Aimbot-PPO/Aimbot-PPO-MultiScene/Assets/XCharts/Runtime/Serie/Scatter/EffectScatterHandler.cs

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using UnityEngine;
namespace XCharts.Runtime
{
[UnityEngine.Scripting.Preserve]
internal sealed class EffectScatterHandler : BaseScatterHandler<EffectScatter>
{
private float m_EffectScatterSpeed = 15;
public override void Update()
{
base.Update();
var symbolSize = serie.symbol.GetSize(null, chart.theme.serie.scatterSymbolSize);
for (int i = 0; i < serie.symbol.animationSize.Count; ++i)
{
serie.symbol.animationSize[i] += m_EffectScatterSpeed * Time.deltaTime;
if (serie.symbol.animationSize[i] > symbolSize)
{
serie.symbol.animationSize[i] = i * 5;
}
chart.RefreshPainter(serie);
}
}
}
}