Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Component/VisualMap/VisualMapHandler.cs

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XUGL;
namespace XCharts.Runtime
{
[UnityEngine.Scripting.Preserve]
internal sealed class VisualMapHandler : MainComponentHandler<VisualMap>
{
public override void OnBeginDrag(PointerEventData eventData)
{
OnDragVisualMapStart(component);
}
public override void OnDrag(PointerEventData eventData)
{
OnDragVisualMap(component);
}
public override void OnEndDrag(PointerEventData eventData)
{
OnDragVisualMapEnd(component);
}
public override void Update()
{
CheckVisualMap(component);
}
public override void DrawBase(VertexHelper vh)
{
var visualMap = component;
if (!visualMap.show || !visualMap.showUI) return;
switch (visualMap.type)
{
case VisualMap.Type.Continuous:
DrawContinuousVisualMap(vh, visualMap);
break;
case VisualMap.Type.Piecewise:
//DrawPiecewiseVisualMap(vh, visualMap);
break;
}
}
private void CheckVisualMap(VisualMap visualMap)
{
if (visualMap == null || !visualMap.show)
return;
if (chart.canvas == null)
return;
Vector2 local;
if (!chart.ScreenPointToChartPoint(Input.mousePosition, out local))
{
if (visualMap.context.pointerIndex >= 0)
{
visualMap.context.pointerIndex = -1;
chart.RefreshChart();
}
return;
}
if (local.x < chart.chartX ||
local.x > chart.chartX + chart.chartWidth ||
local.y < chart.chartY ||
local.y > chart.chartY + chart.chartHeight ||
!visualMap.IsInRangeRect(local, chart.chartRect))
{
if (visualMap.context.pointerIndex >= 0)
{
visualMap.context.pointerIndex = -1;
chart.RefreshChart();
}
return;
}
var pos1 = Vector3.zero;
var pos2 = Vector3.zero;
var halfHig = visualMap.itemHeight / 2;
var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
var selectedIndex = -1;
double value = 0;
switch (visualMap.orient)
{
case Orient.Horizonal:
pos1 = centerPos + Vector3.left * halfHig;
pos2 = centerPos + Vector3.right * halfHig;
value = visualMap.min + (local.x - pos1.x) / (pos2.x - pos1.x) * (visualMap.max - visualMap.min);
selectedIndex = visualMap.GetIndex(value);
break;
case Orient.Vertical:
pos1 = centerPos + Vector3.down * halfHig;
pos2 = centerPos + Vector3.up * halfHig;
value = visualMap.min + (local.y - pos1.y) / (pos2.y - pos1.y) * (visualMap.max - visualMap.min);
selectedIndex = visualMap.GetIndex(value);
break;
}
visualMap.context.pointerValue = value;
visualMap.context.pointerIndex = selectedIndex;
chart.RefreshChart();
}
private void DrawContinuousVisualMap(VertexHelper vh, VisualMap visualMap)
{
var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
var pos1 = Vector3.zero;
var pos2 = Vector3.zero;
var dir = Vector3.zero;
var halfWid = visualMap.itemWidth / 2;
var halfHig = visualMap.itemHeight / 2;
var xRadius = 0f;
var yRadius = 0f;
var splitNum = visualMap.inRange.Count;
var splitWid = visualMap.itemHeight / (splitNum - 1);
var isVertical = false;
var colors = visualMap.inRange;
var triangeLen = chart.theme.visualMap.triangeLen;
switch (visualMap.orient)
{
case Orient.Horizonal:
pos1 = centerPos + Vector3.left * halfHig;
pos2 = centerPos + Vector3.right * halfHig;
dir = Vector3.right;
xRadius = splitWid / 2;
yRadius = halfWid;
isVertical = false;
if (visualMap.calculable)
{
var p0 = pos1 + Vector3.right * visualMap.runtimeRangeMinHeight;
var p1 = p0 + Vector3.up * halfWid;
var p2 = p0 + Vector3.up * (halfWid + triangeLen);
var p3 = p2 + Vector3.left * triangeLen;
var color = visualMap.GetColor(visualMap.rangeMin);
UGL.DrawTriangle(vh, p1, p2, p3, color);
p0 = pos1 + Vector3.right * visualMap.runtimeRangeMaxHeight;
p1 = p0 + Vector3.up * halfWid;
p2 = p0 + Vector3.up * (halfWid + triangeLen);
p3 = p2 + Vector3.right * triangeLen;
color = visualMap.GetColor(visualMap.rangeMax);
UGL.DrawTriangle(vh, p1, p2, p3, color);
}
break;
case Orient.Vertical:
pos1 = centerPos + Vector3.down * halfHig;
pos2 = centerPos + Vector3.up * halfHig;
dir = Vector3.up;
xRadius = halfWid;
yRadius = splitWid / 2;
isVertical = true;
if (visualMap.calculable)
{
var p0 = pos1 + Vector3.up * visualMap.runtimeRangeMinHeight;
var p1 = p0 + Vector3.right * halfWid;
var p2 = p0 + Vector3.right * (halfWid + triangeLen);
var p3 = p2 + Vector3.down * triangeLen;
var color = visualMap.GetColor(visualMap.rangeMin);
UGL.DrawTriangle(vh, p1, p2, p3, color);
p0 = pos1 + Vector3.up * visualMap.runtimeRangeMaxHeight;
p1 = p0 + Vector3.right * halfWid;
p2 = p0 + Vector3.right * (halfWid + triangeLen);
p3 = p2 + Vector3.up * triangeLen;
color = visualMap.GetColor(visualMap.rangeMax);
UGL.DrawTriangle(vh, p1, p2, p3, color);
}
break;
}
if (visualMap.calculable &&
(visualMap.rangeMin > visualMap.min || visualMap.rangeMax < visualMap.max))
{
var rangeMin = visualMap.rangeMin;
var rangeMax = visualMap.rangeMax;
var diff = (visualMap.max - visualMap.min) / (splitNum - 1);
for (int i = 1; i < splitNum; i++)
{
var splitMin = visualMap.min + (i - 1) * diff;
var splitMax = splitMin + diff;
if (rangeMin > splitMax || rangeMax < splitMin)
{
continue;
}
else if (rangeMin <= splitMin && rangeMax >= splitMax)
{
var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;
