883 lines
32 KiB
C#
883 lines
32 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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#if dUI_TextMeshPro
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using TMPro;
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#endif
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace XCharts.Runtime
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{
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public static class ChartHelper
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{
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private static StringBuilder s_Builder = new StringBuilder();
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private static Vector3 s_DefaultIngoreDataVector3 = Vector3.zero;
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public static StringBuilder sb { get { return s_Builder; } }
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public static Vector3 ignoreVector3 { get { return s_DefaultIngoreDataVector3; } }
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public static bool IsIngore(Vector3 pos)
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{
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return pos == s_DefaultIngoreDataVector3;
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}
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public static string Cancat(string str1, string str2)
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{
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s_Builder.Length = 0;
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s_Builder.Append(str1).Append(str2);
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return s_Builder.ToString();
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}
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public static string Cancat(string str1, int i)
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{
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s_Builder.Length = 0;
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s_Builder.Append(str1).Append(ChartCached.IntToStr(i));
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return s_Builder.ToString();
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}
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public static void SetActive(GameObject gameObject, bool active)
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{
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if (gameObject == null) return;
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SetActive(gameObject.transform, active);
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}
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public static void SetActive(Image image, bool active)
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{
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if (image == null) return;
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SetActive(image.gameObject, active);
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}
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public static void SetActive(Text text, bool active)
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{
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if (text == null) return;
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SetActive(text.gameObject, active);
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}
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/// <summary>
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/// 通过设置scale实现是否显示,优化性能,减少GC
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/// </summary>
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/// <param name="transform"></param>
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/// <param name="active"></param>
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public static void SetActive(Transform transform, bool active)
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{
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if (transform == null) return;
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if (active) transform.localScale = Vector3.one;
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else transform.localScale = Vector3.zero;
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}
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public static void HideAllObject(GameObject obj, string match = null)
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{
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if (obj == null) return;
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HideAllObject(obj.transform, match);
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}
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public static void HideAllObject(Transform parent, string match = null)
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{
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if (parent == null) return;
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ActiveAllObject(parent, false, match);
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}
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public static void ActiveAllObject(Transform parent, bool active, string match = null)
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{
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if (parent == null) return;
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for (int i = 0; i < parent.childCount; i++)
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{
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if (match == null)
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SetActive(parent.GetChild(i), active);
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else
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{
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var go = parent.GetChild(i);
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if (go.name.StartsWith(match))
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{
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SetActive(go, active);
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}
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}
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}
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}
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public static void DestroyAllChildren(Transform parent)
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{
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if (parent == null) return;
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var childCount = parent.childCount;
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for (int i = childCount - 1; i >= 0; i--)
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{
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var go = parent.GetChild(i);
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if (go != null)
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{
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GameObject.DestroyImmediate(go.gameObject, true);
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}
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}
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}
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public static void DestoryGameObject(Transform parent, string childName)
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{
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if (parent == null) return;
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var go = parent.Find(childName);
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if (go != null)
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{
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GameObject.DestroyImmediate(go.gameObject, true);
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}
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}
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public static void DestoryGameObjectByMatch(Transform parent, string match)
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{
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if (parent == null) return;
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var childCount = parent.childCount;
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for (int i = childCount - 1; i >= 0; i--)
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{
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var go = parent.GetChild(i);
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if (go != null && go.name.StartsWith(match))
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{
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GameObject.DestroyImmediate(go.gameObject, true);
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}
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}
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}
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public static void DestoryGameObject(GameObject go)
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{
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if (go != null) GameObject.DestroyImmediate(go, true);
