From 1aaf6c70696751b1c85871cec864d38ff5526008 Mon Sep 17 00:00:00 2001 From: Koha9 Date: Wed, 7 Sep 2022 06:48:37 +0900 Subject: [PATCH] Add Message Box & TimeLimit Change Button Add Message Box & TimeLimit Change Button. Start Using XXManager to keep script, now changed in UIManger GameObject. --- .../ML-Agents/Timers/InGame_timers.json | 2 +- .../Assets/ML-Agents/Timers/Start_timers.json | 2 +- .../Assets/Prefeb/MessageContents.prefab | 81 + .../Assets/Prefeb/MessageContents.prefab.meta | 7 + .../Assets/Scenes/InGame.unity | 1901 ++++++++++++++--- .../Assets/Scenes/Start.unity | 449 +++- .../Assets/Script/InGame/AgentWithGun.cs | 13 +- .../Assets/Script/InGame/InGameMessages.cs | 81 + .../Script/InGame/InGameMessages.cs.meta | 11 + .../Script/InGame/RealTimeEnemyNumChanger.cs | 17 +- .../Script/InGame/RealTimeRewardChanger.cs | 27 + .../Script/InGame/RealTimeTimeLimitChanger.cs | 54 + .../InGame/RealTimeTimeLimitChanger.cs.meta | 11 + .../Script/Start/StartSceneEnemyNumChanger.cs | 1 - .../Script/Start/StartSceneTimeLimChanger.cs | 25 + .../Start/StartSceneTimeLimChanger.cs.meta | 11 + .../Assets/Script/Start/StartSeneData.cs | 22 +- 17 files changed, 2384 insertions(+), 331 deletions(-) create mode 100644 Aimbot-PPO-MultiScene/Assets/Prefeb/MessageContents.prefab create mode 100644 Aimbot-PPO-MultiScene/Assets/Prefeb/MessageContents.prefab.meta create mode 100644 Aimbot-PPO-MultiScene/Assets/Script/InGame/InGameMessages.cs create mode 100644 Aimbot-PPO-MultiScene/Assets/Script/InGame/InGameMessages.cs.meta create mode 100644 Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeTimeLimitChanger.cs create mode 100644 Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeTimeLimitChanger.cs.meta create mode 100644 Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneTimeLimChanger.cs create mode 100644 Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneTimeLimChanger.cs.meta diff --git a/Aimbot-PPO-MultiScene/Assets/ML-Agents/Timers/InGame_timers.json b/Aimbot-PPO-MultiScene/Assets/ML-Agents/Timers/InGame_timers.json index 8f7a981..7c62951 100644 --- a/Aimbot-PPO-MultiScene/Assets/ML-Agents/Timers/InGame_timers.json +++ b/Aimbot-PPO-MultiScene/Assets/ML-Agents/Timers/InGame_timers.json 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LoadDirDate = DataTransfer.LoadDirDate; LoadDirTime = DataTransfer.LoadDirTime; @@ -129,7 +133,10 @@ public class AgentWithGun : Agent // change Decision Period & Take Actions Between Decisions transform.GetComponent().DecisionPeriod = DataTransfer.DecisionPeriod; transform.GetComponent().TakeActionsBetweenDecisions = DataTransfer.ActionsBetweenDecisions; -} + + //initialize remainTime + remainTime = (int)(timeLimit - Time.time + startTime); + } /* ----------此Update用于debug,Build前删除或注释掉!----------*/ /*void Update() @@ -528,7 +535,7 @@ public class AgentWithGun : Agent // loseRewardIn = actionBuffers.ContinuousActions[6]; //float killRewardIn = actionBuffers.ContinuousActions[7]; //Rewards Update - int remainTime = (int)(timeLimit - Time.time + startTime); + remainTime = (int)(timeLimit - Time.time + startTime); //应用输入 shoot = mouseShoot; diff --git a/Aimbot-PPO-MultiScene/Assets/Script/InGame/InGameMessages.cs b/Aimbot-PPO-MultiScene/Assets/Script/InGame/InGameMessages.cs new file mode 100644 index 0000000..e0b8764 --- /dev/null +++ b/Aimbot-PPO-MultiScene/Assets/Script/InGame/InGameMessages.cs @@ -0,0 +1,81 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class InGameMessages : MonoBehaviour +{ + public GameObject MessageBox; // scrollView contents + public GameObject TextPrefab; // TextPrefab + public int maxMassages = 25; + + public Color infoColor = Color.white; + public Color successColor = Color.green; + public Color errorColor = Color.red; + public Color warningColor = Color.yellow; + + [System.NonSerialized]List messageList = new List(); + + public void SendMessagetoBox(string text,Message.MessageType messageType = Message.MessageType.info) + { + if (messageList.Count > maxMassages) + { + // keep mesages under maxMassages + Destroy(messageList[0].textOBJ.gameObject); + messageList.Remove(messageList[0]); + } + // add timestamp + string date = "[" + DateTime.Now.ToString("MMdd_hh:mm:ss") + "] "; + text = date + text; + + Message newMessage = new Message(); + newMessage.text = text; + + GameObject newText = Instantiate(TextPrefab, MessageBox.transform); + newMessage.textOBJ = newText.GetComponent(); + newMessage.textOBJ.text = newMessage.text; + newMessage.textOBJ.color = MessageTypeColor(messageType); + + messageList.Add(newMessage); + } + + // parse