56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
public class RewardChanger : MonoBehaviour
|
||
|
{
|
||
|
public GameObject Agent;
|
||
|
|
||
|
public Button nonRBT;
|
||
|
public Button shootRBT;
|
||
|
public Button shootWithoutReadyRBT;
|
||
|
public Button hitRBT;
|
||
|
public Button killRBT;
|
||
|
public Button winRBT;
|
||
|
public Button loseRBT;
|
||
|
|
||
|
public InputField nonRInputField;
|
||
|
public InputField shootRInputField;
|
||
|
public InputField shootWithoutReadyRInputField;
|
||
|
public InputField hitRInputField;
|
||
|
public InputField killRInputField;
|
||
|
public InputField winRInputField;
|
||
|
public InputField loseRInputField;
|
||
|
|
||
|
|
||
|
public void nonRBTPresses(){
|
||
|
string reward = nonRInputField.GetComponent<InputField>().text;
|
||
|
Agent.GetComponent<AgentWithGun>().nonReward = float.Parse(reward);
|
||
|
}
|
||
|
public void shootRBTPresses(){
|
||
|
string reward = shootRInputField.GetComponent<InputField>().text;
|
||
|
Agent.GetComponent<AgentWithGun>().shootReward = float.Parse(reward);
|
||
|
}
|
||
|
public void shootWithoutReadyRBTPresses(){
|
||
|
string reward = shootWithoutReadyRInputField.GetComponent<InputField>().text;
|
||
|
Agent.GetComponent<AgentWithGun>().shootWithoutReadyReward = float.Parse(reward);
|
||
|
}
|
||
|
public void hitRBTPresses(){
|
||
|
string reward = hitRInputField.GetComponent<InputField>().text;
|
||
|
Agent.GetComponent<AgentWithGun>().hitReward = float.Parse(reward);
|
||
|
}
|
||
|
public void killRBTPresses(){
|
||
|
string reward = killRInputField.GetComponent<InputField>().text;
|
||
|
Agent.GetComponent<AgentWithGun>().killReward = float.Parse(reward);
|
||
|
}
|
||
|
public void winRBTPresses(){
|
||
|
string reward = winRInputField.GetComponent<InputField>().text;
|
||
|
Agent.GetComponent<AgentWithGun>().winReward = float.Parse(reward);
|
||
|
}
|
||
|
public void loseRBTPresses(){
|
||
|
string reward = loseRInputField.GetComponent<InputField>().text;
|
||
|
Agent.GetComponent<AgentWithGun>().loseReward = float.Parse(reward);
|
||
|
}
|
||
|
}
|