27 lines
858 B
C#
27 lines
858 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class StartSceneEnemyNumChanger : MonoBehaviour
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{
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public GameObject DataTransfer;
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public InputField EnemyNumInput;
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public Text EnemyNumText;
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public void onValueChanged()
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{
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if (EnemyNumInput.GetComponent<InputField>().text == "" || EnemyNumInput.GetComponent<InputField>().text.Contains("-"))
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{
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EnemyNumText.color = Color.gray;
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DataTransfer.GetComponent<StartSeneData>().nonReward = DataTransfer.GetComponent<StartSeneData>().EnemyNumDefault;
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}
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else
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{
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EnemyNumText.color = Color.yellow;
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DataTransfer.GetComponent<StartSeneData>().EnemyNum = Math.Abs(int.Parse(EnemyNumInput.GetComponent<InputField>().text));
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}
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}
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}
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