messageType to Color + Color MessageTypeColor(Message.MessageType messageType) + { + Color thisColor = infoColor; + switch (messageType) + { + case Message.MessageType.info: + thisColor = infoColor; + break; + case Message.MessageType.success: + thisColor = successColor; + break; + case Message.MessageType.error: + thisColor = errorColor; + break; + case Message.MessageType.warnning: + thisColor = warningColor; + break; + } + return thisColor; + } +} + +// Message Class +[System.Serializable] +public class Message +{ + public string text; + public Text textOBJ; + public MessageType messageType; + + public enum MessageType + { + info, + success, + error, + warnning + } +} diff --git a/Aimbot-PPO-MultiScene/Assets/Script/InGame/InGameMessages.cs.meta b/Aimbot-PPO-MultiScene/Assets/Script/InGame/InGameMessages.cs.meta new file mode 100644 index 0000000..97e5686 --- /dev/null +++ b/Aimbot-PPO-MultiScene/Assets/Script/InGame/InGameMessages.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 414edca99b7a04940a0801ec06c99007 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeEnemyNumChanger.cs b/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeEnemyNumChanger.cs index 12213f0..20ccbed 100644 --- a/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeEnemyNumChanger.cs +++ b/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeEnemyNumChanger.cs @@ -8,21 +8,21 @@ public class RealTimeEnemyNumChanger : MonoBehaviour public InputField enemyNumInputField; public Text enemyNumPlaceholder; - public Text enemyNumAddInfoText; - private void Start() + public void EnemyChangeBTPresses() { - enemyNumAddInfoText.text = ""; - } + AgentWithGun agentWithGun = Agent.GetComponent(); + InGameMessages messenger = gameObject.GetComponent(); + int enemyNum = Math.Abs(int.Parse(enemyNumInputField.GetComponent().text)); + - public void nonRBTPresses() - { if (enemyNumInputField.GetComponent().text == "-") { // input chara not illegal enemyNumPlaceholder.color = Color.red; enemyNumPlaceholder.text = "Wrong Type!"; enemyNumInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Wrong enemyNum Type!", Message.MessageType.error); } else if (enemyNumInputField.GetComponent().text == "") { @@ -35,10 +35,9 @@ public class RealTimeEnemyNumChanger : MonoBehaviour // good to go~ enemyNumPlaceholder.color = Color.gray; enemyNumPlaceholder.text = "nonR"; - string num = enemyNumInputField.GetComponent().text; - Agent.GetComponent().enemyNum = Math.Abs(int.Parse(num)); + agentWithGun.enemyNum = enemyNum; enemyNumInputField.GetComponent().text = ""; - enemyNumAddInfoText.text = $"Enemy Num = {num} add Success. Valid in the next round."; + messenger.SendMessagetoBox($"Enemy Num = {enemyNum} add Success. Valid in the next round.", Message.MessageType.success); } } } diff --git a/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeRewardChanger.cs b/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeRewardChanger.cs index 5258f16..5e4d7da 100644 --- a/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeRewardChanger.cs +++ b/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeRewardChanger.cs @@ -23,15 +23,23 @@ public class RealTimeRewardChanger : MonoBehaviour public Text winRPlaceholder; public Text loseRPlaceholder; + private void Start() + { + + } + public void nonRBTPresses() { + InGameMessages messenger = gameObject.GetComponent(); if (nonRInputField.GetComponent().text == "-") { // input chara not illegal nonRPlaceholder.color = Color.red; nonRPlaceholder.text = "Wrong Type!"; nonRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); + }else if (nonRInputField.GetComponent().text == "") { // empty chara @@ -46,17 +54,20 @@ public class RealTimeRewardChanger : MonoBehaviour string reward = nonRInputField.GetComponent().text; Agent.GetComponent().nonReward = float.Parse(reward); nonRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Reward nonR change Success",Message.MessageType.success); } } public void shootRBTPresses() { + InGameMessages messenger = gameObject.GetComponent(); if (shootRInputField.GetComponent().text == "-") { // input chara not illegal shootRPlaceholder.color = Color.red; shootRPlaceholder.text = "Wrong Type!"; shootRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); } else if (shootRInputField.GetComponent().text == "") { @@ -72,17 +83,20 @@ public class RealTimeRewardChanger : MonoBehaviour string reward = shootRInputField.GetComponent().text; Agent.GetComponent().shootReward = float.Parse(reward); shootRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Reward shootR