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}
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public static string GetFullName(Transform transform)
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{
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string name = transform.name;
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Transform obj = transform;
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while (obj.transform.parent)
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{
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name = obj.transform.parent.name + "/" + name;
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obj = obj.transform.parent;
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}
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return name;
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}
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public static void RemoveComponent<T>(GameObject gameObject)
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{
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var component = gameObject.GetComponent<T>();
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if (component != null)
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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GameObject.DestroyImmediate(component as GameObject, true);
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else
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GameObject.Destroy(component as GameObject);
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#else
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GameObject.Destroy(component as GameObject);
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#endif
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}
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}
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public static T GetOrAddComponent<T>(Transform transform) where T : Component
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{
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return GetOrAddComponent<T>(transform.gameObject);
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}
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public static T GetOrAddComponent<T>(GameObject gameObject) where T : Component
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{
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if (gameObject.GetComponent<T>() == null)
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{
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return gameObject.AddComponent<T>();
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}
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else
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{
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return gameObject.GetComponent<T>();
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}
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}
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public static GameObject AddObject(string name, Transform parent, Vector2 anchorMin,
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Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, int replaceIndex = -1)
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{
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GameObject obj;
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if (parent.Find(name))
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{
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obj = parent.Find(name).gameObject;
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SetActive(obj, true);
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obj.transform.localPosition = Vector3.zero;
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obj.transform.localScale = Vector3.one;
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}
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else if (replaceIndex >= 0 && replaceIndex < parent.childCount)
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{
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obj = parent.GetChild(replaceIndex).gameObject;
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if (!obj.name.Equals(name)) obj.name = name;
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SetActive(obj, true);
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}
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else
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{
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obj = new GameObject();
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obj.name = name;
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obj.transform.SetParent(parent);
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obj.transform.localScale = Vector3.one;
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obj.transform.localPosition = Vector3.zero;
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}
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RectTransform rect = GetOrAddComponent<RectTransform>(obj);
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rect.localPosition = Vector3.zero;
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rect.sizeDelta = sizeDelta;
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rect.anchorMin = anchorMin;
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rect.anchorMax = anchorMax;
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rect.pivot = pivot;
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rect.anchoredPosition3D = Vector3.zero;
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return obj;
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}
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public static void UpdateRectTransform(GameObject obj, Vector2 anchorMin,
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Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta)
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{
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if (obj == null) return;
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RectTransform rect = GetOrAddComponent<RectTransform>(obj);
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rect.sizeDelta = sizeDelta;
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rect.anchorMin = anchorMin;
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rect.anchorMax = anchorMax;
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rect.pivot = pivot;
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}
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public static ChartText AddTextObject(string objectName, Transform parent, Vector2 anchorMin, Vector2 anchorMax,
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Vector2 pivot, Vector2 sizeDelta, TextStyle textStyle, ComponentTheme theme, Color autoColor,
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TextAnchor autoAlignment, ChartText chartText = null)
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{
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GameObject txtObj = AddObject(objectName, parent, anchorMin, anchorMax, pivot, sizeDelta);
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txtObj.transform.localEulerAngles = new Vector3(0, 0, textStyle.rotate);
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if (chartText == null)
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chartText = new ChartText();
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#if dUI_TextMeshPro
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RemoveComponent<Text>(txtObj);
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chartText.tmpText = GetOrAddComponent<TextMeshProUGUI>(txtObj);
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chartText.tmpText.font = textStyle.tmpFont == null ? theme.tmpFont : textStyle.tmpFont;
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chartText.tmpText.fontStyle = textStyle.tmpFontStyle;
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chartText.tmpText.richText = true;
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chartText.tmpText.raycastTarget = false;
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chartText.tmpText.enableWordWrapping = textStyle.autoWrap;
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#else
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chartText.text = GetOrAddComponent<Text>(txtObj);
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chartText.text.font = textStyle.font == null ? theme.font : textStyle.font;
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chartText.text.fontStyle = textStyle.fontStyle;
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chartText.text.horizontalOverflow = textStyle.autoWrap ? HorizontalWrapMode.Wrap : HorizontalWrapMode.Overflow;
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chartText.text.verticalOverflow = VerticalWrapMode.Overflow;
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chartText.text.supportRichText = true;
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chartText.text.raycastTarget = false;
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#endif
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if (textStyle.autoColor && autoColor != Color.clear)
