targets(roundTargetType).name} added:{self.obs[roundTargetType].size()[0]}/{self.data_set_size}")
def clear_buffers(self,ind:int):
# clear buffers
self.ob_bf[ind] = []
self.act_bf[ind] = []
self.dis_logprobs_bf[ind] = []
self.con_logprobs_bf[ind] = []
self.rewards_bf[ind] = []
self.dones_bf[ind] = []
self.values_bf[ind] = []
def clear_training_datasets(self,ind:int):
# clear training datasets
self.obs[ind] = torch.tensor([]).to(self.device)
self.actions[ind] = torch.tensor([]).to(self.device)
self.dis_logprobs[ind] = torch.tensor([]).to(self.device)
self.con_logprobs[ind] = torch.tensor([]).to(self.device)
self.rewards[ind] = torch.tensor([]).to(self.device)
self.values[ind] = torch.tensor([]).to(self.device)
self.advantages[ind] = torch.tensor([]).to(self.device)
self.returns[ind] = torch.tensor([]).to(self.device)

View File

@ -1,17 +1,11 @@
import numpy as np
import torch
import uuid
import airecorder
import argparse
from torch import nn
from typing import List
from aimbotEnv import Aimbot
from torch.distributions.normal import Normal
from torch.distributions.categorical import Categorical
from mlagents_envs.side_channel.side_channel import (
SideChannel,
IncomingMessage,
OutgoingMessage,
)
def layer_init(layer, std=np.sqrt(2), bias_const=0.0):
@ -24,17 +18,21 @@ class PPOAgent(nn.Module):
def __init__(
self,
env: Aimbot,
trainAgent: bool,
targetNum: int,
this_args:argparse.Namespace,
train_agent: bool,
target_num: int,
target_state_size: int,
time_state_size: int,
gun_state_size: int,
my_state_size: int,
total_t_size: int,
device: torch.device,
):
super(PPOAgent, self).__init__()
self.trainAgent = trainAgent
self.targetNum = targetNum
self.device = device
self.args = this_args
self.trainAgent = train_agent
self.targetNum = target_num
self.stateSize = env.unity_observation_shape[0]
self.agentNum = env.unity_agent_num
self.targetSize = target_state_size
@ -56,28 +54,28 @@ class PPOAgent(nn.Module):
self.targetNetworks = nn.ModuleList(
[
nn.Sequential(layer_init(nn.Linear(self.nonRaySize, 100)), nn.LeakyReLU())
for i in range(targetNum)
for i in range(target_num)
]
)
self.middleNetworks = nn.ModuleList(
[
nn.Sequential(layer_init(nn.Linear(300, 200)), nn.LeakyReLU())
for i in range(targetNum)
for i in range(target_num)
]
)
self.actor_dis = nn.ModuleList(
[layer_init(nn.Linear(200, self.discrete_size), std=0.5) for i in range(targetNum)]
[layer_init(nn.Linear(200, self.discrete_size), std=0.5) for i in range(target_num)]
)
self.actor_mean = nn.ModuleList(
[layer_init(nn.Linear(200, self.continuous_size), std=0.5) for i in range(targetNum)]
[layer_init(nn.Linear(200, self.continuous_size), std=0.5) for i in range(target_num)]
)
# self.actor_logstd = nn.ModuleList([layer_init(nn.Linear(200, self.continuous_size), std=1) for i in range(targetNum)])
# self.actor_logstd = nn.Parameter(torch.zeros(1, self.continuous_size))
self.actor_logstd = nn.ParameterList(
[nn.Parameter(torch.zeros(1, self.continuous_size)) for i in range(targetNum)]
[nn.Parameter(torch.zeros(1, self.continuous_size)) for i in range(target_num)]
) # nn.Parameter(torch.zeros(1, self.continuous_size))
self.critic = nn.ModuleList(
[layer_init(nn.Linear(200, 1), std=1) for i in range(targetNum)]
[layer_init(nn.Linear(200, 1), std=1) for i in range(target_num)]
)
def get_value(self, state: torch.Tensor):
@ -165,103 +163,42 @@ class PPOAgent(nn.Module):
criticV,
)
def GAE(agent, args, rewards, dones, values, next_obs, next_done, device):
# GAE
with torch.no_grad():
next_value = agent.get_value(next_obs).reshape(1, -1)
data_size = rewards.size()[0]
if args.gae:
advantages = torch.zeros_like(rewards).to(device)
lastgaelam = 0
for t in reversed(range(data_size)):
if t == data_size - 1:
nextnonterminal = 1.0 - next_done