change Success",Message.MessageType.success); } } public void shootWithoutReadyRBTPresses() { + InGameMessages messenger = gameObject.GetComponent(); if (shootWithoutReadyRInputField.GetComponent().text == "-") { // input chara not illegal shootWithoutReadyRPlaceholder.color = Color.red; shootWithoutReadyRPlaceholder.text = "Wrong Type!"; shootWithoutReadyRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); } else if (shootWithoutReadyRInputField.GetComponent().text == "") { @@ -98,17 +112,20 @@ public class RealTimeRewardChanger : MonoBehaviour string reward = shootWithoutReadyRInputField.GetComponent().text; Agent.GetComponent().shootWithoutReadyReward = float.Parse(reward); shootWithoutReadyRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Reward SWORR change Success",Message.MessageType.success); } } public void hitRBTPresses() { + InGameMessages messenger = gameObject.GetComponent(); if (hitRInputField.GetComponent().text == "-") { // input chara not illegal hitRPlaceholder.color = Color.red; hitRPlaceholder.text = "Wrong Type!"; hitRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); } else if (hitRInputField.GetComponent().text == "") { @@ -124,17 +141,20 @@ public class RealTimeRewardChanger : MonoBehaviour string reward = hitRInputField.GetComponent().text; Agent.GetComponent().hitReward = float.Parse(reward); hitRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Reward hitR change Success",Message.MessageType.success); } } public void killRBTPresses() { + InGameMessages messenger = gameObject.GetComponent(); if (killRInputField.GetComponent().text == "-") { // input chara not illegal killRPlaceholder.color = Color.red; killRPlaceholder.text = "Wrong Type!"; killRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); } else if (killRInputField.GetComponent().text == "") { @@ -150,17 +170,20 @@ public class RealTimeRewardChanger : MonoBehaviour string reward = killRInputField.GetComponent().text; Agent.GetComponent().killReward = float.Parse(reward); killRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Reward killR change Success",Message.MessageType.success); } } public void winRBTPresses() { + InGameMessages messenger = gameObject.GetComponent(); if (winRInputField.GetComponent().text == "-") { // input chara not illegal winRPlaceholder.color = Color.red; winRPlaceholder.text = "Wrong Type!"; winRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); } else if (winRInputField.GetComponent().text == "") { @@ -176,17 +199,20 @@ public class RealTimeRewardChanger : MonoBehaviour string reward = winRInputField.GetComponent().text; Agent.GetComponent().winReward = float.Parse(reward); winRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Reward winR change Success", Message.MessageType.success); } } public void loseRBTPresses() { + InGameMessages messenger = gameObject.GetComponent(); if (loseRInputField.GetComponent().text == "-") { // input chara not illegal loseRPlaceholder.color = Color.red; loseRPlaceholder.text = "Wrong Type!"; loseRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error); } else if (loseRInputField.GetComponent().text == "") { @@ -202,6 +228,7 @@ public class RealTimeRewardChanger : MonoBehaviour string reward = loseRInputField.GetComponent().text; Agent.GetComponent().loseReward = float.Parse(reward); loseRInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Reward loseR change Success",Message.MessageType.success); } } } diff --git a/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeTimeLimitChanger.cs b/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeTimeLimitChanger.cs new file mode 100644 index 0000000..b3aef8c --- /dev/null +++ b/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeTimeLimitChanger.cs @@ -0,0 +1,54 @@ +using System; +using UnityEngine; +using UnityEngine.UI; + +public class RealTimeTimeLimitChanger : MonoBehaviour +{ + public GameObject Agent; + + public InputField TimeLimInputField; + public Text TimeLimPlaceholder; + + public void BTPressed() + { + AgentWithGun agentWithGun = Agent.GetComponent(); + InGameMessages messenger = gameObject.GetComponent(); + int timeLimit = Math.Abs(int.Parse(TimeLimInputField.GetComponent().text)); + + if (TimeLimInputField.GetComponent().text == "-") + { + // input chara not illegal + TimeLimPlaceholder.color = Color.red; + TimeLimPlaceholder.text = "Wrong Type!"; + TimeLimInputField.GetComponent().text = ""; + messenger.SendMessagetoBox("Wrong timeLimit Type!", Message.MessageType.error); + } + else if (TimeLimInputField.GetComponent().text == "") + { + // empty