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chartText.SetColor(autoColor);
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else
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chartText.SetColor(textStyle.GetColor(theme.textColor));
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chartText.SetAlignment(textStyle.autoAlign ? autoAlignment : textStyle.alignment);
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chartText.SetFontSize(textStyle.GetFontSize(theme));
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chartText.SetText("Text");
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chartText.SetLineSpacing(textStyle.lineSpacing);
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chartText.SetActive(textStyle.show);
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RectTransform rect = GetOrAddComponent<RectTransform>(txtObj);
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rect.localPosition = Vector3.zero;
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rect.sizeDelta = sizeDelta;
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rect.anchorMin = anchorMin;
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rect.anchorMax = anchorMax;
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rect.pivot = pivot;
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return chartText;
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}
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internal static Painter AddPainterObject(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax,
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Vector2 pivot, Vector2 sizeDelta, HideFlags hideFlags, int siblingIndex)
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{
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var painterObj = ChartHelper.AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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painterObj.hideFlags = hideFlags;
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painterObj.transform.SetSiblingIndex(siblingIndex);
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return ChartHelper.GetOrAddComponent<Painter>(painterObj);
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}
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public static Image AddIcon(string name, Transform parent, IconStyle iconStyle)
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{
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return AddIcon(name, parent, iconStyle.width, iconStyle.height, iconStyle.sprite, iconStyle.type);
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}
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public static Image AddIcon(string name, Transform parent, float width, float height, Sprite sprite = null,
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Image.Type type = Image.Type.Simple)
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{
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var anchorMax = new Vector2(0.5f, 0.5f);
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var anchorMin = new Vector2(0.5f, 0.5f);
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var pivot = new Vector2(0.5f, 0.5f);
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var sizeDelta = new Vector2(width, height);
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GameObject iconObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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var img = GetOrAddComponent<Image>(iconObj);
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if (img.raycastTarget != false)
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img.raycastTarget = false;
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if (img.type != type)
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img.type = type;
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if (sprite != null && img.sprite != sprite)
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{
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img.sprite = sprite;
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if (width == 0 || height == 0)
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{
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img.SetNativeSize();
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}
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}
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return img;
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}
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public static ChartLabel AddAxisLabelObject(int total, int index, string name, Transform parent,
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Vector2 sizeDelta, Axis axis, ComponentTheme theme,
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string content, Color autoColor, TextAnchor autoAlignment = TextAnchor.MiddleCenter)
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{
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var textStyle = axis.axisLabel.textStyle;
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var label = AddChartLabel(name, parent, axis.axisLabel, theme, content, autoColor, autoAlignment);
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var labelShow = axis.axisLabel.show && (axis.axisLabel.interval == 0 || index % (axis.axisLabel.interval + 1) == 0);
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if (labelShow)
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{
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if (!axis.axisLabel.showStartLabel && index == 0) labelShow = false;
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else if (!axis.axisLabel.showEndLabel && index == total - 1) labelShow = false;
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}
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label.UpdateIcon(axis.axisLabel.icon, axis.GetIcon(index));
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label.text.SetActive(labelShow);
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return label;
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}
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public static ChartLabel AddChartLabel(string name, Transform parent, LabelStyle labelStyle,
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ComponentTheme theme, string content, Color autoColor, TextAnchor autoAlignment = TextAnchor.MiddleCenter)
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{
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Vector2 anchorMin, anchorMax, pivot;
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var sizeDelta = new Vector2(labelStyle.width, labelStyle.height);
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var textStyle = labelStyle.textStyle;
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var alignment = textStyle.GetAlignment(autoAlignment);
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UpdateAnchorAndPivotByTextAlignment(alignment, out anchorMin, out anchorMax, out pivot);
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var labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
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// TODO: 为了兼容旧版本,这里后面版本可以去掉
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#region temp code
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var oldText = labelObj.GetComponent<Text>();
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if (oldText != null)
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{
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GameObject.DestroyImmediate(oldText);
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}
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var oldImage = labelObj.GetComponent<Image>();
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if (oldImage != null)
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{
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GameObject.DestroyImmediate(oldImage);
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}
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#endregion
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var label = GetOrAddComponent<ChartLabel>(labelObj);
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label.text = AddTextObject("Text", label.gameObject.transform, anchorMin, anchorMax, pivot,
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sizeDelta, textStyle, theme, autoColor, autoAlignment, label.text);
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label.icon = ChartHelper.AddIcon("Icon", label.gameObject.transform, labelStyle.icon);
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label.SetSize(labelStyle.width, labelStyle.height);
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label.SetTextPadding(labelStyle.textPadding);
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label.SetText(content);
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label.UpdateIcon(labelStyle.icon);
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if (labelStyle.background.show)
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{
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label.color = (!labelStyle.background.autoColor || autoColor == Color.clear) ?
