Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Component/Background/BackgroundHandler.cs

57 lines
2.3 KiB
C#
Raw Permalink Normal View History

using System;
using UnityEngine;
using UnityEngine.UI;
using XUGL;
namespace XCharts.Runtime
{
[UnityEngine.Scripting.Preserve]
internal sealed class BackgroundHandler : MainComponentHandler<Background>
{
private readonly string s_BackgroundObjectName = "background";
public override void InitComponent()
{
component.painter = chart.painter;
component.refreshComponent = delegate()
{
var backgroundObj = ChartHelper.AddObject(s_BackgroundObjectName, chart.transform, chart.chartMinAnchor,
chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
component.gameObject = backgroundObj;
backgroundObj.hideFlags = chart.chartHideFlags;
var backgroundImage = ChartHelper.GetOrAddComponent<Image>(backgroundObj);
ChartHelper.UpdateRectTransform(backgroundObj, chart.chartMinAnchor,
chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
backgroundImage.sprite = component.image;
backgroundImage.type = component.imageType;
backgroundImage.color = chart.theme.GetBackgroundColor(component);
backgroundObj.transform.SetSiblingIndex(0);
backgroundObj.SetActive(component.show);
};
component.refreshComponent();
}
public override void Update()
{
if (component.gameObject != null && component.gameObject.transform.GetSiblingIndex() != 0)
component.gameObject.transform.SetSiblingIndex(0);
}
public override void DrawBase(VertexHelper vh)
{
if (!component.show)
return;
if (component.image != null)
return;
var p1 = new Vector3(chart.chartX, chart.chartY + chart.chartHeight);
var p2 = new Vector3(chart.chartX + chart.chartWidth, chart.chartY + chart.chartHeight);
var p3 = new Vector3(chart.chartX + chart.chartWidth, chart.chartY);
var p4 = new Vector3(chart.chartX, chart.chartY);
var backgroundColor = chart.theme.GetBackgroundColor(component);
UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, backgroundColor);
}
}
}