33 lines
818 B
C#
33 lines
818 B
C#
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using UnityEngine;
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using UnityEngine.UI;
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using XUGL;
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namespace XCharts.Runtime
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{
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[ExecuteInEditMode]
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public class SVGImage : MaskableGraphic
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{
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[SerializeField] private bool m_MirrorY;
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[SerializeField] private string m_SVGPath;
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private SVGPath m_Path;
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public string svgPath { set { m_SVGPath = value; } get { return m_SVGPath; } }
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public bool mirrorY { set { m_MirrorY = value; } get { return m_MirrorY; } }
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protected override void Awake()
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{
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base.Awake();
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m_Path = SVGPath.Parse(m_SVGPath);
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m_Path.mirrorY = m_MirrorY;
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}
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protected override void OnPopulateMesh(VertexHelper vh)
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{
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vh.Clear();
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if (m_Path != null)
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m_Path.Draw(vh);
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}
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}
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}
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