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labelStyle.background.color : autoColor;
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label.sprite = labelStyle.background.sprite;
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label.type = labelStyle.background.type;
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}
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else
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{
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label.color = Color.clear;
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label.sprite = null;
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}
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label.transform.localEulerAngles = new Vector3(0, 0, labelStyle.rotate);
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label.transform.localPosition = labelStyle.offset;
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return label;
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}
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private static void UpdateAnchorAndPivotByTextAlignment(TextAnchor alignment, out Vector2 anchorMin, out Vector2 anchorMax,
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out Vector2 pivot)
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{
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switch (alignment)
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{
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case TextAnchor.LowerLeft:
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anchorMin = new Vector2(0f, 0f);
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anchorMax = new Vector2(0f, 0f);
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pivot = new Vector2(0f, 0f);
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break;
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case TextAnchor.UpperLeft:
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anchorMin = new Vector2(0f, 1f);
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anchorMax = new Vector2(0f, 1f);
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pivot = new Vector2(0f, 1f);
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break;
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case TextAnchor.MiddleLeft:
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anchorMin = new Vector2(0f, 0.5f);
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anchorMax = new Vector2(0f, 0.5f);
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pivot = new Vector2(0f, 0.5f);
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break;
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case TextAnchor.LowerRight:
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anchorMin = new Vector2(1f, 0f);
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anchorMax = new Vector2(1f, 0f);
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pivot = new Vector2(1f, 0f);
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break;
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case TextAnchor.UpperRight:
|
|||
|
anchorMin = new Vector2(1f, 1f);
|
|||
|
anchorMax = new Vector2(1f, 1f);
|
|||
|
pivot = new Vector2(1f, 1f);
|
|||
|
break;
|
|||
|
case TextAnchor.MiddleRight:
|
|||
|
anchorMin = new Vector2(1, 0.5f);
|
|||
|
anchorMax = new Vector2(1, 0.5f);
|
|||
|
pivot = new Vector2(1, 0.5f);
|
|||
|
break;
|
|||
|
case TextAnchor.LowerCenter:
|
|||
|
anchorMin = new Vector2(0.5f, 0f);
|
|||
|
anchorMax = new Vector2(0.5f, 0f);
|
|||
|
pivot = new Vector2(0.5f, 0f);
|
|||
|
break;
