213 lines
6.3 KiB
C#
213 lines
6.3 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts.Runtime
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{
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public class LegendItem
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{
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private int m_Index;
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private string m_Name;
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private string m_LegendName;
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private GameObject m_GameObject;
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private Button m_Button;
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private Image m_Icon;
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private ChartText m_Text;
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private Image m_TextBackground;
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private RectTransform m_Rect;
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private RectTransform m_IconRect;
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private RectTransform m_TextRect;
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private RectTransform m_TextBackgroundRect;
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private float m_Gap = 0f;
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private float m_LabelPaddingLeftRight = 0f;
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private float m_LabelPaddingTopBottom = 0f;
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private bool m_LabelAutoSize = true;
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public int index { get { return m_Index; } set { m_Index = value; } }
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public string name { get { return m_Name; } set { m_Name = value; } }
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public string legendName { get { return m_LegendName; } set { m_LegendName = value; } }
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public GameObject gameObject { get { return m_GameObject; } }
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public Button button { get { return m_Button; } }
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public float width
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{
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get
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{
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if (m_IconRect && m_TextBackgroundRect)
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{
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return m_IconRect.sizeDelta.x + m_Gap + m_TextBackgroundRect.sizeDelta.x;
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}
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else
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{
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return 0;
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}
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}
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}
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public float height
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{
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get
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{
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if (m_IconRect && m_TextBackgroundRect)
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{
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return Mathf.Max(m_IconRect.sizeDelta.y, m_TextBackgroundRect.sizeDelta.y);
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}
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else
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{
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return 0;
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}
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}
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}
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public void SetObject(GameObject obj)
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{
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m_GameObject = obj;
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m_Button = obj.GetComponent<Button>();
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m_Rect = obj.GetComponent<RectTransform>();
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m_Icon = obj.transform.Find("icon").gameObject.GetComponent<Image>();
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m_TextBackground = obj.transform.Find("content").gameObject.GetComponent<Image>();
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m_Text = new ChartText(obj);
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m_IconRect = m_Icon.gameObject.GetComponent<RectTransform>();
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m_TextRect = m_Text.gameObject.GetComponent<RectTransform>();
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m_TextBackgroundRect = m_TextBackground.gameObject.GetComponent<RectTransform>();
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}
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public void SetButton(Button button)
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{
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m_Button = button;
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}
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public void SetIcon(Image icon)
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{
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m_Icon = icon;
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}
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public void SetText(ChartText text)
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{
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m_Text = text;
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}
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public void SetTextBackground(Image image)
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{
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m_TextBackground = image;
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}
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public void SetIconSize(float width, float height)
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{
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if (m_IconRect)
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{
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m_IconRect.sizeDelta = new Vector2(width, height);
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}
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}
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public Rect GetIconRect()
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{
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if (m_GameObject && m_IconRect)
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{
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var pos = m_GameObject.transform.localPosition;
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var sizeDelta = m_IconRect.sizeDelta;
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var y = pos.y - (m_Rect.sizeDelta.y - sizeDelta.y) / 2 - sizeDelta.y;
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return new Rect(pos.x, y, m_IconRect.sizeDelta.x, m_IconRect.sizeDelta.y);
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}
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else
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{
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return Rect.zero;
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}
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}
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public Color GetIconColor()
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{
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if (m_Icon) return m_Icon.color;
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else return Color.clear;
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}
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public void SetIconColor(Color color)
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{
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if (m_Icon)
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{
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m_Icon.color = color;
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}
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}
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public void SetIconImage(Sprite image)
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{
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if (m_Icon)
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{
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m_Icon.sprite = image;
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}
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}
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public void SetIconActive(bool active)
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{
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if (m_Icon)
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{
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m_Icon.gameObject.SetActive(active);
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}
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}
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public void SetContentColor(Color color)
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{
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if (m_Text != null)
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{
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m_Text.SetColor(color);
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}
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}
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public void SetContentBackgroundColor(Color color)
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{
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if (m_TextBackground)
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{
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m_TextBackground.color = color;
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}
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}
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public void SetContentPosition(Vector3 offset)
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{
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m_Gap = offset.x;
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if (m_TextBackgroundRect)
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{
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var posX = m_IconRect.sizeDelta.x + offset.x;
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m_TextBackgroundRect.anchoredPosition3D = new Vector3(posX, offset.y, 0);
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}
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}
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public bool SetContent(string content)
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{
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if (m_Text != null && !m_Text.GetText().Equals(content))
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{
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m_Text.SetText(content);
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if (m_LabelAutoSize)
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{
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var newSize = string.IsNullOrEmpty(content) ? Vector2.zero :
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new Vector2(m_Text.GetPreferredWidth(), m_Text.GetPreferredHeight());
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var sizeChange = newSize.x != m_TextRect.sizeDelta.x || newSize.y != m_TextRect.sizeDelta.y;
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if (sizeChange)
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{
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m_TextRect.sizeDelta = newSize;
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m_TextRect.anchoredPosition3D = new Vector3(m_LabelPaddingLeftRight, 0);
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m_TextBackgroundRect.sizeDelta = new Vector2(m_Text.GetPreferredWidth() + m_LabelPaddingLeftRight * 2,
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m_Text.GetPreferredHeight() + m_LabelPaddingTopBottom * 2 - 4);
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m_Rect.sizeDelta = new Vector3(width, height);
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}
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return sizeChange;
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}
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}
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return false;
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}
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public void SetPosition(Vector3 position)
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{
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if (m_GameObject)
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{
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m_GameObject.transform.localPosition = position;
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}
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}
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public void SetActive(bool active)
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{
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if (m_GameObject)
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{
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m_GameObject.SetActive(active);
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}
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}
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}
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}
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