nextvalues = next_value
else:
nextnonterminal = 1.0 - dones[t + 1]
nextvalues = values[t + 1]
delta = rewards[t] + args.gamma * nextvalues * nextnonterminal - values[t]
advantages[t] = lastgaelam = (
delta + args.gamma * args.gaeLambda * nextnonterminal * lastgaelam
)
returns = advantages + values
else:
returns = torch.zeros_like(rewards).to(device)
for t in reversed(range(data_size)):
if t == data_size - 1:
nextnonterminal = 1.0 - next_done
next_return = next_value
else:
nextnonterminal = 1.0 - dones[t + 1]
next_return = returns[t + 1]
returns[t] = rewards[t] + args.gamma * nextnonterminal * next_return
advantages = returns - values
return advantages, returns
class AimbotSideChannel(SideChannel):
def __init__(self, channel_id: uuid.UUID) -> None:
super().__init__(channel_id)
def on_message_received(self, msg: IncomingMessage) -> None:
global SCrecieved # make sure this variable is global
"""
Note: We must implement this method of the SideChannel interface to
receive messages from Unity
Message will be sent like this:
"Warning|Message1|Message2|Message3" or
"Error|Message1|Message2|Message3"
"""
thisMessage = msg.read_string()
thisResult = thisMessage.split("|")
if(thisResult[0] == "result"):
airecorder.total_rounds[thisResult[1]]+=1
if(thisResult[2] == "Win"):
airecorder.win_rounds[thisResult[1]]+=1
#print(TotalRounds)
#print(WinRounds)
elif(thisResult[0] == "Error"):
print(thisMessage)
# # while Message type is Warning
# if(thisResult[0] == "Warning"):
# # while Message1 is result means one game is over
# if (thisResult[1] == "Result"):
# TotalRounds[thisResult[2]]+=1
# # while Message3 is Win means this agent win this game
# if(thisResult[3] == "Win"):
# WinRounds[thisResult[2]]+=1
# # while Message1 is GameState means this game is just start
# # and tell python which game mode is
# elif (thisResult[1] == "GameState"):
# SCrecieved = 1
# # while Message type is Error
# elif(thisResult[0] == "Error"):
# print(thisMessage)
# 发送函数
def send_string(self, data: str) -> None:
# send a string toC#
msg = OutgoingMessage()
msg.write_string(data)
super().queue_message_to_send(msg)
def send_bool(self, data: bool) -> None:
msg = OutgoingMessage()
msg.write_bool(data)
super().queue_message_to_send(msg)
def send_int(self, data: int) -> None:
msg = OutgoingMessage()
msg.write_int32(data)
super().queue_message_to_send(msg)
def send_float(self, data: float) -> None:
msg = OutgoingMessage()
msg.write_float32(data)
super().queue_message_to_send(msg)
def send_float_list(self, data: List[float]) -> None:
msg = OutgoingMessage()
msg.write_float32_list(data)
super().queue_message_to_send(msg)
def gae(
self,
rewards: torch.Tensor,
dones: torch.Tensor,
values: torch.tensor,
next_obs: torch.tensor,
next_done: torch.Tensor,
) -> tuple:
# GAE
with torch.no_grad():
next_value = self.get_value(next_obs).reshape(1, -1)
data_size = rewards.size()[0]
if self.args.gae:
advantages = torch.zeros_like(rewards).to(self.device)
last_gae_lam = 0
for t in reversed(range(data_size)):
if t == data_size - 1:
nextnonterminal = 1.0 - next_done
next_values = next_value
else:
nextnonterminal = 1.0 - dones[t + 1]
next_values = values[t + 1]
delta = rewards[t] + self.args.gamma * next_values * nextnonterminal - values[t]
advantages[t] = last_gae_lam = (
delta + self.args.gamma * self.args.gaeLambda * nextnonterminal * last_gae_lam
)
returns = advantages + values
else:
returns = torch.zeros_like(rewards).to(self.device)
for t in reversed(range(data_size)):
if t == data_size - 1:
nextnonterminal = 1.0 - next_done
next_return = next_value
else:
nextnonterminal = 1.0 - dones[t + 1]
next_return = returns[t + 1]
returns[t] = rewards[t] + self.args.gamma * nextnonterminal * next_return
advantages = returns - values
return advantages, returns