|
|||
|
case TextAnchor.UpperCenter:
|
|||
|
anchorMin = new Vector2(0.5f, 1f);
|
|||
|
anchorMax = new Vector2(0.5f, 1f);
|
|||
|
pivot = new Vector2(0.5f, 1f);
|
|||
|
break;
|
|||
|
case TextAnchor.MiddleCenter:
|
|||
|
anchorMin = new Vector2(0.5f, 0.5f);
|
|||
|
anchorMax = new Vector2(0.5f, 0.5f);
|
|||
|
pivot = new Vector2(0.5f, 0.5f);
|
|||
|
break;
|
|||
|
default:
|
|||
|
anchorMin = new Vector2(0.5f, 0.5f);
|
|||
|
anchorMax = new Vector2(0.5f, 0.5f);
|
|||
|
pivot = new Vector2(0.5f, 0.5f);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
internal static ChartLabel AddTooltipIndicatorLabel(Tooltip tooltip, string name, Transform parent,
|
|||
|
ThemeStyle theme, TextAnchor alignment)
|
|||
|
{
|
|||
|
var label = ChartHelper.AddChartLabel(name, parent, tooltip.indicatorLabelStyle, theme.tooltip,
|
|||
|
"", Color.clear, alignment);
|
|||
|
label.SetActive(tooltip.show && tooltip.indicatorLabelStyle.show);
|
|||
|
return label;
|
|||
|
}
|
|||
|
|
|||
|
public static void GetPointList(ref List<Vector3> posList, Vector3 sp, Vector3 ep, float k = 30f)
|
|||
|
{
|
|||
|
Vector3 dir = (ep - sp).normalized;
|
|||
|
float dist = Vector3.Distance(sp, ep);
|
|||
|
int segment = (int) (dist / k);
|
|||
|
posList.Clear();
|
|||
|
posList.Add(sp);
|
|||
|
for (int i = 1; i < segment; i++)
|
|||
|
{
|
|||
|
posList.Add(sp + dir * dist * i / segment);
|
|||
|
}
|
|||
|
posList.Add(ep);
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsValueEqualsColor(Color32 color1, Color32 color2)
|
|||
|
{
|
|||
|
return color1.a == color2.a &&
|
|||
|
color1.b == color2.b &&
|
|||
|
color1.g == color2.g &&
|
|||
|
color1.r == color2.r;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsValueEqualsColor(Color color1, Color color2)
|
|||
|
{
|
|||
|
return color1.a == color2.a &&
|
|||
|
color1.b == color2.b &&
|
|||
|
color1.g == color2.g &&
|
|||
|
color1.r == color2.r;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsValueEqualsString(string str1, string str2)
|
|||
|
{
|
|||
|
if (str1 == null && str2 == null) return true;
|
|||
|
else if (str1 != null && str2 != null) return str1.Equals(str2);
|
|||
|
else return false;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsValueEqualsVector2(Vector2 v1, Vector2 v2)
|
|||
|
{
|
|||
|
return v1.x == v2.x && v1.y == v2.y;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsValueEqualsVector3(Vector3 v1, Vector3 v2)
|
|||
|
{
|
|||
|
return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsValueEqualsList<T>(List<T> list1, List<T> list2)
|
|||
|
{
|
|||
|
if (list1 == null || list2 == null) return false;
|
|||
|
if (list1.Count != list2.Count) return false;
|
|||
|
for (int i = 0; i < list1.Count; i++)
|
|||
|
{
|
|||
|
if (list1[i] == null && list2[i] == null) { }
|
|||
|
else
|
|||
|
{
|
|||
|
if (list1[i] != null)
|
|||
|
{
|
|||
|
if (!list1[i].Equals(list2[i])) return false;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (!list2[i].Equals(list1[i])) return false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsEquals(double d1, double d2)
|
|||
|
{
|
|||
|
return Math.Abs(d1 - d2) < 0.000001d;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsEquals(float d1, float d2)
|
|||
|
{
|
|||
|
return Math.Abs(d1 - d2) < 0.000001f;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsClearColor(Color32 color)
|
|||
|
{
|
|||
|
return color.a == 0 && color.b == 0 && color.g == 0 && color.r == 0;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsClearColor(Color color)
|
|||
|
{
|
|||
|
return color.a == 0 && color.b == 0 && color.g == 0 && color.r == 0;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsZeroVector(Vector3 pos)