var startColor = colors[i - 1].color;
var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
}
else if (rangeMin > splitMin && rangeMax >= splitMax)
{
var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
var splitMaxPos = pos1 + dir * i * splitWid;
var splitPos = p0 + (splitMaxPos - p0) / 2;
var startColor = visualMap.GetColor(visualMap.rangeMin);
var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
var yRadius1 = Vector3.Distance(p0, splitMaxPos) / 2;
if (visualMap.orient == Orient.Vertical)
UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
else
UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
}
else if (rangeMax < splitMax && rangeMin <= splitMin)
{
var p0 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
var splitMinPos = pos1 + dir * (i - 1) * splitWid;
var splitPos = splitMinPos + (p0 - splitMinPos) / 2;
var startColor = colors[i - 1].color;
var toColor = visualMap.IsPiecewise() ? startColor : visualMap.GetColor(visualMap.rangeMax);
var yRadius1 = Vector3.Distance(p0, splitMinPos) / 2;
if (visualMap.orient == Orient.Vertical)
UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
else
UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
}
else
{
var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
var splitPos = (p0 + p1) / 2;
var startColor = visualMap.GetColor(visualMap.rangeMin);
var toColor = visualMap.GetColor(visualMap.rangeMax);
var yRadius1 = Vector3.Distance(p0, p1) / 2;
if (visualMap.orient == Orient.Vertical)
UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);
else
UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);
}
}
}
else
{
for (int i = 1; i < splitNum; i++)
{
var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;
var startColor = colors[i - 1].color;
var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;
UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);
}
}
if (visualMap.rangeMin > visualMap.min)
{
var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
UGL.DrawRectangle(vh, pos1, p0, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);
}
if (visualMap.rangeMax < visualMap.max)
{
var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
UGL.DrawRectangle(vh, p1, pos2, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);
}
if (visualMap.hoverLink)
{
if (visualMap.context.pointerIndex >= 0)
{
var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;
var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;
var pointerPos = chart.pointerPos;
if (visualMap.orient == Orient.Vertical)
{
var p2 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y + (triangeLen / 2), p0.y, p1.y));
var p3 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y - (triangeLen / 2), p0.y, p1.y));
var p4 = new Vector3(centerPos.x + halfWid + triangeLen / 2, pointerPos.y);
UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);
}
else
{
var p2 = new Vector3(Mathf.Clamp(pointerPos.x + (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
var p3 = new Vector3(Mathf.Clamp(pointerPos.x - (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);
var p4 = new Vector3(pointerPos.x, centerPos.y + halfWid + triangeLen / 2);
UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);
}
}
}
}
private void DrawPiecewiseVisualMap(VertexHelper vh, VisualMap visualMap)
{
var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);
var pos1 = Vector3.zero;
var pos2 = Vector3.zero;
var dir = Vector3.zero;
var halfWid = visualMap.itemWidth / 2;
var halfHig = visualMap.itemHeight / 2;
switch (visualMap.orient)
{
case Orient.Horizonal:
for (int i = 0; i < visualMap.inRange.Count; i++)
{
var piece = visualMap.inRange[i];
}
break;
case Orient.Vertical:
var each = visualMap.itemHeight + visualMap.itemGap;
for (int i = 0; i < visualMap.inRange.Count; i++)
{
var piece = visualMap.inRange[i];
var pos = new Vector3(centerPos.x, centerPos.y - each * i);
UGL.DrawRectangle(vh, pos, halfWid, halfHig, piece.color);
}
break;
}
}
private void OnDragVisualMapStart(VisualMap visualMap)
{
if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)
return;
var inMinRect = visualMap.IsInRangeMinRect(chart.pointerPos, chart.chartRect, chart.theme.visualMap.triangeLen);
var inMaxRect = visualMap.IsInRangeMaxRect(chart.pointerPos, chart.chartRect, chart.theme.visualMap.triangeLen);
if (inMinRect || inMaxRect)
{
if (inMinRect)
{
visualMap.context.minDrag = true;
}
else
{
visualMap.context.maxDrag = true;
}
}
}
private void OnDragVisualMap(VisualMap visualMap)
{
if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)
return;
if (!visualMap.context.minDrag && !visualMap.context.maxDrag)
return;
var value = visualMap.GetValue(chart.pointerPos, chart.chartRect);
if (visualMap.context.minDrag)
{
visualMap.rangeMin = value;
}
else
{
visualMap.rangeMax = value;
}
chart.RefreshChart();
}
private void OnDragVisualMapEnd(VisualMap visualMap)
{
if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)
return;
if (visualMap.context.minDrag || visualMap.context.maxDrag)
{
chart.RefreshChart();
visualMap.context.minDrag = false;
visualMap.context.maxDrag = false;
}
}
}
}