chara + TimeLimPlaceholder.color = Color.gray; + TimeLimPlaceholder.text = "TimeLim"; + } + else + { + int remainTime = agentWithGun.remainTime; + // make sure new timeLimit is greater than remainTime; + if (timeLimit <= remainTime) + { + TimeLimPlaceholder.color = Color.red; + TimeLimPlaceholder.text = "Error"; + messenger.SendMessagetoBox($"New time should greater than remainTime({remainTime})",Message.MessageType.error); + } + else + { + // good to go~ + TimeLimPlaceholder.color = Color.gray; + TimeLimPlaceholder.text = "TimeLim"; + agentWithGun.timeLimit = timeLimit; + TimeLimInputField.GetComponent().text = ""; + messenger.SendMessagetoBox($"Time Limit changed to {timeLimit}",Message.MessageType.success); + } + + } + } +} diff --git a/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeTimeLimitChanger.cs.meta b/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeTimeLimitChanger.cs.meta new file mode 100644 index 0000000..516c2ee --- /dev/null +++ b/Aimbot-PPO-MultiScene/Assets/Script/InGame/RealTimeTimeLimitChanger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 604d05168c977c04887a3add62ce34da +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneEnemyNumChanger.cs b/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneEnemyNumChanger.cs index 1bb987e..4c53a7f 100644 --- a/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneEnemyNumChanger.cs +++ b/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneEnemyNumChanger.cs @@ -15,7 +15,6 @@ public class StartSceneEnemyNumChanger : MonoBehaviour if (EnemyNumInput.GetComponent().text == "" || EnemyNumInput.GetComponent().text.Contains("-")) { EnemyNumText.color = Color.gray; - DataTransfer.GetComponent().nonReward = DataTransfer.GetComponent().EnemyNumDefault; } else { diff --git a/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneTimeLimChanger.cs b/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneTimeLimChanger.cs new file mode 100644 index 0000000..4c8b119 --- /dev/null +++ b/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneTimeLimChanger.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class StartSceneTimeLimChanger : MonoBehaviour +{ + public GameObject DataTransfer; + public Text TimeLimText; + public InputField TimelimInput; + + public void onValueTimeChanged() + { + if (TimelimInput.GetComponent().text == "" || TimelimInput.GetComponent().text.Contains("-")) + { + TimeLimText.color = Color.gray; + } + else + { + TimeLimText.color = Color.yellow; + DataTransfer.GetComponent().Timelim = Math.Abs(int.Parse(TimelimInput.GetComponent().text)); + } + } +} diff --git a/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneTimeLimChanger.cs.meta b/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneTimeLimChanger.cs.meta new file mode 100644 index 0000000..95ed2e4 --- /dev/null +++ b/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSceneTimeLimChanger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7857e2b2e5caf6b4686c4a7d87fa998e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSeneData.cs b/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSeneData.cs index dcd362a..cbfa219 100644 --- a/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSeneData.cs +++ b/Aimbot-PPO-MultiScene/Assets/Script/Start/StartSeneData.cs @@ -19,21 +19,23 @@ public class StartSeneData : MonoBehaviour [System.NonSerialized]public string LoadDirTime = "0"; // Rewards - [System.NonSerialized]public float nonReward; + [System.NonSerialized] public float nonReward; [System.NonSerialized] public float shootReward; - [System.NonSerialized]public float shootWithoutReadyReward; - [System.NonSerialized]public float hitReward; - [System.NonSerialized]public float killReward; - [System.NonSerialized]public float winReward; - [System.NonSerialized]public float loseReward; + [System.NonSerialized] public float shootWithoutReadyReward; + [System.NonSerialized] public float hitReward; + [System.NonSerialized] public float killReward; + [System.NonSerialized] public float winReward; + [System.NonSerialized] public float loseReward; // DecisionPeriod - [System.NonSerialized]public int DecisionPeriod = 1; - [System.NonSerialized]public bool ActionsBetweenDecisions = true; + [System.NonSerialized] public int DecisionPeriod = 1; + [System.NonSerialized] public bool ActionsBetweenDecisions = true; // EnemyNum - public int EnemyNumDefault = 3; - [System.NonSerialized]public int EnemyNum = 3; + [System.NonSerialized] public int EnemyNum = 3; + + // TimeLimit + [System.NonSerialized] public int Timelim = 30; private void Start() {