|
|||
|
{
|
|||
|
return pos.x == 0 && pos.y == 0 && pos.z == 0;
|
|||
|
}
|
|||
|
|
|||
|
public static bool CopyList<T>(List<T> toList, List<T> fromList)
|
|||
|
{
|
|||
|
if (toList == null || fromList == null) return false;
|
|||
|
toList.Clear();
|
|||
|
foreach (var item in fromList) toList.Add(item);
|
|||
|
return true;
|
|||
|
}
|
|||
|
public static bool CopyArray<T>(T[] toList, T[] fromList)
|
|||
|
{
|
|||
|
if (toList == null || fromList == null) return false;
|
|||
|
if (toList.Length != fromList.Length)
|
|||
|
{
|
|||
|
toList = new T[fromList.Length];
|
|||
|
}
|
|||
|
for (int i = 0; i < fromList.Length; i++) toList[i] = fromList[i];
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
public static List<float> ParseFloatFromString(string jsonData)
|
|||
|
{
|
|||
|
List<float> list = new List<float>();
|
|||
|
if (string.IsNullOrEmpty(jsonData)) return list;
|
|||
|
int startIndex = jsonData.IndexOf("[");
|
|||
|
int endIndex = jsonData.IndexOf("]");
|
|||
|
string temp = jsonData.Substring(startIndex + 1, endIndex - startIndex - 1);
|
|||
|
if (temp.IndexOf("],") > -1 || temp.IndexOf("] ,") > -1)
|
|||
|
{
|
|||
|
string[] datas = temp.Split(new string[] { "],", "] ," }, StringSplitOptions.RemoveEmptyEntries);
|
|||
|
for (int i = 0; i < datas.Length; i++)
|
|||
|
{
|
|||
|
temp = datas[i];
|
|||
|
}
|
|||
|
return list;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
string[] datas = temp.Split(',');
|
|||
|
for (int i = 0; i < datas.Length; i++)
|
|||
|
{
|
|||
|
list.Add(float.Parse(datas[i].Trim()));
|
|||
|
}
|
|||
|
return list;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static List<string> ParseStringFromString(string jsonData)
|
|||
|
{
|
|||
|
List<string> list = new List<string>();
|
|||
|
if (string.IsNullOrEmpty(jsonData)) return list;
|
|||
|
string pattern = "[\"'](.*?)[\"']";
|
|||
|
if (Regex.IsMatch(jsonData, pattern))
|
|||
|
{
|
|||
|
MatchCollection m = Regex.Matches(jsonData, pattern);
|
|||
|
foreach (Match match in m)
|
|||
|
{
|
|||
|
list.Add(match.Groups[1].Value);
|
|||
|
}
|
|||
|
}
|
|||
|
return list;
|
|||
|
}
|
|||
|
|
|||
|
public static Color32 GetColor(string hexColorStr)
|
|||
|
{
|
|||
|
Color color;
|
|||
|
ColorUtility.TryParseHtmlString(hexColorStr, out color);
|
|||
|
return (Color32) color;
|
|||
|
}
|
|||
|
|
|||
|
public static double GetMaxDivisibleValue(double max, int ceilRate)
|
|||
|
{
|
|||
|
if (max == 0) return 0;
|
|||
|
if (max > -1 && max < 1)
|
|||
|
{
|
|||
|
int count = 1;
|
|||
|
int intvalue = (int) (max * Mathf.Pow(10, count));
|
|||
|
while (intvalue == 0 && count < 12)
|
|||
|
{
|
|||
|
count++;
|
|||
|
intvalue = (int) (max * Mathf.Pow(10, count));
|
|||
|
}
|
|||
|
var pow = Mathf.Pow(10, count);
|
|||
|
if (max > 0) return (int) ((max * pow + 1)) / pow;
|
|||
|
else return (int) ((max * pow - 1)) / pow;
|
|||
|
}
|
|||
|
if (ceilRate == 0)
|
|||
|
{
|
|||
|
var bigger = Math.Ceiling(Math.Abs(max));
|
|||
|
int n = 1;
|
|||
|
while (bigger / (Mathf.Pow(10, n)) > 10)
|
|||
|
{
|
|||
|
n++;
|
|||
|
}
|
|||
|
double mm = bigger;
|
|||
|
if (mm > 10 && n < 38)
|
|||
|
{
|
|||
|
mm = bigger - bigger % (Mathf.Pow(10, n));
|
|||
|
mm += max > 0 ? Mathf.Pow(10, n) : -Mathf.Pow(10, n);
|
|||
|
}
|
|||
|
var mmm = mm - Mathf.Pow(10, n) / 2;
|
|||
|
if (max < 0) return -Math.Ceiling(mmm > -max ? mmm : mm);
|
|||
|
else return Math.Ceiling(mmm > max ? mmm : mm);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
var mod = max % ceilRate;
|
|||
|
int rate = (int) (max / ceilRate);
