79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
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using System;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Settings related to text.
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/// |文本的内边距设置。
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/// </summary>
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[Serializable]
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public class TextPadding : ChildComponent
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{
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[SerializeField] private bool m_Show = true;
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[SerializeField] private float m_Top = 2;
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[SerializeField] private float m_Right = 4;
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[SerializeField] private float m_Left = 4;
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[SerializeField] private float m_Bottom = 2;
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public TextPadding() { }
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public TextPadding(float top, float right, float bottom, float left)
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{
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SetPadding(top, right, bottom, left);
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}
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public void SetPadding(float top, float right, float bottom, float left)
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{
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m_Top = top;;
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m_Right = right;
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m_Bottom = bottom;
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m_Left = left;
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}
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/// <summary>
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/// show padding.
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/// 是否显示。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// padding of top.
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/// |顶部间距。
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/// </summary>
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public float top
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{
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get { return m_Top; }
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set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// padding of right.
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/// |右部间距。
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/// </summary>
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public float right
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{
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get { return m_Right; }
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set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// padding of bottom.
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/// |底部间距。
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/// </summary>
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public float bottom
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{
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get { return m_Bottom; }
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set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// padding of left.
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/// |左边间距。
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/// </summary>
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public float left
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{
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get { return m_Left; }
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set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetComponentDirty(); }
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}
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}
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}
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