|
|||
|
return mod == 0 ? max : (max < 0 ? rate : rate + 1) * ceilRate;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static double GetMinDivisibleValue(double min, int ceilRate)
|
|||
|
{
|
|||
|
if (min == 0) return 0;
|
|||
|
if (min > -1 && min < 1)
|
|||
|
{
|
|||
|
int count = 1;
|
|||
|
int intvalue = (int) (min * Mathf.Pow(10, count));
|
|||
|
while (intvalue == 0 && count < 12)
|
|||
|
{
|
|||
|
count++;
|
|||
|
intvalue = (int) (min * Mathf.Pow(10, count));
|
|||
|
}
|
|||
|
var pow = Mathf.Pow(10, count);
|
|||
|
if (min > 0) return (int) ((min * pow + 1)) / pow;
|
|||
|
else return (int) ((min * pow - 1)) / pow;
|
|||
|
}
|
|||
|
if (ceilRate == 0)
|
|||
|
{
|
|||
|
var bigger = Math.Floor(Math.Abs(min));
|
|||
|
int n = 1;
|
|||
|
while (bigger / (Mathf.Pow(10, n)) > 10)
|
|||
|
{
|
|||
|
n++;
|
|||
|
}
|
|||
|
double mm = bigger;
|
|||
|
if (mm > 10 && n < 38)
|
|||
|
{
|
|||
|
mm = bigger - bigger % (Mathf.Pow(10, n));
|
|||
|
mm += min < 0 ? Mathf.Pow(10, n) : -Mathf.Pow(10, n);
|
|||
|
}
|
|||
|
if (min < 0) return -Math.Floor(mm);
|
|||
|
else return Math.Floor(mm);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
var mod = min % ceilRate;
|
|||
|
int rate = (int) (min / ceilRate);
|
|||
|
return mod == 0 ? min : (min < 0 ? rate - 1 : rate) * ceilRate;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static double GetMaxLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)
|
|||
|
{
|
|||
|
splitNumber = 0;
|
|||
|
if (value <= 0) return 0;
|
|||
|
double max = 0;
|
|||
|
while (max < value)
|
|||
|
{
|
|||
|
if (isLogBaseE)
|
|||
|
{
|
|||
|
max = Math.Exp(splitNumber);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
max = Math.Pow(logBase, splitNumber);
|
|||
|
}
|
|||
|
splitNumber++;
|
|||
|
}
|
|||
|
return max;
|
|||
|
}
|
|||
|
|
|||
|
public static double GetMinLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)
|
|||
|
{
|
|||
|
splitNumber = 0;
|
|||
|
if (value > 1) return 1;
|
|||
|
double min = 1;
|
|||
|
while (min > value)
|
|||
|
{
|
|||
|
if (isLogBaseE)
|
|||
|
{
|
|||
|
min = Math.Exp(-splitNumber);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
min = Math.Pow(logBase, -splitNumber);
|
|||
|
}
|
|||
|
splitNumber++;
|
|||
|
}
|
|||
|
return min;
|
|||
|
}
|
|||
|
|
|||
|
public static int GetFloatAccuracy(double value)
|
|||
|
{
|
|||
|
if (value > 1 || value < -1) return 0;
|
|||
|
int count = 1;
|
|||
|
int intvalue = (int) (value * Mathf.Pow(10, count));
|
|||
|
while (intvalue == 0 && count < 38)
|
|||
|
{
|
|||
|
count++;
|
|||
|
intvalue = (int) (value * Mathf.Pow(10, count));
|
|||
|
}
|
|||
|
if (count == 38 && (value == 0 || value == 1)) return 1;
|
|||
|
else return count;
|
|||
|
}
|
|||
|
|
|||
|
public static void AddEventListener(GameObject obj, EventTriggerType type,
|
|||
|
UnityEngine.Events.UnityAction<BaseEventData> call)
|
|||
|
{
|
|||
|
EventTrigger trigger = GetOrAddComponent<EventTrigger>(obj.gameObject);
|
|||
|
EventTrigger.Entry entry = new EventTrigger.Entry();
|
|||
|
entry.eventID = type;
|
|||
|
entry.callback = new EventTrigger.TriggerEvent();
|
|||
|
entry.callback.AddListener(call);
|
|||
|
trigger.triggers.Add(entry);
|
|||
|
}
|
|||
|
|
|||
|
public static void ClearEventListener(GameObject obj)
|
|||
|
{
|
|||
|
EventTrigger trigger = obj.GetComponent<EventTrigger>();
|
|||
|
if (trigger != null)
|
|||
|
{
|
|||
|
trigger.triggers.Clear();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static Vector3 RotateRound(Vector3 position, Vector3 center, Vector3 axis, float angle)
|
|||
|
{
|
|||
|
Vector3 point = Quaternion.AngleAxis(angle, axis) * (position - center);
|
|||
|
Vector3 resultVec3 = center + point;
|
|||
|
return resultVec3;
|
|||
|
}
|
|||
|
|
|||
|
public static Vector3 GetPosition(Vector3 center, float angle, float radius)
|
|||
|
{
|
|||
|
var rad = angle * Mathf.Deg2Rad;
|
|||
|
var px = Mathf.Sin(rad) * radius;
|
|||
|
var py = Mathf.Cos(rad) * radius;
|
|||
|
return center + new Vector3(px, py);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 获得0-360的角度(12点钟方向为0度)
|
|||
|
/// </summary>
|
|||
|
/// <param name="from"></param>
|
|||
|
/// <param name="to"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static float GetAngle360(Vector2 from, Vector2 to)
|
|||
|
{
|
|||
|
float angle;
|
|||
|
|
|||
|
Vector3 cross = Vector3.Cross(from, to);
|
|||
|
angle = Vector2.Angle(from, to);
|
|||
|
angle = cross.z > 0 ? -angle : angle;
|
|||
|
angle = (angle + 360) % 360;
|
|||
|
return angle;
|
|||
|
}
|
|||
|
|
|||
|
public static Vector3 GetPos(Vector3 center, float radius, float angle, bool isDegree = false)
|
|||
|
{
|
|||
|
angle = isDegree ? angle * Mathf.Deg2Rad : angle;
|
|||
|
return new Vector3(center.x + radius * Mathf.Sin(angle), center.y + radius * Mathf.Cos(angle));
|
|||
|
}
|
|||
|
|
|||
|
public static Vector3 GetDire(float angle, bool isDegree = false)
|
|||
|
{
|
|||
|
angle = isDegree ? angle * Mathf.Deg2Rad : angle;
|
|||
|
return new Vector3(Mathf.Sin(angle), Mathf.Cos(angle));
|
|||
|
}
|
|||
|
|
|||
|
public static Vector3 GetVertialDire(Vector3 dire)
|
|||
|
{
|
|||
|
if (dire.x == 0)
|
|||
|
{
|
|||
|
return new Vector3(-1, 0, 0);
|
|||
|
}
|
|||
|
if (dire.y == 0)
|
|||
|
{
|
|||
|
return new Vector3(0, -1, 0);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return new Vector3(-dire.y / dire.x, 1, 0).normalized;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static Vector3 GetLastValue(List<Vector3> list)
|
|||
|
{
|
|||
|
if (list.Count <= 0) return Vector3.zero;
|
|||
|
else return list[list.Count - 1];
|
|||
|
}
|
|||
|
|
|||
|
public static void SetColorOpacity(ref Color32 color, float opacity)
|
|||
|
{
|
|||
|
if (color.a != 0 && opacity != 1)
|
|||
|
{
|
|||
|
color.a = (byte) (color.a * opacity);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static Color32 GetHighlightColor(Color32 color, float rate = 0.8f)
|
|||
|
{
|
|||
|
var newColor = color;
|
|||
|
newColor.r = (byte) (color.r * rate);
|
|||
|
newColor.g = (byte) (color.g * rate);
|
|||
|
newColor.b = (byte) (color.b * rate);
|
|||
|
return newColor;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsPointInQuadrilateral(Vector3 P, Vector3 A, Vector3 B, Vector3 C, Vector3 D)
|
|||
|
{
|
|||
|
Vector3 v0 = Vector3.Cross(A - D, P - D);
|
|||
|
Vector3 v1 = Vector3.Cross(B - A, P - A);
|
|||
|
Vector3 v2 = Vector3.Cross(C - B, P - B);
|
|||
|
Vector3 v3 = Vector3.Cross(D - C, P - C);
|
|||
|
if (Vector3.Dot(v0, v1) < 0 || Vector3.Dot(v0, v2) < 0 || Vector3.Dot(v0, v3) < 0)
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsInRect(Vector3 pos, float xMin, float xMax, float yMin, float yMax)
|
|||
|
{
|
|||
|
return pos.x >= xMin && pos.x <= xMax && pos.y <= yMax && pos.y >= yMin;
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsColorAlphaZero(Color color)
|
|||
|
{
|
|||
|
return !ChartHelper.IsClearColor(color) && color.a == 0;
|
|||
|
}
|
|||
|
|
|||
|
public static float GetActualValue(float valueOrRate, float total, float maxRate = 1.5f)
|
|||
|
{
|
|||
|
if (valueOrRate >= -maxRate && valueOrRate <= maxRate) return valueOrRate * total;
|
|||
|
else return valueOrRate;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|